RimWorld

RimWorld

Stuffed Workbenches
6 Comments
Thundercraft 4 Nov, 2018 @ 3:32pm 
Can we look forward to an update for v1.0 in the near future?

I like the idea of slight workbench efficiency adjustments based on material. And the mod-awareness is a really nice touch, especially Cupro's Alloys. (And, yes, there is a 1.0 version of Cupro's Alloys.)
jojobe 20 Mar, 2018 @ 12:19am 
this look interesting.
lashtear 3 Feb, 2018 @ 11:51am 
@Daniledman, @samirato: why not just collaborate and make something together? Communication OP.
samirato  [author] 2 Feb, 2018 @ 6:52am 
@Daniledman. Yes, I reused some of DeCore's code as base. As I said, this is my first mod and I nedded a base to start from. But most of the code is original (I don't remember DeCore implementing patches for Rimsenal and Cupro's Alloys. Do you?). And DeCore doesn't offer the option to have this functionality appart from its other changes. So this mod was made as an option for those that want to craft Black Steel workbenches with 125% workspeed without having all those other changes implemented.
DaLLaN 1 Feb, 2018 @ 10:01am 
Stole the idea of mod + completely stolen the code of the workbenches of the machine tools from the DeCore, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951016023
each digit in the file about the workbenches is the same.
+ At you precisely same values of the factor of speed of work at a jade, uranium and plasteel. Are not you ashamed to steal?
#6 1 Feb, 2018 @ 10:01am 
Just fyi there is already a mod that does basically the same thing with the same name, though I don't think it does the patching yours does. You may consider changing the name so people aren't angry about it, the internet being what it is and all.