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Cheers mate, keep u pthe good work!
v1.3
-fixed walls around armories
-fixed base names
-fixed sand layer
-added farmstead
-added warehouses
-detailed a bit of the lower map with trees, grass and heightmap stuff.
-removed APC's from the docks, steel factory and airport (excluding helipad)
-removed lots of unneeded details north of the map. (containers mostly)
Flip the (N) axis to south, and view the satellite image, and you'll see what I mean.
Also, around some of the armories there appears to be some kind of invisible barrier. The one on the roof of the Steel Factory for example. You can still get to and use the armory, but only if you approach it in a certain direction.
@dio thanks for the feedback, unfortunately I dont know whats ausing issues 1 5 and 6. but I will have a look at the other ones.
1. vehicles are often stuck at fences
2. the bottom part of the map is uninhabitable, thuse unusable, no actions have been taken there (guess is still unfinished...)
3. too many superfluous elements over the map
4. most fences are too high to be jumped over
5. gift boxes does not work, I sold my titan for 1 rp and nothing happened....
6. quick match allows to choose 3 factions but although there's only 2 factions
I think East Town needs a few fences or walls blocking it off, enemies come from everywhere and I couldn't make any progress, or if it's possible to not make it a possible starting point that would work just as well or even better.
I'll play it more thoroughly whenever I get the chance and let you know if I notice any other issues though.
easiest way to check if you is if there are cars on the parking lot infront of the airfield.
I just tried the recent version for a little bit there and ran into an immediate problem regarding the in-game map UI. It's incorrect. The arrows and 'attack here' indicator are not focused on the right spots at times and while I was clearly standing in a defined base (on the map interface,) it wasn't accepting that I was inside one. This makes it hard to know exactly where I need to stand to cap a zone.
Another issue I've noticed which may not be your fault is that the AI seems to not want to get into any vehicles. I tested this in both a Mod and the vanilla game. They just outright ignore the APCs.
Like the others before me have said, I hope to see you continuing to work on and fixing any issues that arise, because the game could certainly use a few more good maps!
@nightmare @comme weasel thank you!
Good job on the map, looking forward to more updates and having fun with this map, whether with mods or not :)
@relang if you see a double eastport map now in the quick match menu.
delete the one located here, \Steam\steamapps\common\RunningWithRifles\media\packages\vanilla\maps
in the meantime try copying the map thats in here
\Steam\steamapps\workshop\content\270150\1293262340\Media\packages\Maps\
to
\Steam\steamapps\common\RunningWithRifles\media\packages\vanilla\maps