Sid Meier's Civilization VI

Sid Meier's Civilization VI

Relic and Enigma's Mayan Civilization
115 Comments
Master Imhotep 7 Mar, 2024 @ 7:51am 
It would be great if this mod would use the official Mayan UU too, alongsides the S&T UU.
jjj 6 Jul, 2020 @ 12:38pm 
it has
Nizou 17 May, 2020 @ 3:06pm 
Could some of these ideas be added to a future rework when the New Frontier DLC be released ?
circeus 8 May, 2020 @ 10:52am 
The Kuuchil Ah Ek was not updated to get adjacency for reefs. Is that intended?
Cuso 26 Nov, 2019 @ 8:05am 
Ok, for the people that like mne has the problem where this mod changes the map labels to portuguese, I have the fix (as the authors never even looked at this issue). So, what you want to do is follow this path:
steam\steamapps\workshop\content\289070\1290422833\Core\Civilization
Once thereope "Expansion2Text" and delete the line ('LOC_NAMED_RIVER_BALSAS_NAME', 'Balsas'),
Then save. Now, the mod won't translate the labels to another language, as that line seemed to cause problems with the localization.
Cuso 6 Oct, 2019 @ 3:25pm 
Can some author talk about the portuguese label bug that me and oher players are experiencing please? It prevents me to play this mod as it's uncomfortable having two languages in the same game
HeavyMetalClown 26 Sep, 2019 @ 10:55am 
Any news on whether the loading issue I had earlier is fixable? I tried it again, same issue.
Captain Lime  [author] 22 Sep, 2019 @ 11:29am 
@relic foubty
relic  [author] 22 Sep, 2019 @ 11:17am 
Hello! It's been a while, I'll probably look into the bugs soon though.
69megajazzer420 16 Sep, 2019 @ 5:58am 
I was giving this a playthrough, and for some reason, my Kuuchil Ah Ek district wasn't gaining adjacency bonuses from geothermal fissures? Is this a known bug?
Thomber_ 14 Sep, 2019 @ 7:02pm 
Don’t want to come off wrong but a TSL for YNAMP would be great.
Max 30 Aug, 2019 @ 11:15am 
This civ is a lot of fun. I might argue that it's a bit overpowered, but I don't think that's fixable becuase anything with a half-price campus will be overpowered like unmodded Korea
Xandinho 12 Aug, 2019 @ 7:10pm 
Great work. Is Palenque replaced by another city-state in this mod?
HeavyMetalClown 21 Jul, 2019 @ 8:40am 
It's been a while. Any idea whether the issue loading the game I had is going to be fixed?

(or, alternately, someone telling me what to do to work around it)
Squiggles 7 Jul, 2019 @ 3:56pm 
Update with TSL please, otherwise, this mod is unplayable.
HeavyMetalClown 7 Jul, 2019 @ 2:36pm 
I'll just put it up here as I'll be catching some ZzzzzzZZZzs in a moment. Good night. https://drive.google.com/open?id=1ZkI3nuV7IadQstAAfLUJVEh2Gp13piE9
HeavyMetalClown 7 Jul, 2019 @ 2:32pm 
I hope you don't mind me adding you to PM the link. Any moment now.
HeavyMetalClown 7 Jul, 2019 @ 2:29pm 
A'ight, gimme a moment.
Captain Lime  [author] 7 Jul, 2019 @ 2:29pm 
Upload the Database log, this is effectively the SQL based crash log
HeavyMetalClown 7 Jul, 2019 @ 9:51am 
The only indication I have is the generic "One or more Mods failed to load content".
HeavyMetalClown 7 Jul, 2019 @ 9:49am 
Never mind; there's no crash logs or anything of the sort in my /logs/. Halp?
HeavyMetalClown 7 Jul, 2019 @ 9:43am 
Hey @Zombie Relic... My apologies if it's my own fault (probably) but the game won't start for me. I'll have a log file up ASAP.
Cuso 6 Jun, 2019 @ 6:18pm 
Are you sure? I just activated it again and all the ranges are now called "cordilheira" (portuguese). For clarification, I'm not playing with the maya, they are in the game and still the map labels are translated.
relic  [author] 4 Jun, 2019 @ 1:19pm 
No, this mod doesn't edit any of the files associated with the portuguese localization.
Cuso 1 Jun, 2019 @ 11:17am 
Hi! did you ever found out why using the mod changes the map labels for other civs?
Cuso 1 May, 2019 @ 12:10am 
All of them, I think regardless of the civ. If the mayan are in the game, your labels are translated to portuguese. Not a big thing, but there's something there.
relic  [author] 30 Apr, 2019 @ 10:30pm 
Like, all of them? or only some? the names I've been using are mostly spanish since we don't know a lot about the language proper
crimsonflower 27 Apr, 2019 @ 5:14pm 
same here, it changes map labels from english to spanish
Cuso 27 Apr, 2019 @ 3:14pm 
Hi! I love this civ, but I've noticed that when I use it, the map labels appear in portuguese. I play with Pachacutec and this civ as an AI and it kinda breaks the illusion. Besides that, awesome mod.
Jonnus.Cobra 13 Apr, 2019 @ 4:43pm 
One of my favs. Zombie, do you take comissions? I have ideas for some civs. Do you have Discuss account? Thanks
joe49115 2 Apr, 2019 @ 7:01pm 
in the loyalty screen, the mayan symbol doesn't appear
relic  [author] 18 Mar, 2019 @ 12:14pm 
Yeah, due to the way lua works the per turn CS bonus doesn't show up if you hover. It just gets automatically added at every turn. It's more noticeable in the early game where you don't have massive GPP per turn.
Zero 17 Mar, 2019 @ 5:51pm 
So how does Darken the Sky actually work? Played a game as Yax but didn't understand what was happening,
relic  [author] 14 Mar, 2019 @ 9:53am 
Crap, I'll have to check the Ynamp compat again lol
luart 14 Mar, 2019 @ 4:44am 
Hey! :)
My maya started somewhere in west Africa. :P It is the giant earth map, but not ludicrious. :
relic  [author] 12 Mar, 2019 @ 11:51am 
Released an update that fixes the errors previously reported.
relic  [author] 4 Mar, 2019 @ 11:10am 
Lol, all good, I'll keep an eye out
Zero 4 Mar, 2019 @ 4:19am 
okay, well, I can't seem to recreate the problem, so umm... nevermind.
relic  [author] 3 Mar, 2019 @ 11:39am 
They should be in Documents/My Games/Civ 6/Logs by default, but you'll need to have just played a game with maya causing desyncs. If you can reproduce the bug, send me net_connection_debug and net_message_debug

Those should be the only ones referring to any sort of mp play.
Zero 3 Mar, 2019 @ 2:16am 
How do I get those? Sorry. I'd like to help, tell me what to do.
relic  [author] 3 Mar, 2019 @ 1:22am 
@Junk would you happen to have any multiplayer/crash logs?
relic  [author] 3 Mar, 2019 @ 12:33am 
Causing desync in multiplayer is an odd one, don't think I've encountered that before. With regards to holy site buildings and science I think there's an issue with the modifiers inside. Will be updating soon hopefully
Zero 2 Mar, 2019 @ 3:11pm 
Civ causing desync in multiplayer GS every turn, also holy site buildings do not seem to be producing science, at least for me. Using Religion Expanded mod, and Historical Religions, if that matters. Love this civ though, super fucking cool.
relic  [author] 1 Mar, 2019 @ 9:25pm 
@mehpeps thanks, fixed it
dglivramento 1 Mar, 2019 @ 6:25pm 
Cheers for the update!
releasedaboar 1 Mar, 2019 @ 3:36pm 
UU and UD isn't showing up for Pakal
relic  [author] 1 Mar, 2019 @ 12:03pm 
Yeah it's updated now lmao
relic  [author] 20 Feb, 2019 @ 5:54pm 
you guys suck :P
Captain Lime  [author] 20 Feb, 2019 @ 12:17pm 
big doubt tbh
NotJoeBiden  [author] 20 Feb, 2019 @ 7:43am 
holy shit recil :o