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I don't see why this should not work. Try to delete the whole if end statement.
@LordPeverell
You probably have a outdated mod that breaks the scripting system.
cm:trigger_incident(faction_name, "zar_wef_incident_orion_dies", true);
Commenting out, deleting this line and changing true to false all break the script.
Anything else I can do to disable it?
Seems much more logical to me.
Wood elves shouldn't be conquering the world, it's retarded. Even if it's 'amber caches'.
Just transport it back home where the tree absorbs it.
cm:trigger_incident(faction_name, "zar_wef_incident_orion_dies", true);
cm:trigger_incident(faction_name, "zar_wef_incident_orion_dies", true);
Is there an option to remove the wound option from Orion when the seasons change ? can you tell me what lines to edit/remove I already have some knowledge in using PFM, i can manage.