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The Cargo Ships mod was by Glenn G. I was only just learning to mod at the time. Not sure if he still intends to update the mod with smarter AI at some point. He may be waiting for me to complete the collection or he may have lost interest.
Would be cool though, right?!
(Now I want you to put that in the mod as a random boss. the "SPRT. Military Commander"!
Though S.H.A.R.T feels like a weaker word somehow... like something you might do if you're feeling unwell. "Shat" has more panic behind it - like you're about to get eaten by a Tiger & need to put some real force into your pants!
When the survival update comes out I'm thinking about making a mod that causes the military ships to track & chase you like the new encounters ships in the update do.
Sphincters will tighten that day. Many pants will be shat!
I built & published every kind of thing that's at all possible to build. From the tiniest truck to a 50,000+ block shipyard. From simple ships with no moving parts to... well here's an example of one of my crazier builds, just to give you the flavour...
(No, I'm not Aaron - I designed & built the thing, he just did the video)
https://www.youtube.com/watch?v=JCmL2ukTMm4
What kind of other work do you have in mind, besides making awsome versions
of the KSH ships and bases? Anything from other francises?
Star Wars / Star Trek / Mass Effect / FTL maybe?
Whatever the future of EMGC holds, I'll be looking forward to it!
Hello!
Yes, I do still intend to publish new versions of all the other KSH ships, including everything you mentioned and more.
I have new versions of Big Blue and the Green Base both about 50% complete and several alternate versions of some of the cargo ships that just need polishing off.
I've also got about 30 of my own brand new, original designs very near ready & have mostly finished rebuilding all my older workshop stuff that got deleted - so lots to come - and some of it is insanely cool!
Sorry it's taking longer than I'd hoped. I haven't abandoned the game or anything - just with SE my inspiration seems to come in waves & lately I've been running low on it!
Knowing my content is being enjoyed & getting asked for more is very inspiring though, so thankyou for your comment - it'll really help spur me on!
I'll try to get something new up on the workshop for you as soon as I can.
Hello? Will there be any more uploads to this collection? I believe this covers all the cargo ships, But personally I'd love to see refits of the red and blue ships, the green base, the pirate bases and maybe some more stuff.
I do love every single item on this list, and I'd love to see it grow!
This is precisely the reason I don't use mods in any of my workshop builds anymore. Once upon a time I did but a few updates later they'd get broken & the build would be rendered useless. Thankfully nothing ever screwed any game files up for me but it's always a precarious path to tread, especially with anything still in development.
Hope you get it sorted anyhow. If all else fails just give your internet a talking to & do a fresh install. Good luck!
And you're correct!
the corruption wouldn't be caused by a bad connection, however, the internet likes to mess with me (And Everyone!)!
Your second paragraph is 100% correct! and also, the corruption was most likley caused by a differnt version of the game compared to what the mods made for, internet, and maybe a few solar flares!
So, I'll just have to go and delete some folders!
Eventually! (I try to do mostly vanilla, so I'll do it when I plan on installing a mod. Also, I think I know what mod it was. It literaly refuesd to load, and then I had to task manager out. I think that mod might be the culprit! Thanks
The server thing is easy - When video games are involved, "server" can be assumed a lazy term for the digital "room" your computer connects to when you play a multiplayer game - a "server game".
As for corruption caused by mods, yes that's possible - but it'd be extremely unusual if it was caused by a bad internet connection. Data packets just dont work like that. It's actually near-impossible to corrupt data while it's in transit.The corruption happens either when it's written or when it's executed.
And don't worry about your internet not liking you - it's always wrong anyway, hadn't you heard! Hehe!
Also, It's the meridius_IX One that doesn't work for me. Since his mods work, I Think that Glenn was correct, and that a mod did corrupt something. Also, proof the internet is confusing:
I got your last comment mixed up... so, yeah. The internet is complex!
Best advice is if there's no description of what a mod does and you have to ask - don't try to use it, as it's probably just someone testing something that may well not work.
Hope that makes sense.
Thanks!
Also, the other cargo ship mods don't work...
So, I'll have to try this!
So thanks!
Also, I have asked myself many times if it was enabled
Since I typcally disable this. It wasn't, but Who knows...
Also, even if they where enabled, it still wouldn't spawn...
Thanks for your help!
@cptsavarus
It's not on a server, it's on a computer. However, I'm pretty sure the mods dowload through the internet. (Since it's stored on a server somewhere) And the internet doesn't like me for some reasone.
I know very little about how modding works, especially where servers are involved, so can't really help you with that - I mostly stick to building things!
Sorry to hear it's not working - but reading the mod authors comments, you should probably be grateful of that, as it sounds like the whole purpose of the mod was to annihilate sim speeds!
Insane Carog Ship Spawn rate doesn't work for me...
I still don't know why...
Probally something to do with the internet.
That's why I put that there!
Which part?
I see what you mean!
I've given you a highlight & link on each of the workshop pages for these ships and added the mod to the collection.
Thanks for this - I hope you get some really good feedback from it!
And now to go get me some of those ships...
If there's a small chance of the original ships spawning, so much the better - variety being the spice of life 'n all!
Yes, those changes are fine if that's what it takes to make it work.
I'm looking forward to seeing this...
It's a mod to increase cargo ships spawn rate, but it actually works
You'll have to configure all the weapon turrets mind you - In the blueprints I've deliberately turned all the target & power settings to "Off", as I know sometimes ownership can bug out & ships can start blowing the hell out of everything as soon as they're pasted into a world. Lost count how many times I had to start over with some of these ships after pasting something in & getting all my unsaved work blown to bits! It's all fun!
500m sounds good - are you planning to use the same default weapons ranges as the stock cargo ships (600m)? If so that would work quite well, as the confrontation that never happens would get forced but you'd be able to escape from it if you wanted to.
For me the Argentavis is kind of creepy more than anything... it just sits there watching you...
Having the military ships follow the player would indeed be extremely evil. Especially the big one! Ouch!
I'm picturing that working something like the Argentavis?
If so it's a cool idea but it probably wouldn't be for everyone.
Can I suggest 2 versions of the mod - one that just swaps the ships out & another that swaps them out and makes them follow.
That way you're appealing to everyone.
I leave it up to you though. You're the modder here - I just build stuff!
Please send me a link when it's up & I'll add it to this collection.