Children of a Dead Earth

Children of a Dead Earth

Community Future Materials Pack
39 Comments
Fgdfgfthgr  [author] 3 Apr, 2023 @ 2:25am 
No real way except changing to a Mac.
Cappiennie! 2 Apr, 2023 @ 8:02am 
why every time when i clicked Matter-Antimatter Proton Antiproton in module design game crash, how do i fix it
Echo 29 May, 2022 @ 8:55am 
Uninstalling CFMP after making some designs that depend on it will cause the game to crash. Here is a guide on how to fix that: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3391786047384197915/?appid=476530
lukasekprazak 28 Nov, 2021 @ 4:11am 
@Kazusa: 9 on the picture is the thrust, 1 point should equal to something around 2,5 km/s Δv. 1/4 is fuel consumption, problem is that the value of one point changes according to ship weigth, so it can mean anything from 4 tonnes to 80 tonnes of fuel. However, consumption of 1/4 is rather low.
Napoli_08 25 Jul, 2021 @ 3:51pm 
Where is the material property for graphene stored?
bandit 19 Jul, 2021 @ 9:04pm 
This doesn't include the Shaped Railgun Armatures, does it?
Rocket Witch  [author] 20 Jun, 2021 @ 8:24am 
Yes. Any material that has a reaction definition where it is the sole reactant is auto-flagged as an explosive hazard by the game.
nubeees 31 May, 2021 @ 11:28pm 
deuterium monopropellant explodes catastrophically and vaporizes anything in a battlefield. Is this because its treated as a volatile fuel?
Robotsg 15 Jan, 2020 @ 11:55am 
I just suscribe and all work
Robotsg 15 Jan, 2020 @ 11:49am 
In steamapps\workshop\content\476530 i see more folders. Maybe you mean 1282438061 folder in? And in this folder i see data and textures what i want copy??
Rocket Witch  [author] 21 Nov, 2019 @ 6:07am 
Because it doesn't have a reaction defined where it is the only reactant.

To add this, you would need to define a product of that reaction and the game would need to detect it correctly as a valid reaction. This is a bit difficult with the weird material properties used to trick the game into producing the desired results for things like antimatter.

As a modder I have personally kept to conventional materials, so I can't offer knowledge specific to the futuristic stuff. For advice on modding with these types of materials, you would do best to contact the creator of most of them, The Astronomer [childrenofadeadearth.boards.net], on the other forum [childrenofadeadearth.boards.net].
A. Square 20 Nov, 2019 @ 10:17pm 
Why aren't antimatter tanks an explosion hazard?
Rocket Witch  [author] 14 Oct, 2019 @ 9:42am 
I don't know but I can tell you it's a card from the boardgame High Frontier.
KAZUSA 14 Oct, 2019 @ 7:32am 
I wonder……
What's the meaning of "9*1/4"on the picture……
Ronald Reagan 5 Aug, 2019 @ 12:18pm 
thanks killerbannana_1
and yes it is
Killerbannana_1 13 Mar, 2019 @ 6:06pm 
@Danny2465 you can create your own fuel tanks using the module editor, unlocked by going to the main menu -> Infolinks -> Unlocking Content and mods (only if you have not completed the missions yet)
PS. i'm not sure but is your name a reference to the ksp youtuber Danny2468
Fgdfgfthgr  [author] 31 Jan, 2019 @ 11:57pm 
I don't think I can.
Ronald Reagan 23 Jan, 2019 @ 1:55pm 
so you cant do anything to help me
Fgdfgfthgr  [author] 21 Jan, 2019 @ 2:19pm 
Never heard of it.
Ronald Reagan 20 Jan, 2019 @ 10:34am 
have you heard this problem before?
Fgdfgfthgr  [author] 17 Jan, 2019 @ 9:02pm 
Counldn't help with it.
Ronald Reagan 17 Jan, 2019 @ 10:52am 
i can not find any of the important fuel tanks
Ronald Reagan 12 Jan, 2019 @ 6:05pm 
i cant find any of the fuel types
Fgdfgfthgr  [author] 12 Jan, 2019 @ 1:34pm 
Proton
Ronald Reagan 12 Jan, 2019 @ 12:41pm 
no antimatter fuel tank?
Fgdfgfthgr  [author] 17 Jul, 2018 @ 8:47pm 
we can't fix this, you should ask Q-switch.
CatOfTheNorth 17 Jul, 2018 @ 3:56pm 
Proton-Antiproton reaction crashes the game if set to ratio of between 0.4 and 2.3 (inclusive)
Dr_Galactose 17 Jun, 2018 @ 7:33pm 
I'm not sure if this was intentional or not, but using D-D fusion drive in a missile (because why the hell not?) can result in a very spectaculary detonation when the fuel tank explode.

Ræin 15 Jun, 2018 @ 9:56am 
Just a little bug I found while trying to be cheeky with the electrons.

The game crashes if you try to use electrons as propellent in resistojets and NTRs. It isn't a massive deal since electrons would have all the problems of hydrogen but amplified even further.

Oddly enough though, the game is perfectly fine with using electrons in MPDs. I don't recommend it unless you actively enjoy having significantly more mass in the walls of your fuel tanks than they carry in fuel but they do get good exhust velocity, couple hundred Mm/s. (DeltaV sucks still because mass issue and it took a good few hours of fiddling to get power usage low enough)



I tried messing with some things to fix the bug myself, but from what I can tell electrons aren't missing any data in the materials files compared to other propellants so I am a bit lost. Could be that the molar mass being < 1 just causes a div by 0 somewhere in the calculations.
Fgdfgfthgr  [author] 17 Mar, 2018 @ 4:37pm 
Ask Q-Switched
Fgdfgfthgr  [author] 17 Mar, 2018 @ 4:37pm 
I can't fix it.
discord9 17 Mar, 2018 @ 4:24am 
The Game does not treat Orion drive as an engine.(As far as I experiment)ANY momentum caused by orion drive will be erase when you return to trajectory map.
Fgdfgfthgr  [author] 15 Mar, 2018 @ 9:14pm 
Fixed
DarkShadows 15 Mar, 2018 @ 9:15am 
So no one has found a fix for the crashes when one attempts to make a nuke? (Other than unsubscribing from the mod, of course)
Red30000 14 Feb, 2018 @ 10:30pm 
Right so still waiting for some one to create Orion NPP drives so I can do ridiculously dumb things
shynung 10 Feb, 2018 @ 8:40am 
M/AM reaction crashes the game. Pretty cool otherwise.
Radium_Bullet 9 Feb, 2018 @ 7:02pm 
Unfortunately it crashes whenever i try to make a nuke
Base Delta Zero 1 Feb, 2018 @ 4:56pm 
Relatedly, I think the fusion reactions might be a *bit* overtuned. While its actual thrust characteristics were fairly reasonable, around 3 MN, I made a fusion engine which produced *over ten times the total energy output of the sun* as waste heat.

So uh. That's an issue.

Meanwhile, I couldn't actually test M/AM reactions, because it crashes the game.
Base Delta Zero 1 Feb, 2018 @ 3:17pm 
To be fair to the game, the reason it doesn't include such things is that their performance is much harder to predict than materials and technology that currently exists.