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The map is also very VERY huge and the 'maze' in the underground level is, without a mini-map, very confusing.
And in addition to that the garage doors could just be closed instead of a black wall, which doesn't look so pleasing.
Furthermore the lights could be 'real' lights, because the light source is NOT in the light fixtures.
For demolition this map is way too huge, but for e.g. deathmatch it may be okay (if a mini-map would be available).
But for modes like casual there is way too less cover.
Graphically the map is kind of dark (the gamma settings are turned way down), so visibility is not so great.
In addition to that the trees in the middle of the street are floating.
But thank you for subscribed !
En effet celle-ci à quelque vide, et quelques bugs ( les arbres ) et certaines zones ne sonts pas toujours bien éclairé...
Je reconnais que la map à été un peu trop grande, et par conséquand elle peut provoquer quelques ralentissement sur les configurations moins performantes, j'ai peur quand ajoutant des models et des lumières que le framrate chute encore plus, a moins d'ajouter du brouillard...
Si la map atteint au moins deux étoiles en note, je l'ameliorerais en matière de modèles d'éclairage et de performances.
Encore une fois, merci de l'avoir essayé.
Papadov, un mappeur qui mappe avec peu de connaissances mais beaucoup d'amour pour vous. ;)
Indeed it some empty and some bugs (trees) and some areas are not always well informed sonts ...
I agree that the map has been a little too big, and it can cause some conséquand slowdown configurations underperforming, I'm afraid when adding models and lights that framrate fall even more, unless adding fog ...
If the map is at least two star rating, I would fix for lighting models and performance.
Again, thank you for trying.
Papadov, a mapper that maps with little knowledge but a lot of love for you. ;)
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PS: remove the shake remover in your youtube video options it kinda bug the cideo