The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Transportato: Real Time Ships
270 Comments
Leop 2 May, 2015 @ 3:07am 
Wont work :( just like all the mods I install
Wingless Angel 7 Apr, 2015 @ 9:43am 
DOOOM SHIIIIP!
retro☠ 22 Feb, 2015 @ 10:36pm 
hey man i think it is really cool that your adding modern things to skyrim who knows you are probaly gonna add phones to skyrim i dont know.
Pancake 25 Jan, 2015 @ 3:57pm 
Are the ships supposed to dissapear at solitude after they make it through the arch? Or are they supposed to like circle around and go out? Just curious because they are dissapearing right when they get close to the docks.
Hugh Jaynus 3 Jan, 2015 @ 2:07pm 
Never mind i fixed it.
Trainwiz  [author] 3 Jan, 2015 @ 1:18pm 
Yes, it's every six in-game hours.
Hugh Jaynus 3 Jan, 2015 @ 10:32am 
Would a timescale mod affect the spawning?
RainbowSparklz 14 Oct, 2014 @ 12:34pm 
thx
Trainwiz  [author] 14 Oct, 2014 @ 12:34pm 
Nope
RainbowSparklz 14 Oct, 2014 @ 11:56am 
does this mod need any dlcs?
RedOctober 4 Aug, 2014 @ 10:52am 
good mod, would be great if you or someone could add a railway or something going from solitude to whiterun or windhelm kinda gettin tired of the ole fast travel.
Aquartos 3 Aug, 2014 @ 10:07am 
nice idea but game can crash sometime from this mod. (i read logs, something "...Train..." Script
AB1 16 Jul, 2014 @ 3:57pm 
I was using this for ages but it just wasn't enough Trainwiz. I... This mod made me desire trains. I don't know how I feel about that. I always thought I would say no to trains. But all these boats just made me hunger for something more. This is just a gateway mod, isn't it Trainwiz? To hook people on that sweet sixty tonnage in the other part of Transportato.

tl;dr recommended. but don't skip TRAINS too.
Davy Jones 2 Apr, 2014 @ 7:01pm 
best idea EVER, maybe you could try adding large ships like caravels and maybe galleons ,that would be AWSOME and to give it more realism
Doc 23 Feb, 2014 @ 10:52am 
Soultaker, read the description.
_theqadri 9 Feb, 2014 @ 10:23pm 
if u stay in the boat will it take u to places?
Trainwiz  [author] 16 Dec, 2013 @ 11:53am 
Works just fine, but I can't help it if you didn't actually follow directions.
ditisniels1998 22 Nov, 2013 @ 12:51pm 
owesome mod, but the ships go a little fast
Trainwiz  [author] 5 Nov, 2013 @ 8:10pm 
I'll try and understand that when I'm drunk, it'll make things easier.
Maverick 5 Nov, 2013 @ 1:24pm 
Okay its really nice that people like you make such a mod and the idea is great but ships which come and deasapear all the time that strange sorry and it destroys the game but how i said the idea is great but than the ships should drive realistic and not like they do here but okay i guess that easier said than done and i dont want to say youre work is bad dont get me wronge but for me its in the beta not so nice sorry
yordogge 25 Sep, 2013 @ 4:31am 
Hello wiz I have read that you said you can't have the ship have proper physics because it is a moving object or whatever, and I used to have a sail able ship mod (http://skyrim.nexusmods.com/mods/5432) but got abandoned. I remember you saying it was very hard/impossible to have physics on a moving object such as a ship so I was wondering if you implement the physics from the mod above?
Mr. Mid 1 Sep, 2013 @ 2:19pm 
train whiz i see the boat but its only in dawn star and it dosent move it just stays still every hour
Mr. Mid 1 Sep, 2013 @ 1:48pm 
hey train whiz dose the require dragonborn?
Trainwiz  [author] 28 Aug, 2013 @ 7:58am 
No.
Sol_eirclipse 28 Aug, 2013 @ 4:51am 
you know what would be cool? a real time carriages thing, where you can actually see the carriages traveling on the roads of skyrim, :) do you suppose it could be possible?
Trainwiz  [author] 27 Aug, 2013 @ 10:28pm 
Yes. It reset.
Cyber the Robot Dragon 27 Aug, 2013 @ 8:22pm 
one of the ships disappeared when it reached the solitude docks. is that supposed to happen?
Sol_eirclipse 17 Aug, 2013 @ 12:10am 
alright thanks
Trainwiz  [author] 17 Aug, 2013 @ 12:06am 
You may have to get farther out in the ocean for it to spawn.
Sol_eirclipse 17 Aug, 2013 @ 12:04am 
don't seem to be getting the ghost ship, I've only got the real time ships part do i need both parts to see the ship, and yes I am there at the right time
Trainwiz  [author] 22 Jul, 2013 @ 9:59pm 
Near it, yes.
priaphae 22 Jul, 2013 @ 9:35pm 
sounds great.. solitude west border means next to castle volhihar?
Trainwiz  [author] 28 Jun, 2013 @ 6:57pm 
Nope, I'm making actual videogames now.
Khorzigan 28 Jun, 2013 @ 6:56pm 
then perhaps one that does that in the future?
Trainwiz  [author] 28 Jun, 2013 @ 5:09pm 
No. That's not the point of this mod.
Khorzigan 28 Jun, 2013 @ 3:45pm 
how about making it so you can jump on the ships and sail around a bit. and maybe even pilot one
Trainwiz  [author] 28 Jun, 2013 @ 12:14pm 
@Azakeam no.
lzs59 28 Jun, 2013 @ 12:11pm 
so cool
jmr 28 Jun, 2013 @ 12:51am 
hey trainwiz, could you please do a separate mod for the doomtrain spell?
Galenvalley 26 Jun, 2013 @ 7:06am 
Thanks =)
Trainwiz  [author] 26 Jun, 2013 @ 6:58am 
If you want.
Galenvalley 26 Jun, 2013 @ 6:49am 
Is it safe to remove ITM error records?
Trainwiz  [author] 14 Jun, 2013 @ 1:36pm 
There's already different types of ships.
Trainwiz  [author] 11 Jun, 2013 @ 3:08pm 
No.
EazyE 11 Jun, 2013 @ 3:03pm 
ahhh ok. but can you make a seperate mod?
Trainwiz  [author] 11 Jun, 2013 @ 3:02pm 
No. That's not the point of this mod.
EazyE 11 Jun, 2013 @ 2:54pm 
can you make it where you can command them. not like make a whole animation, but kinda like fast travel where it takes you to the docks
Willy A. Jeep 2 Jun, 2013 @ 9:54am 
Ah, I understand. I'll just have to put up with it. Thanks for the response!
Trainwiz  [author] 26 May, 2013 @ 9:04pm 
Those are imperial royalty ships, not the same as the Katariah, but close.
Some ships pause in their scripts when selecting the next waypoint. There's not much I can do there, because of the way skyrim handles running scripts. The pause usually depends on a variety of things, and can sometimes last a very long time.
Willy A. Jeep 26 May, 2013 @ 8:43pm 
Great mod! It adds a great feeling of immersion when I see one of the ships leaving Solitude and continuing out into the sea. I have encountered one issue, though; When what appears to be a copy of the Katariah leaves the Solitude docks, it freezes in place and refuses to move until I travel away. Odd, but not game breaking.