Starbound

Starbound

Castlevania Subweapons
9 Comments
43770gaming 5 Dec, 2019 @ 7:02am 
*grabs blue outfit and a random chain*

[Insert the Die Monster Scene]
Minasly 14 Mar, 2019 @ 3:11pm 
does this work in multiplayer, without others having it?
endermako64 21 Jan, 2019 @ 5:24am 
@ mohl i would really love if i could upgrade the holy water and axe because that would be hella sweet.<3
Mohl  [author] 8 Aug, 2018 @ 12:01am 
The chakram and other boomerangs aren't what I'm looking for with the cross (since those all automatically come back, which I specifically need to not happen), and time pierce's ability has literally nothing to do with actually stopping time, as it's just a sratus effect that freezes an enemy in place and makes them invulnerable.

Also, I'm not planning on making the watch to begin with, as coding in time stopping abilities in a multiplayer game is impossible to make work in a practical way that doesn't just collapse the moment another player enters the fray.
DFgame37825 7 Aug, 2018 @ 10:37pm 
nice, hey you could use the chakrim as bace for the cross and there is a sword call time peace that you could use for the watch. loving your work so far.
RustyController 30 Jan, 2018 @ 2:05am 
please add the lightning gun from SOtN if you can
Mohl  [author] 27 Jan, 2018 @ 11:12pm 
@bk3000 That'd work, but I'd need to set something up to show you how many hearts you have, and that's well beyond my capabilities. As for how powerful they are, the knives are rather weak per hit but can hold off enemies with their knockback, the axe is a good general purpose one, as it can still be thrown a good distance and hits pretty hard, and the holy water will just obliterate any poor bastard if you land a direct hit with it. Might change that later.

Knife upgrades are pretty strong, but by the time you get them, most throwing weapons have already been phased out.

Might see if I can get some help with a hearts system, though.
*Yuki* 27 Jan, 2018 @ 10:43pm 
screenshots plz
bk3000 26 Jan, 2018 @ 8:51pm 
If you went all "SOTN's Rictor Belmont mode" then these would be entirely too powerful haha. Well more like Rictor was OP.

What if instead of using energy, you added to the drop pool of enemies? The "hearts" could be a currency item. That takes no space, and also it is easy to define a maximum amount in your /currencies.config.patch file