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Like you get hit that gets you to Death Door and at the same time you get poisoned by it.
So there`s no way to save him. just watch him die right after taking his move.
He`s incredibly interesting to play with against physical enemies, dancing around Death Door, but when he gets those status effects you say "well, there goes my third level-4 Darkwraith"
With deseases you have lots of bleeding resistances. so it`s fine
But it`s just stupid when you have a tonn of buffs and your char dies from some random poison.
Is it possible to make entering Death Door remove Poisons?
There`s no risk/reward in inevitable death.
the Classic Darkwraith just got a massive overhaul including new animations skill trinkets and more you can find here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1825622538
This version will remain as "Legacy version" of the mod for anybody who enjoyed this gameplay.
It will gain one final Update fiixing some bugs and will then remein dormant.
https://www.youtube.com/watch?v=Q4Fpid0qKow
https://www.reddit.com/r/darkestdungeon/comments/cfofl3/darkwraith_class_mod_total_rework_very_soon/
This mod here will be updated a last ttime fixing such issues
Praise the Emprah!
I do not use CoM due to balance changes and to it's artstyle. But as I see it, the mod has to work well with CoM
Imo, the very best synergy Darkwraith has with the Voivode (another class mode by Carnifex). While camping, let the Voivode produce a Chalice of Immortality - and use it by your Darkwraith. Because Darkspawn - Frenzy is a superior disease, than the Darkwraith's own Abyssal Rage.
У меня игра на английском - не знаю перевода на русский xD
Так в темноте можно наносить около 30+ (я смог взять около 40 под бафом и темнотой)
+ В Дездоре урон сильно повышается.
Просто возьмите Дикарку (её можно высушивать, адреналин ведь есть) и Доктора.
А то часто нужно выпивать союзника, ибо при крите дадут эгиду.
1) Darksword
- It becomes stronger in the dark and at death door.
- But in daylight or full health, this damage is not so great.
- This skill extinguishes the torch. (-5)
2) Undying Rage
- This skill becomes stronger with each use, but does not do full damage.
+ This skill does damage to you.
+ But this is free action.
All other skills are needed either to remove the corpses, mark target or healing.
They can be useful, but I would not say that they are not balanced.
Some of them have special conditions. (Stun bleeding enemy; No heal against corpses, tatchery, stonework, ironwork... etc)
This class is quite balanced. It is simply made for dark run, killing of weak enemies (less than half of health) and to be constantly near deathdoor.
I would describe it as “something” between the old and the new flagellant.
When the DW reaches Death's Door, he obtains a buff.
He cannot be taken to religious team. (So... I recommend to take a medic and a Hellion)
This class feels better in the dark.
DW often hurts allies, causes bleeding.
He has 2 unique diseases that give him strength.
But sometimes they can be cured along with other diseases.
What we have?
- This class is good for dark run
- But we must follow the stress of party.
- He is very robust, he gets aegis and DMG buff at death door
- But it is very risky, often for treatment you will use one of the allies.
- In the camp, his skills often harm him or his allies.
- His skills extinguishes the torch.
- Many of his abilities do not cause great damage. (Damage will be less than 100%)
it will flash back,so maybe this mod is not campatible with this version?
Effect:clear_corpses is apply once skill instant effect but has team target
Is this bug ?
Lol, and I know he works in high light in a technical sense, I just meant it seems out of theme for a Darkwraith.
And for certain he works in high light aswell
2 - if you played this class enought and as it is intended to, you'd know he get riposte at deathdoor
mostly because:
1-the set's dialogue isn't working
2-(and most importantly) his crimson court set bust riposte's ACC, and he has no riposte skill
We will see if i find time for Palettes, the gameplay is first atm. But if ill do palletes ill include your idea
It is compatible with CoM. Since this mod is quite big the full overhaul will take some time, but you will see some changes soon.
It will receive 2 or 3 patches in the next time