Cities: Skylines

Cities: Skylines

JLD Building 1
38 Comments
养乐多 13 May, 2022 @ 12:25am 
Why not create a collection= = ,I'm going to collect it separately
Ali Cafe Hao YEAH!  [author] 15 Mar, 2020 @ 7:11pm 
@Cheeky Faux @Dominik
Thank you guys!
FAUXX 27 Feb, 2020 @ 2:06am 
This looks awesome definetly subscribing to more when you put them out
Nickayz 5 Jan, 2020 @ 3:57pm 
I love them. They look so beautiful!
Ali Cafe Hao YEAH!  [author] 11 Dec, 2019 @ 5:13am 
@Cheshire Kate
Sadly no. These building are not a Green-Cities DLC building right now.
Cheshire Kate 21 Jul, 2019 @ 8:48am 
Will these grow in districts with "self-sufficient buildings" enabled?
Ali Cafe Hao YEAH!  [author] 10 May, 2019 @ 10:22pm 
@FrgWks
yeah i started to notice that too. Recently i've been following Ronyx's color and lighting guide for assets. Maybe i'll come back and update the textures for this set
FRGWorks 10 May, 2019 @ 5:53pm 
The idea of this set of asset is really great! The buildings are just a bit too bright though.
Ali Cafe Hao YEAH!  [author] 12 Apr, 2019 @ 2:37am 
@sebesams @Bleeb90
Thank you guys for the support!

@LiaTheGr8
Ooo industry eh... I never thought of industry before when i made this series. I did imagined it having Commercial (shopping malls at first 3 or 4 levels) inside the building but i was limited by my knowledge of how to make assets in general.
I have since on to other assets, able to learn how to make new and better and recently i made a '3 in 1' concept building then. (see my Golden Mile Complex)

@CopernicusRex
hmmm... I get what you mean. I think the only way to stop them from appearing is to use Theme if i recall correctly. Its a option where you can choose what style of buildings you want district to have. So remove these JLD building out of the list.

What you experienced occur because i made this building as a grow-able as well... so thats why.
None the less, that you for the support!
Bleeb90 25 Mar, 2019 @ 9:10am 
Thank you!
sebesams 22 Sep, 2018 @ 7:22am 
I love your building set! Thank you!
CopernicusRex 12 Jun, 2018 @ 5:21pm 
I love these buildings, but is there a way for them to only appear when I place them with RICO? I want to create specfic neighborhoods with these rather than them randomly growing in high-density residential zones.
Ali Cafe Hao YEAH!  [author] 10 Jun, 2018 @ 6:04pm 
- Changed RICO sub service from Low to High
Ali Cafe Hao YEAH!  [author] 10 Jun, 2018 @ 5:51pm 
@CertainDeath
Thanks CertainDeath! I wasn't so sure with sub service and what it does. Will update them! Stay tune!
CertainDeath 31 May, 2018 @ 2:31am 
also why it has to be high:
if you zone buildings, buildings of sub service low will appear in low density zones. and buildings with sub service high appear in high density zones.
so your sub service low buildings will spam low density zones.
pls fix very soon.
CertainDeath 31 May, 2018 @ 2:29am 
off from that really good work with all of your buildings. subbed nearly all of them. decent file size, different hights while having similar textures and 2 sets of building classes. perfect for districts. keep up the good work.
CertainDeath 31 May, 2018 @ 2:27am 
it has to be residential with sub service "high"
its a high rise, so use sub service high.
otherwise some mods like realistic population will count theese homes with 1 family living in it :(
Ali Cafe Hao YEAH!  [author] 7 Apr, 2018 @ 7:10am 
@Sithzilla
Definitely!. Thank you for your continuous support!
Is Mayonnaise An Instrument? 7 Apr, 2018 @ 5:44am 
Oh no wonder haha. Thanks! Hope to see more SG buildings in the future!
Ali Cafe Hao YEAH!  [author] 6 Apr, 2018 @ 6:00pm 
@Sithzilla
Thank you for your support!. It is a growable, however it is a level 5 building. And also, this is not a Green City district building, so meaning it will grow from regular Residential High.

To have more control, you can plob them manually via RICO mod or via Search Mod.
Is Mayonnaise An Instrument? 6 Apr, 2018 @ 11:22am 
Hi, I really love this model but for some reason, it isn't growing for me. Do I have to manually add it to my district style?
_luminou_ 29 Jan, 2018 @ 8:53am 
For me, sub-service refer to what type of density the building will be, without link with water or electricity consumption... but may be i'm wrong to^^
Ali Cafe Hao YEAH!  [author] 29 Jan, 2018 @ 8:45am 
@luminou
yeah that's the info that i saw on the guide. I might be wrong, but i think sub-service here means how much water and electricity the building consume? So setting it high means the building will consume a lot of water and electricity?
_luminou_ 29 Jan, 2018 @ 8:30am 
If i'm not mistaken, i'm always the rules below
When building is high level with high population
> sub service: high / ui category : high


The settings you can edit are:
name: name of your building, including caps and spaces.

service: residential, commercial office, industrial, extractor. Industrial processing buildings will have industrial as a service.

sub-service:
Residential and Commercial: high or low.
Generic industrial: generic.
Industrial processing or extractors : farming, oil, forest, ore.
Office: none.

level: Buildng level.
Residential : 1 to 5
Office, commercial, industrial generic : 1 to 3
Extractors & industrial processing: 1

workplaces: number of workplaces (Set 0 for residential)

Homes: Home count for residential (Set to 0 for non-residential)

construction-cost: 0 for dree construction.

ui-category: determines the panel asset will be added to on the RICO panel.
Options include reslow, reshigh, comlow, comhigh, office, industrial, oil, ore, farming, forest
Ali Cafe Hao YEAH!  [author] 29 Jan, 2018 @ 4:49am 
Thanks luminou!
Im not quite sure what Sub-service means in RICO settings. The RICO guide didn't explain much about what it means, or maybe i missed out something.

What does it actually mean? How much sub service that building use? High or Low?
_luminou_ 29 Jan, 2018 @ 4:04am 
Beautiful work!

Sub-service: Low / - UI-Category: reshigh ?
It should not be it rather "Sub-service: High" isn't it?
Ali Cafe Hao YEAH!  [author] 28 Jan, 2018 @ 7:01pm 
@F-22-Raptor
There is no DLC or expansion requirement for this building.
You can do with or without the RICO mod
Ali Cafe Hao YEAH!  [author] 28 Jan, 2018 @ 7:00pm 
@Uganda Lord
Hello Russian friend! I do not noe da wey.
haha. What do you mean new building in russia?
F-22-Raptor 28 Jan, 2018 @ 8:54am 
do i need any addons for this mod?
Tr3shka 28 Jan, 2018 @ 7:18am 
Новостройка в России\new building in russia-I am from Russia
Ali Cafe Hao YEAH!  [author] 27 Jan, 2018 @ 5:33pm 
@AuraS @Takkee
Thank you!
Takkee 27 Jan, 2018 @ 9:42am 
This looks fantastic
AͨuͧrͭaͥSͤ 26 Jan, 2018 @ 5:35pm 
super nice!
Ali Cafe Hao YEAH!  [author] 26 Jan, 2018 @ 4:04pm 
@NoirMoutton @[MY] H4F1Z
Thank you! Remember to 👍and share around!
Ali Cafe Hao YEAH!  [author] 26 Jan, 2018 @ 4:03pm 
@mgebauer293

Yes! I will be making and releasing the rest of the building in the series!

Wow looks like i have to get my hands on the Green Cities DLC! Don't know when tho...
Hafiz 26 Jan, 2018 @ 6:03am 
Amazing!
NoirMoutton 26 Jan, 2018 @ 1:50am 
Nice addition to the workshop
Mr. Lioness 26 Jan, 2018 @ 1:23am 
Great building!

Will you also make the other building type (it seems to be, that they would have 18 stories)?

To your sentence "I have not play nor own Green Cities expansion. So i'm not sure if there is special Green Cities functions or features that can be added into this Green, Residential High" I can tell you:

Yes, this DLC has special green cities functions AND features. It is an own residial specialization. To this, there is also a specialization for commercial and affices. (Offices specialisation: IT-Cluster.)

I love the green cities DLC!