Cortex Command

Cortex Command

Dummy Revampedered V1
9 Comments
Owen908 10 Jun, 2018 @ 1:22pm 
Didn't the dummies have overpowered and versatile weapons due to how incredibly fragile they are? Was this taken into account with this revamp?
Slobpop 5 Feb, 2018 @ 9:45am 
neat :3

'Stone Cold' Steve Jobs  [author] 5 Feb, 2018 @ 8:03am 
now we have a fancy thingy for overwriting the base files, woo
Hoovytaurus  [author] 5 Feb, 2018 @ 3:05am 
notepad++ allows you to replace every instance of something with something else, in this case dummyrevampedered.rte with just dummy.rte

although yeah once this series is done i will make a master download to replace everything in one go
'Stone Cold' Steve Jobs  [author] 4 Feb, 2018 @ 10:19pm 
not renaming everything and fucking with paths etc leaves you with some weird clone factions, for one, setting ai to random tech might leave them with basegame factions

and yeah, it kinda sucks, but it's the best you can do with how the workshop currently works, though i'll see if we can't get a proper replacer on the manual download (ie the forum post)
Laihela 4 Feb, 2018 @ 5:21pm 
"Not renaming to overwrite vanilla may have weird consequences."

Not renaming what exactly? I tried to delete the vanilla files and rename the mod files with the vanilla names, but the .ini files have references with the modded names, and it's way too tedious to go through ALL the files and rename everything for all 4 (as of writing) of the revamped factions.
Bippopotamus 4 Feb, 2018 @ 11:11am 
no please no
:steamsad:
Hoovytaurus  [author] 30 Jan, 2018 @ 11:02pm 
yes
Furry Slurry 30 Jan, 2018 @ 3:34pm 
Will you do the brown Coats next?