XCOM 2
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Augments: Codex Begone
   
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502.642 KB
4 Feb, 2018 @ 4:46pm
1 Change Note ( view )

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Augments: Codex Begone

Description
What is this mod?
This mod removes the Codex augment cosmetic options from Augments: Xcom Prosthetics.

Features:

Mod Directory:
...\steamapps\workshop\content\268500\1292073637

Permissions:
You are free to use the contents of this mod as you see fit as long as you give proper credit.

Credits:
Firaxis - XCOM EW and XCOM 2
Popular Discussions View All (1)
0
4 Feb, 2018 @ 5:21pm
PINNED: Bugs Reports
Spart117MC
17 Comments
Jess 9 Apr, 2020 @ 4:41am 
It has support for the other mod, so that mod being present will make this mod behave the same way.
Daddy Takeda 8 Apr, 2020 @ 7:04pm 
When you wrote 'Built in functionality for Augments: Cross-Tier' does that mean that the mod 'Augments: Cross-Tier' is included in this one? Sorry I'm not native speaker so sometime it gets confusing.
Jess 11 Sep, 2018 @ 10:50am 
It couldn't delete the assets, so simply stop.
Weebos 11 Sep, 2018 @ 10:44am 
Does this delete the assets from the other mod and free up space? Or does it simply stop them from showing up?
Deadput 16 Apr, 2018 @ 2:15am 
Is it enabled?
Omega13 15 Apr, 2018 @ 11:52pm 
Tried this out. One of my starting soldiers in the very first mission had codex legs.
Aegelweard 12 Feb, 2018 @ 12:02am 
Maybe you could release Augmentations: Redux with only normal augmentations in it? Installing 200Mb mod that has 3 types of augmentations and then installing one or two mini-mods to disable some of them seems... unreasonable.
"Hard Tack" Tom 9 Feb, 2018 @ 8:14pm 
thank you, i love the normal prosthetics but the holo/codex look trashy as ****
Jess 6 Feb, 2018 @ 2:08pm 
Tell me about it, it's why it's simply an idea.
Spart117MC  [author] 6 Feb, 2018 @ 2:05pm 
@The Trashman Or Something
There's quite a bit to do actually. As for the grenade launcher idea, that'd require a whole hell of a lot of animating and that just isn't my forte.