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Magic.
Higher tier units are reverted to vanilla.
wh2_main_vo_actor_Lizardmen_Saurus_Unit1
wh2_main_vo_actor_Skaven_Unit1
But TK Skeletons got this
wh2_dlc09_vo_actor_Tomb_Kings_Tomb_Skeleton_Units1
wh2_dlc09_vo_actor_Tomb_Kings_Tomb_Skeleton_Units2
Notice that it's UNITS not UNIT, I wonder if there is a way to correct this, also if you check box "has spoken VO" I noticed difference that sound is more 3D.
I'll be trying this one out. I've tried plenty of your other mods for both Warhammer 1 and 2, as well as those for Rome 2, and I've enjoyed the lot. I'm confident I'll like this as well.
P.S. @Vanu I didn't type "recent example".
I know the lore reason, but I still hoped for a talking for all version just because I love hearing egyptian speak over skeleton sounds. But, fair enough. Would it be alright if I made a seperate mod adding voicelines to the basic skeleton units?
Edit: Read through compatability for the 3rd time... Stupid question! Read through the linked thread, and yeah i miss the voice lines! good catch/implementation in the mean time!
Skip to 27:35
https://youtu.be/wDNkytg_WNI
I usually notice straight something is not right that's why I made thread about this, when people just said " Ehhh what are you talking about?", yet I was right that this is bug and glad to see CA addressing it. It's part of imerrsion when I saw first video of Khalida during preview, I thought my gosh voice acting and music is great for TK.
good work