Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Kings - More Units (PLAYER ONLY)
32 Comments
Tutur 10 Jul, 2021 @ 2:51pm 
so i assume this mod still working, right?
Uncle Slam🔰  [author] 7 Jul, 2020 @ 1:17pm 
"+15 CAPACITY ALL UNITS (includes Vampire Count units for Arkhan the Black)"
Donut 7 Jul, 2020 @ 4:04am 
does this work with Arkhans vampire units like the hexwraiths?
dathij1200 31 May, 2020 @ 10:38pm 
plz updeate
Uncle Slam🔰  [author] 22 Oct, 2019 @ 3:26am 
@Angeber you may want to check out my 'lesser' edition if you are looking for a less OP version! Link is in the description. Cheers and glad you enjoy it!
angeber 22 Oct, 2019 @ 1:03am 
dude this is so cool but a little bit overpowered its funny to watch tho how youre enemies get crushed under the force of your XD well lets say at least quali skellies !:steamhappy:
Uncle Slam🔰  [author] 16 Oct, 2019 @ 2:59pm 
Updated 16.10.2019 for Hunter & Beast DLC
Barbasxs 28 Apr, 2019 @ 12:25pm 
Thanks dude :) Thx a lot, have a nice mod
Uncle Slam🔰  [author] 27 Apr, 2019 @ 6:39am 
@barbasxs Updated to work with P & W
Barbasxs 22 Apr, 2019 @ 1:13pm 
Hello, can you update this mod for the new DLC skaven-lizardmen (prophet and warlock)?
thanks a lot
Uncle Slam🔰  [author] 24 Mar, 2019 @ 12:58pm 
@Zascar No problem, cheers!
Zascar 24 Mar, 2019 @ 12:03pm 
Yeah i've others mod but the problem was with the new launcher...dunno why but it creates conflict with my mods and so yours simply was not launched...solved with another launcher and deleting some of my mod (that i was not using anymore). Thank you for your help :)
Uncle Slam🔰  [author] 24 Mar, 2019 @ 10:42am 
@Zascar (Note: I haven't played with SFO in a while) It seem there is an event on turn 2 to enable unit caps for the faction and/or army. I assume you are using these caps, or at least the faction wide one. This may be overwriting my changes. That being said, I wasn't able to reproduce your issue, and this mod worked fine. Do you have other mods installed? If so, does it work if you only activate SFO & this mod? Are there particular units that are not working?

Finally, I can try to help, but as the incompatibility is likely script-based, I don't think I can do much besides point you to how to fix it locally by making an SFO sub-mod, which may or may not be easily done.
Zascar 22 Mar, 2019 @ 7:20am 
stopped working with sfo grimhammer...update needed?
Uncle Slam🔰  [author] 10 Nov, 2018 @ 5:24am 
@Donut Updated to work with Vampire Coast DLC
@The Clamories Is there a particular mod that this doesn't work with? I have used many, many mods, including ones that edit the same table as this one. I have yet to run into incompatibilities and would like to look into this if it is happening
Donut 10 Nov, 2018 @ 12:54am 
update pls
yoummali 6 Oct, 2018 @ 5:20am 
Hey is it possible this mod is updated for compatibility reasons? If not could you tell me how to create those tables so I can perhaps help you in updating it?
Uncle Slam🔰  [author] 24 Jun, 2018 @ 11:45am 
sorry for the tardiness, I was moving to a new job, and didn't have internet until just this last week. I will be looking into updating the mod over the next few days!
Great Lion 6 Jun, 2018 @ 10:12pm 
Hey, great mod, could you please update? When you have a chance of course
Wolf 1 Jun, 2018 @ 6:27am 
update please
Prince of Dark 3 Feb, 2018 @ 2:30am 
@hihilow56 =SALT= Thank you. I'm interested and I'm going to check it out. :)
Uncle Slam🔰  [author] 2 Feb, 2018 @ 6:05am 
@Prince of Dark, I have made another mod (albiet the one with +9000 units, not +15) that includes lords and heroes if you are interested. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1289042037
Uncle Slam🔰  [author] 29 Jan, 2018 @ 7:19pm 
@Prince of Dark, no, this mod only changes units, therefore heroes and generals/lords are as they are in vanilla. That being said, this mod is compatible with every mod on the workshop, so feel free to pick up a mod that does change the heroes and general/lord limits and this will still work!
Prince of Dark 29 Jan, 2018 @ 1:53pm 
Does this mod affect how many Lords you can have? Or is that still limited?
Uncle Slam🔰  [author] 27 Jan, 2018 @ 9:20am 
@Slunko, thanks will be fixed in a few min!
Slunko 27 Jan, 2018 @ 8:46am 
You forgot the skull catapult.
Revelation 26 Jan, 2018 @ 10:31pm 
haha I will thanks my dude, actually my friend and I waited to co-op till soemthing like this dropped. so you just kicked our camp off :P
Uncle Slam🔰  [author] 26 Jan, 2018 @ 10:28pm 
@진 Jin No problem-o, just do me a favor, make sure it works! :)
Revelation 26 Jan, 2018 @ 10:22pm 
oh sweet dude! thanks :)
Uncle Slam🔰  [author] 26 Jan, 2018 @ 10:20pm 
@진 Jin I will make a 3rd version @5bonus...I think that is a good range +5 = low, + 15 = medium +9001 = high..lol
Revelation 26 Jan, 2018 @ 9:54pm 
lol I like your reasoning, would you however consider a +7 or +5 version, I know its a pain in the arse when people ask you for stuff like that. However I got into game (obv) seems a little toooooo much :P 19 archers lol pretty hardcore :P

Fornow I use this! Thumbs up, thanks dude.