Total War: WARHAMMER II

Total War: WARHAMMER II

Cult of Morr (Doomsayer update)
63 Comments
Sunface (Bardkiller Supreme) 15 Nov, 2022 @ 3:02am 
This doesn't make much sense lorewise. They use death iconography sure but they're an anti-undead sub-faction in Warhammer Fantasy - they ensure the proper death and burial rites are observed and watch over the graveyards to prevent necromancy.
Morty Jhones 29 Oct, 2021 @ 5:17am 
I am really enjoying using the line of buildings and its troops, but am finding that I am never building the last level of the line. and using the Knights.

the main problem is the limmit to buildings in a city/town.

is there any way of intergrating this into a single 'temple' line with the Shrine of Sigmar buildings? it would mean that it would be easyer to include in city builds
The_Inquisitor 18 Jul, 2021 @ 3:59pm 
Thanks!
SockDrawerMonster  [author] 18 Jul, 2021 @ 10:19am 
Hey, I am away from my computer for over a month. Feel free to release it. I want to expand the mod in future and I'm certain to include you in the credits. Thank you for your efforts!
The_Inquisitor 13 Jul, 2021 @ 11:04pm 
Hey SockDrawerMonster, I have fixed the issue you were having with your mod. I can release it to the workshop with your permission or I could send you the updated file if you want
daminnous 23 Apr, 2021 @ 1:26pm 
updated please ?
VA1t3N 9 Feb, 2021 @ 7:38pm 
Cult of Morr fights aganist undead. They hate each other
SockDrawerMonster  [author] 3 Dec, 2020 @ 10:47am 
@Deornwulf Thanks, I'll give it a try. Might take moment to find the free time and will to do it, but I'll get there.
Deornwulf 27 Nov, 2020 @ 5:09am 
I looked under the hood of your mod and compared it to another similar unit mod and could not find anything to explain why the building chain shows up but the units do not.

If you have the time, you could try creating a new file and then importing all of the tables to the new file to see if it is a hidden issue.
SockDrawerMonster  [author] 21 Nov, 2020 @ 12:44am 
I have tried to update the mod for sometime now, but I can't seem to find the cause for units not showing up in game. If somebody can extend a helping hand, I would be grateful.
SockDrawerMonster  [author] 20 Jul, 2020 @ 1:08pm 
@Dream Traveler Thanks for letting me know. I try to get around to update the mod.
Dream Traveler 20 Jul, 2020 @ 4:48am 
So as of The Warden and the Paunch this mod's units aren't appearing for me when I use the mod by itself. Yet strangely when I have all my other mods turned on I can at least get the Vampire Counts units to appear lol.

It might be a good idea to update this mod when you're able to. I love it a lot and would be very happy to have the cultists return to my matches. ^_^
Captnlarry 10 Jul, 2020 @ 7:59pm 
ah thanks
SockDrawerMonster  [author] 8 Jul, 2020 @ 11:52am 
@Captnlarry I wont be making SFO version of this mod. However, if somebody wants to make one from this, they're free to do so. Existing SFO version is for Total War Warhammer 1.
Captnlarry 7 Jul, 2020 @ 7:43pm 
will there be a sfo version of this mod tro be re released the only sfo copatability mod atm has not been touched in 2 years

CaptainSnafu 12 Jun, 2020 @ 8:07am 
Hi, i have made submod for this to be used in southern realms
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2127026214
Doomed World 26 Apr, 2020 @ 9:54pm 
any chance of changing the Brothers of Raven to heavly armored horse archers, just from looking at there picture they appear to use a bow
riki_cappelletti 27 Sep, 2019 @ 5:21pm 
OK GREAT! I'll be waiting an update btw :)
SockDrawerMonster  [author] 27 Sep, 2019 @ 12:48pm 
@riki_cappelletti Will do when I have a chance. As far as I can tell from the last update changes, you can still play with this mod, but units wont appear for Wulfhart's faction.
riki_cappelletti 22 Sep, 2019 @ 3:04pm 
please update :)
Vollhov 29 Jun, 2019 @ 7:57pm 
Plzzz "Black Guard" the number of 100 in the squad :steamsad:
SockDrawerMonster  [author] 18 May, 2019 @ 10:34am 
Updated for latest patch (Doomsayer/Amethys)
@daminnous My attempts to add garrisons to custom buildings have failed, there is most likely something that I am missing. However I am quite novice at modding on TW games, so it might be beyond my skills.
SockDrawerMonster  [author] 17 May, 2019 @ 8:06am 
Expect update in couple days. Garrisons would be possible, but might warrant separate release altogether.
daminnous 14 May, 2019 @ 1:55pm 
I confirm, it works well. Possible to put a garrison in level 3 and 4 buildings?
daminnous 14 May, 2019 @ 12:14pm 
Ok thanks
SockDrawerMonster  [author] 14 May, 2019 @ 12:08pm 
@daminnous Will do, but been rather busy at work of late. Mod should still run as is, but I haven't been able to do campaign testing yet.
less1630 14 May, 2019 @ 12:06pm 
Update?
daminnous 14 May, 2019 @ 11:18am 
Update please. Thank you for mod.
SockDrawerMonster  [author] 12 Apr, 2019 @ 11:01am 
@Nasynia Of course, have fun with it!
Nasynia 7 Apr, 2019 @ 7:27am 
Hello,SockDrawerMonster .Can I translate your mod into Chinese?
Nasynia 6 Apr, 2019 @ 11:43pm 
Hello,can I translate your mod into Chinese?
DreadWolf 25 Mar, 2019 @ 2:12pm 
:(
SockDrawerMonster  [author] 25 Mar, 2019 @ 12:51pm 
Vampire Coast doesn't get the units. Mod is updated to function with CA update which added the Vampire Coast to game.
DreadWolf 25 Mar, 2019 @ 4:48am 
Vampire Coast ?
less1630 28 Dec, 2018 @ 4:28am 
Thank you ,nice work.
SockDrawerMonster  [author] 28 Dec, 2018 @ 12:51am 
@less1630 Yes, they inherit their values from similar tier units: VC units take their bonuses from Skeletons and Grave Guard. Empire from infantry and Greatswords. Knights get bonuses from respective cavalry units, Empire cavarly in general and VC Black Knights. I have not tested that they all function in latest patch. So if you notice some of them not getting their buffs, please let me know.
less1630 27 Dec, 2018 @ 10:15pm 
Hello, I would like to ask if the unit of this MOD will be affected by the technology and the general red line skills ? Thank you.
SockDrawerMonster  [author] 10 Nov, 2018 @ 1:01am 
Works just fine as is, but two shield spec maps can't find themselves. I'll take a look at it, but might take sometime before I get at it. You can use the mod without problems.
Karl Franz 9 Nov, 2018 @ 3:04pm 
Thank you!
SockDrawerMonster  [author] 9 Nov, 2018 @ 1:04pm 
@Karl Franz I will try to get to it as soon as possible
Karl Franz 9 Nov, 2018 @ 12:57pm 
Hi! Any chanceof an update for the current patch?
^Triumph 7 Sep, 2018 @ 6:53pm 
Hey how is the SFO version going? :D
Grigo(G.D.) 28 Jun, 2018 @ 10:25pm 
@SockDrawerMonster
Thanks for your reply and reminding.
I will I'll keep it in mind to ensure your creative effort on the credit list.
SockDrawerMonster  [author] 28 Jun, 2018 @ 4:46pm 
@Grigo(G.D.) I don't believe on restricting the use of creative common assets, thus all free work I have done or will do are available for everybody to use as they see fit. I would appriciate being noted in credits for my work on it. Beyond that, you're free to do with it what you want within the CA's modding guidelines.
Grigo(G.D.) 28 Jun, 2018 @ 8:37am 
@SockDrawerMonster

Hello, I just found your amazing mod and really like these authentic units. I have read the comment below and realize that you don't want to make a SFO and Crynsos faction unlocker version of this mod. I am currently making a units mod on SFO basis, can I have the permission to use the content of you mod?


YutaniKaede 27 Jun, 2018 @ 6:40am 
Ah I see, fair enough mate :-)
SockDrawerMonster  [author] 26 Jun, 2018 @ 3:58pm 
Sorry, these aren't optimized for faction unlockers. They only work with vanilla factions. Maybe one day I find time to make other factions within the races, but currently I lack the time and intrest required for it.
However anybody willing to do that is more than welcome to do it.
YutaniKaede 25 Jun, 2018 @ 2:40pm 
I just checked the blacksmith, it says it unlocks recruitment of the units - so they're "in the game" just not showing up at the graveyard as a recruitable unit from the building screen.
YutaniKaede 25 Jun, 2018 @ 2:38pm 
Not sure if it's a bug - I think it is.
So, I'm using Crynsos faction unlocker - playing as wissenland - I can build the building chain, but aren't able to recruit any units from the buildings. :-)
Not sure if it's due to other mods, or if the units are only recruitable for Reikland? Or if its actually a bug. Just wanted to share my experience ^^ The units sound interesting btw!
SockDrawerMonster  [author] 3 Jun, 2018 @ 8:08am 
Updated.Please, report possible bugs.