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No they don't
That's interesting, thanks for replying. I've heard some people say that the Community Mod Launcher's load order function doesn't really work. Interesting to hear it worked for you and glad it fixed stuff.
Actually I went through my checklist. Mod is installed, no conflict reported (I am very careful, thanks to years of Skyrim).
However, I am happy to report I got this mod working again. The trick: in Alternate Launcher, bump priority of this mod higher, like under 20. This is considered game altering essential mods instead of content mods (outfit, voice, weapons, etc...). And since it loads first, it is guaranteed to load. I bet somewhere in my 200 mods one or two mods derail the loading sequence.
I am quite happy for now. I know, nothing is perfect with modding. But I am glad to find out load order still matters.
Have a read of these, they should help:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
Knowing my luck, I broke something lol
I can't find that particular .ini anywhere though. Should I just delete the entire config folder?
Thank you for your response btw.
Try deleting the one in
My Games\XCOM2 War of the Chosen\XComGame\Config
XComArmory_Overhaul.ini
Anywhere. I followed your directory, and it is not there.
Bajillion thanks!
Documents/My Games/XCOM2 War of the Chosen/XComGame/Config/XComArmory_Overhaul.ini file.
Either add them manually or just delete the file and it will be automatically regenerated
I add those lines to what ini? Yours or theirs? And then I cam use the + utility slot add-ons?
CategoryWhitelist=eInvSlot_PrimaryWeapon
CategoryWhitelist=eInvSlot_SecondaryWeapon
CategoryWhitelist=eInvSlot_Utility
To your config or delete the ini to regenerate it
Could you, please, help me?
Only other change coming up on the horizon is HL changes, I think better handling of utility slots is being implemented there. I'll have to update to conform to that when it happens.
Yes, It will come up looking disabled with text that says "equipped". You can still equip it though
Thanks for an amazing mod!
@SevTheHunter321 The conflict is actually a bug on my end. The weapons should have been put into the 'Other' category but they weren't. I fixed this and will be pushing a new version soon.
Hope you can incorporate those into your mod! Still upvoting because it is still awesome!
Would hate it through if the functionality of tons of utility and ammo & vest slots was added to this AS A MUST. Just my opinion.