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while i was thinking to let ppl arrive directly goes to the baggage and use that space to set up even more way to goes up and the game told me have to destory the upper floor even i just want to remove the walls at the lower floor :(
and there is no where to expend because it happen at theway to the tram and bus drop off
and we can have walkways to speed up at the underground sections :)
also they are not that flexible as this game but they did something sensible like the service road that the normal airport have instead of running at the tarmac,it would be fun and realistic if the game has those thing
image2 [i.imgur.com]
image3 [i.imgur.com]
@elliotcarver The update on Feb20th hugely improved the boarding rate, and I am starting to see congestion in major route. I think that's a good thing, I just need to make some upgrades to deal with it. I would love to see your work, please share pictures here! :D
This airport is intented to give players a good start, then they can modify it as they wish, expand or build other terminals! So feel free to share screen shots here!
I added a 3rd XL gate on the right and 2 L gates at the left. Therfore I shifted the whole road/departure to the top. I also put the ticketing on the ground florr and security on the second floor. With so many gates and when all flights will be full your small ticketing and security will be overloaded. Work is still not finished but I tried to keep as many of your layout as possible
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1307977233
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1307977318
@Aminushki Thank you very much!
@elliotcarver Thank you! I see the same problem as well. By design, PAX should go to their destinged gates using the most direct route. If they decide to use other facilities, they should head to the cloest facilities first, before making their way to their gates. By no means should they end up in other terminals far far away from their gates. Also, the first class lounge is reserved for departure PAX only, and there should not be any route for arrival PAX to return to departure hall, hence the walls around it. The AI surely has a lot of room for improvements and I look forward to see that.
I am cautious about making the second terminal right now, because: for 1, I am waiting for PAX transports and one way door; 2, I am seeing flights being delayed because the crews or PAX didn't show up. So, I am just waiting right now, doing some updates on T1, and planning the structure for T2. :D
But by all means, good luck on developing the map. Feel free to link us some pictures! :D
at the other side,i could consider shrinking the terminal size as it looks like 40x60 big and i dont even fill 20% of the damn building even i decided to make a big cafe as well as all those kisoks that the game have
@thomastopey: Thank you very much for your support! Yea, right now, I think keeping it in a small to medium size may enhance the game play experience a bit. And I think I intalled the PR system there already, they are all over the departure floor.
@TheKoder: Second floor is departure, ground floor is arrivals.
I also noticed that, in the lastest release, three office rooms became inaccesable. That's the reason why my officers couldn't move! It can easily be fixed by moving the belt, the counter and the queue one block to the left.
i also thought to have a new big terminal but it just lag the game to me so i decided to stop it
btw i think u can add PR system into the airport so ppl knows how to use them great,i think
1) I used multi floors to separate the departure and the arrival. 2) I constructed satellite terminals for smaller airplanes. 3) LRT station is connected via tunnel, so passengers don't have to walk on the dangerous roads. 4) Gates are some distance away and connected by bridges, so it looks more real.
The airport has a lot of room for expansion; ie: another terminal on the North for int.flights, but I prefer to keep it in a sensible size for now, so I don't over load the game.
I encountered some problems while running the game; ie: some boarding rate is at 50%, many passengers didn't show up. The cafe was overcrowded, so I only allow First Class passengers to use it now. CTO, COO, FVP not moving.
Aside from the minor problems, the game is very fun, just need a few fixes. Good work, dev team! I look forward to see you future releases.