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Add this below (with language you want) to force AI talking if there are not automaticly talking
RUG_DSAI_SIDES =["RUG_DSAIArab","RUG_DSAIENG","RUG_DSAIENG","RUG_DSAIArab","RUG_DSAIArab"]; within a gamelogic to force them to talk the langage you want; or add for example on leader groups: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"];
- This mod doesn't run for Unsung (It wasn't allowed to import unsung voices)
- This mod runs for Arma3, IFA3 mod and some others mods. See factions list on bohemia forum page.
- Factions determine which voices will be cast automatically and the only possibility to change voices is to overwrite them via mission editor by gamelogic as quoted above.
Error in expression <_DSAI_ReloadWeaponEH";
if ((format["%1",_ehID])!="<null>") then {_x removeEventH>
Error position: <_ehID])!="<null>") then {_x removeEventH>
Error Undefined variable in expression: _ehid
File RUG_DSAI\RUG_DSAI\DSAI_Loop.sqf..., line 34
Any explanation would be great. Ive been using a lot of mods, and DSAI is still working, but if I am missing out on some AI expressions, it would be nice to fix.
-Thanks,
KingOfCarter
https://forums.bohemia.net/forums/topic/192653-dynamic-sound-ai-rug-dsai-a3/#comment-3199087
I had a AI sneak around a building near me and he made a little giggle noise or something right behind me..
You cheeky fuck...
Found & corrected bug for reloading shout
Some factions like CDF aren't listed (Czech factions)
Only the FIA and AAF are Greek
Why the OPFOR didn't have the automatic init?