Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Trapped Remake
16 Comments
горшок 11 Oct, 2022 @ 1:15pm 
Nice
Warlord4Hikage 8 Apr, 2022 @ 7:35am 
Кринжовый Сергей be like
sanaek 19 Jun, 2020 @ 10:13am 
гут я прошёл на с ранк :katana_folder: :Owl: хдддд
kadokis 31 May, 2019 @ 8:33am 
СУКА
quombo 26 Jan, 2019 @ 2:49am 
I love the idea for this level, and the face sprites are good as well. Great level!
Cass1dy 25 Jul, 2018 @ 11:39pm 
Отличный уровень. Надо бы сделать что-то подобное в своей компании. Лайк.
Ditalide 28 Mar, 2018 @ 3:36am 
СУКА ПИДОРАС БЛЯТЬ ТЫ ЧТО СДЕЛАЛ НАХУЙ ДОЛБОЕБ Я ЧУТЬ КОМП БЛЯТЬ НЕ СЛОМАЛ ЕБАНЫЙ ТЕБЯ В РОТ СУКА, а так понравилось, но пизда сложный последний этап
Dipster 23 Mar, 2018 @ 2:17pm 
bravo. p fucking good mdude
Sata Andagi 3 Feb, 2018 @ 7:57pm 
8.7 / 10
Sata Andagi 3 Feb, 2018 @ 7:57pm 
Ты сука уёбок ебаный больше на ставь так врагов с оружием сука.
Marcel 2 Feb, 2018 @ 3:34pm 
Hello SuitedFuck
Squeebs 1 Feb, 2018 @ 10:45pm 
This is good, I like how you can't just run Willy nilly through it, but I do have to ask, when is that Workshop War campaign you made being published?
N3R 31 Jan, 2018 @ 2:39am 
в ловушке
humble айси шифу 30 Jan, 2018 @ 10:45pm 
bratva
Danny Judas 30 Jan, 2018 @ 10:14pm 
This is probably the best version of the whole "arena" concept where enemies filter in from the sides. I like the second screen's tricky enemy placement that actually requires you to be do a little bit of thinking about how to handle the shotgunner. Makes good use of the shotgun dodging mechanic.

Unfortunately I'm not sure any of the other floors really have that much puzzle to them, but maybe for less seasoned players they'll pose a more significant challenge. The mods you used looked quite good. My only gripe is that each floor is pretty low detail, and could have used some more stuff to help spruce it up.
Fusilli_ 30 Jan, 2018 @ 9:51pm 
Do you actually get people to play test your levels?
Literally anyone in their right mind would tell you this level is bad.

The entire level is incredibly wide with very little cover except the cars along the edges and with gun enemies all over the place it just makes for frustrating gameplay.
Enemy placement in general just sucks and this is a result of the terrible level design.

"-No Masha the Bear boss fight I haven't mastered NotePad++ yet, so the arena itself is replaced with ten badly placed enemies."
If you know they're badly placed then fix them, stop being lazy.

Before you use the excuse that "It's based off a game." Most games don't translate into HM, you sacrifice good level design to stay true to what you're basing the level off of, the TF2 level that came out a while ago suffered from this.

You have the potential to make high quality levels and personally I believe that you still can, but stuff like this is getting you nowhere. Please try and make good content.