Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, basically (for future reference) :
- build the mob spawner EXACTLY in a claim, no row or column off
- do not build the level 0 (water) or build it without border (if you build it in the middle of the ocean)
I sent you an invite, I hope we'll have the chance to meet online :)
However, the problem solved by itself : I went traveling far, looking for canyon materials, and when I TPed back, it started spawning. I can collect up to 60 loot bags when I am around.
I saw that the corrupted creatures just jump of the plateforme and escape. Could it be linked to my "low gravity" settings ? Can I add a wall around the lower floor to prevent that without breaking your spawning machine ? Any materials ?
Anyway, thanks again for sharing this blueprint :)
I wonder if I didn't made any mistake during the building. During the game session I started the build, I had almost immediate spawns from almost all zones (except from corruption squares, that I built later).
But since, I had 4 or 5 game sessions (during the last 7-10 days) and absolutely nothing spawned (both floors)... and I can't figure why. Any idea ?
If I recall correctly, I didn't even put any mineral water there - corrupted mobs die in corrupted water just like all the other mobs, the mineral water only kills them quicker, but it's not really advised to mix and use mineral and corrupted together cause some mobs may get enough healing from the mineral water that they'll die way slower than they should.
This mob spawner spawns pretty much all mobs with some minor exceptions such as Corrupted Leafies.
The 3x3 trap solves the above as well, if you stick to just one round of fences above the water level.
In that case it's better to rebuild the trap as a 3x3 instead of 1x1 and put it at a corner of the central platform (or moving the ladder somewhere else).
Another thing that can happen with the 1x1 trap is that there are too many mobs there and they glitch out. The 3x3 trap solves that as well.
I'm glad you like the blueprint :)
Once it's built you only have to put some chests there to empty your inventory when you'll fill it due to the amount of loot you'll get from the trap in the middle of the floating red wood walls platform. You may also want a bed to skip day or night if you're interested in day / night mobs only.
@Rainbow Caticorn: friend request sent, please let me know the world name in a PM :)