ARK: Survival Evolved

ARK: Survival Evolved

Elevators and more
27 Comments
IzerGalai 15 Jun @ 1:40am 
Кусок говна!
SirVival 14 Aug, 2023 @ 2:48pm 
NOOOO that was exactly what i was looking for.
Kamoly 21 Jan, 2021 @ 12:05am 
Please repair the mod ... it was so usefull
Stahe 4 Jun, 2020 @ 7:11pm 
No longer works.
malcomreynolds 8 Mar, 2020 @ 10:56am 
is there anything known about issues due to mod conflicts?

my switches keep disapearing.

any sugestions?
Bishopsuey 17 Jan, 2020 @ 3:57am 
looks like no more work goes into this mod :steamsad:
VampWolf28 15 Nov, 2019 @ 10:23am 
ini?
Unpleasant Ghoul 6 Nov, 2019 @ 6:55pm 
Neat! The elevators finally are actually useful when in single-player. I have always preferred to keep my fliers high up on some tall rock, because that way they look cool and don't take up the space on the ground level, but getting to them via ladder was such a pain! But thanks to your mod now I can just NYOOOM to the top of the rock in no time!
Verci 12 Oct, 2019 @ 6:45pm 
Guess this mod is abandoned?
Daloki 24 Mar, 2019 @ 3:57am 
Thanks Really love this mod!
MacRambo  [author] 8 Jan, 2019 @ 8:34pm 
I'm working on tweaking and adding INI
GD 3 Jan, 2019 @ 5:22am 
(continued) There is of course the little issue with the Empty Menu of the Tracks. And somehow you must press two times E to stop the elevator not one. If you want to make this mod not only good but great you allow setting of the speed up/down seperatly in INI-file or better per Lift because some lifts are higher and need more speed some lifts are okay with default speed or would be good with even less, so per Lift would be better like ElevatorPlus has.
GD 3 Jan, 2019 @ 5:17am 
I played around with all the different elevators for a long time and recently revisited Vanilla, S+ and ElevatorPlus again and now your mod. They all have serious issues with this or that and neighter of them is really satisfying.

Now your mod has the nice looking of the wood elevators and a simple system for defining levels. There is just one little thing if that would be adjusted it would be fine for now and I guess you could make the change in only 3 minutes. The stop-location at the height of the switch is too low. The snappoints of the tracks and switches are thankfully made 1 Wall standard height and you can place the switches exactly on the right height so that they align with the ceilings, but you stop the elevator not at the flat surface of the switches rather the lowest position of the switch so a couple inches are missing to perfectly align. Just add a little value to the stop position and it would be fine.
crow69general 26 Aug, 2018 @ 2:24am 
How about a tek version?
MacRambo  [author] 22 Jun, 2018 @ 12:00pm 
I'll look into it thanks.
Roni 22 Jun, 2018 @ 7:33am 
Ok , so I figured out how to recreate the bugs I am getting. once the platform is placed, I need to set the switches and number them for the go to level menu to show them. However, when i select switch 3, the platorm still goes to the bottom floor, and now switch 4 from the go to level menu take me to the 2nd floor, switch 1, and 2 do nothing. Removing the platform and replacing wipes the level menu and I would need to start over with placing the switches. Also, after using the go to level menu, the "E" interaction UI disappears and most of the time will not let me open doors or manually elevate/deelevate the platform.
Roni 22 Jun, 2018 @ 7:08am 
Now I did manage to get one of the 3 switches to show on the go to level menu, it shows the last one I placed as switch 3 and it sends the elevator down to the bottom floor.
Roni 22 Jun, 2018 @ 6:51am 
The Go To Level menu is always blank , and the elevator elevate/deelevate will pop up a blank radial menu. Sometimes when you select back from the go to level menu it shows the last radial menu for a dino or game object like the forge that I used prior to the elevator. Also the elevators will only stop at the very last track, it ignores the switches completely.
CoyodiSoul 25 Mar, 2018 @ 11:26am 
When I choose "elevate", "deelevate" or "stop" from the menu, it sometimes will pop up a blank radial menu and I have to press E again to get out of it. Also sometimes when on the platform I can't press E to dismount a dino.
Kasarov 22 Mar, 2018 @ 2:14pm 
@Matt Tuttle

Can you please consider making a simple vanilla wood elevator port (with wood instead of fungal wood) without all the extra features? I'm looking for a wood elevator for a primitive Ragnarok server and I'd like to retain all the drawbacks and limitations of the vanilla wood elevator.
Symmaethus 26 Feb, 2018 @ 6:51pm 
@Matt

Great mod, I love it way better than vanilla. Question though...I'm having an issue where sometimes the levels don't work quite right. I'll set say, bottom level 1, mid level 2, top level 3, and from level 1, when I select to go to level 3, it stops at level 2. Then if I try from level 2 to go to level 3, it goes nowhere. Thoughts?
goldin 10 Feb, 2018 @ 8:26pm 
Is there a way to add a speed option? Even if the speed didnt match the audio it would be amazing to have them go even 2x as fast
MacRambo  [author] 3 Feb, 2018 @ 9:32pm 
It shouldn't, I'll look into it
tekmind 3 Feb, 2018 @ 8:27pm 
Does this mod require Aberration?

I just started running it on my SinglePlayer and the Wood Elevator Platform 3x2 seems to require Aberration's version of the elevator track/switch instead of yours.
MacRambo  [author] 3 Feb, 2018 @ 9:21am 
There's no limit, but the platform multiuse wheel will get cluttered around 20
Laffyistired 2 Feb, 2018 @ 10:00pm 
so it will stop to different floors will it how many floors
webmotors 2 Feb, 2018 @ 12:47am 
It's stylish
liked