Stellaris

Stellaris

C0DA - An Elder Scrolls Mod
37 Comments
Orion 10 Jun, 2022 @ 7:33pm 
Since this mod isn't being updated any time soon, and will unlikely be updated, somebody should update it themselves. I'd do it, but I know nothing about modding
bob l'éponge 29 Dec, 2021 @ 10:54am 
shouldn't nirn be a tomb world and the moons be habitable if we're going by C0DA lore?
Crossbones162 6 Nov, 2021 @ 4:41pm 
Only Llwswer and the Hortatorate are showing up, the other aren't.
IAmSpartacus 9 Jan, 2020 @ 8:54pm 
update
?:2018salienpsychic:
SerHak72 7 Sep, 2019 @ 8:07am 
hope you do an Altmer, Dwemer or maybe even Falmer Space Mod soon
🍉Sesmu 23 May, 2019 @ 5:40pm 
Please update!
Tomasoyu 11 Jan, 2019 @ 12:48pm 
update to 2.2.2?
IndigoJulze 8 Jan, 2019 @ 9:23pm 
Is there any chance this mod will be updated soonish? I tried to just update the version number that made this alls sorts off nope. So I am guessing more than just a tweek is needed.
GunmetalOrca 27 Dec, 2018 @ 6:38pm 
Are you going to update it again?
Chastity the Celibate 28 May, 2018 @ 3:26am 
Update to 2.1?
Apapse 11 May, 2018 @ 1:56pm 
When I exit the game and load a save, the enitre flag design for the empire of tamriel changes. Colors, symbol, everything. Is there any way to fix this?
Emilovich  [author] 20 Apr, 2018 @ 4:50am 
Ah, It's because I play with the primitive players mod where you don't start out with a starport.
mhkul 31 Mar, 2018 @ 11:09am 
I tried both with and without the disputed systems mod. Exact same result.
Emilovich  [author] 29 Mar, 2018 @ 1:03pm 
Let's agree to disagree. I don't see how it would do everything unimportant or make lore discussions impossible.
Le_Rieur 29 Mar, 2018 @ 11:17am 
You're wrong. Before that, we could discuss theories in certain boundaries. Now, it's impossible.
And this is not good, just for an other thing : if you can do or say anything in Aurbis without consequences, it's just lame, so nothing is important. C0DA do this. In addition to being just a transposition of 35th Sermon of Vivec without quality.
Emilovich  [author] 29 Mar, 2018 @ 9:35am 
I don't think so, it just means that we can make up our own interpretations of the Elder Scrolls universe, which was already being done before C0DA.

This mod is canon if you want it to be.
Le_Rieur 29 Mar, 2018 @ 7:22am 
End of Canon is a very big mistake from Cockbeard.
Emilovich  [author] 29 Mar, 2018 @ 6:48am 
@angry wampa: No. C0DA signifies the End of Canon!

@Le_Rieur: I think those look a little too pretty, especially the Dunmer ones.

@mhkul: Try using the disputed systems mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319343425
I haven't tested whether it works, but if someone tries it out do report back and I will link it in the description.
angry wampa 25 Mar, 2018 @ 2:42pm 
Does c0da make this canon?
mhkul 9 Mar, 2018 @ 7:44am 
Any other empire in the Magnus system seems to get destroyed after a couple years by the player empire (i.e., the one with the starbase) at present.
Emilovich  [author] 4 Mar, 2018 @ 6:03am 
Updated to 2.0! Also added red-eyed Dunmer which look a little better than the former ones.

Naming the Khajiit empire Lleswer is fully intentional: As le Rieur said, lorewise it is the name of a Khajiit colony on Secunda and/or the name for their paradise.
Scarlett Doggy 3 Mar, 2018 @ 7:43pm 
will this mod be updated?
Le_Rieur 2 Mar, 2018 @ 9:16am 
@G0lgrim : Lleswer is the name of Khajiits nation on Secunda. ;)
Kingdark 2 Mar, 2018 @ 8:20am 
Excellent, that means I can resubscribe! Thank you very much.^_^
G0lgrim 2 Mar, 2018 @ 7:52am 
My only complai: Lleswer? The Country is named Elsweyr... :D
Emilovich  [author] 1 Mar, 2018 @ 10:25am 
@Kingdark Yes, exactly!

I haven't tested, but everything should still work with Stellaris 2.0. Will test and update the version number when I get the time.

About the Dunmer, I don't mind how they look now, so I don't think I'm going to change it,
Kingdark 24 Feb, 2018 @ 4:22pm 
so to have the empires be spawned, they simply need to be opened / saved in game, without editing something or do I need to change a file? Or did I misread something?
MasterGamer 16 Feb, 2018 @ 6:23pm 
There are Space Elf Mods. You can just use them and make red eye charcoal skin dunmer.
Le_Rieur 12 Feb, 2018 @ 6:06am 
For the Dunmers, look out the Chiss Species mod.
Emilovich  [author] 10 Feb, 2018 @ 12:38pm 
It should be 1293658248. I hope you'll get it to work!
dissatisfieduser 8 Feb, 2018 @ 12:17pm 
I'm actually having a problem with the mod not showing up in the mod menu. What's the mod number?
Emilovich  [author] 8 Feb, 2018 @ 12:00pm 
I'm happy that you're satisfied, dissatisfieduser! I did it through an on_start event. Check the mod files under steam/common/workshop/content (at least I think that's the path).
dissatisfieduser 8 Feb, 2018 @ 10:07am 
Absolutely living the dream. How did you manage to place 10 different races on the start planet? I've had an old idea regarding Shadowrun.
Altzek 7 Feb, 2018 @ 11:09am 
Looks good but you'll have to give Dark Elves pointed ears and red eyes.
Emilovich  [author] 6 Feb, 2018 @ 2:23pm 
Only for the Imperials!
Chastity the Celibate 6 Feb, 2018 @ 2:18pm 
Judging from the pics there are custom flags, right? Mod looks great btw!