Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
would update the entire script to be more useful and easier, but currently my gpu is crashing a few min into most games.
Program(56,14): Error: 'IMyRadioAntenna' does not contain a definition for 'AttachedProgrammableBlock' and no accessible extension method 'AttachedProgrammableBlock' accepting a first argument of type 'IMyRadioAntenna' could be found (are you missing a using directive or an assembly reference?)
this repeats twice in the code editor and if I run the script it says Assembly not found. Please compile script. Any ideas?
it's setup where you send the name of a timer block on the grid that you want to activate, from a diffrent grid. example: your car could have a button that triggers "garage" and the base's timer named "garage" will run any actions it's set up to. whether that's opening the door, or triggering a depressurization system with the door as part of it. or even just blowing up the garage.
Credit where credit is due, I've got links back to my here for the source of inspiration :)
laziness, the father of invention. lol (since necessity is the mother of it)
* it can be both transmitter and receiver
* it finds a transmitter for each send (I think that's ok unless a lot of sends are being done)
* it looks for the longest range antenna that is on and broadcasting (or you can set a specific one)
I wouldn't have written it without the inspiration and starting point of your script, so I wanted to ask whether you would like me to send you what I wrote in case you'd like to update this script or if I should just publish it to Steam directly.
recievers may need reconnected on the antenna side if it's disconnected from the grid the programable block is. the timers however should easily be disconnected and reconnected without any problems or setup. this is cause the script only looks for the timer once it gets the command.
transmitters will need resompiled if the antenna is seporated from it as it gets that block on first run. the buttons may also need it as the link to it may not reconnect properly. (not 100% sure about them.)