XCOM 2
Augments: Codex Begone
17 comentarios
Jess 9 ABR 2020 a las 4:41 
It has support for the other mod, so that mod being present will make this mod behave the same way.
Daddy Takeda 8 ABR 2020 a las 19:04 
When you wrote 'Built in functionality for Augments: Cross-Tier' does that mean that the mod 'Augments: Cross-Tier' is included in this one? Sorry I'm not native speaker so sometime it gets confusing.
Jess 11 SEP 2018 a las 10:50 
It couldn't delete the assets, so simply stop.
Weebos 11 SEP 2018 a las 10:44 
Does this delete the assets from the other mod and free up space? Or does it simply stop them from showing up?
Deadput 16 ABR 2018 a las 2:15 
Is it enabled?
Omega13 15 ABR 2018 a las 23:52 
Tried this out. One of my starting soldiers in the very first mission had codex legs.
Aegelweard 12 FEB 2018 a las 0:02 
Maybe you could release Augmentations: Redux with only normal augmentations in it? Installing 200Mb mod that has 3 types of augmentations and then installing one or two mini-mods to disable some of them seems... unreasonable.
"Hard Tack" Tom 9 FEB 2018 a las 20:14 
thank you, i love the normal prosthetics but the holo/codex look trashy as ****
Jess 6 FEB 2018 a las 14:08 
Tell me about it, it's why it's simply an idea.
Spart117MC  [autor] 6 FEB 2018 a las 14:05 
@The Trashman Or Something
There's quite a bit to do actually. As for the grenade launcher idea, that'd require a whole hell of a lot of animating and that just isn't my forte.
Jess 6 FEB 2018 a las 13:36 
I also wish the user held the grip, I actually had an idea for Grenadiers that made it so rather than a rotating-magazine Grenade Launcher, Grenadiers could use an underbarrel Grenade Launcher, perhaps it could have a longer range than the Grenade Launcher or something.
Jess 6 FEB 2018 a las 13:34 
Ah, right.
I'd probably copy another mod that adds weapons, then apply your own stuff over it.
I'm not an expert with this stuff, so I'm not sure if this is how it works, but I think that it should be comparable to that.
Spart117MC  [autor] 6 FEB 2018 a las 12:08 
@The Trashman Or Something
As soon as I can figure out what exactly I have to change (code-wise) to make them work with WotC.
Jess 6 FEB 2018 a las 10:56 
It's nice to know I don't have to edit the configs to get rid of these, thanks.
Also, if you don't mind me asking, think we'll see some of the custom weapons return and work for WotC? I like them for weapon variety.
Spart117MC  [autor] 5 FEB 2018 a las 16:16 
They already work with WotC
Zorbakaq 5 FEB 2018 a las 16:02 
so any chance that these mods will get ported to WOTC
Deadput 4 FEB 2018 a las 21:25 
Thanks, I really liked the look of the Codex and Holo augments but they were a little too lore breaking in my game and they caused temporary freezing in WOTC.