SimAirport

SimAirport

McKinsey Field Airport T1
41 Comments
Electric Dipole  [author] 28 Mar, 2018 @ 5:25am 
Update: Terminal 3 is available, link in description. :)
Electric Dipole  [author] 8 Mar, 2018 @ 3:01pm 
Updates: Terminal 2 is available again, link in description. :)
thomastopey 7 Mar, 2018 @ 2:55am 
i think you can remove the T3 to improve some framerate and add 2 more runways for some smaller planes :) and i feel you still can expand upwards at the new map
Electric Dipole  [author] 6 Mar, 2018 @ 7:17am 
Sorry, I temporally removed it for some adjustments.
thomastopey 5 Mar, 2018 @ 9:25pm 
great :)
Electric Dipole  [author] 5 Mar, 2018 @ 6:20am 
Updates: Terminal 2 is now available, link in description.
Electric Dipole  [author] 25 Feb, 2018 @ 3:37am 
I made some adjustments, check out the pictures I posted in the comment before.
thomastopey 24 Feb, 2018 @ 9:04pm 
after looking in the problem i think the airport is starting to have its limition since it just have a pair of escalator and it cause a neck of the flow and i got big problems even there is a 4 escalators to provide to the check-in deck,i really think the whole airport needs to redesign
while i was thinking to let ppl arrive directly goes to the baggage and use that space to set up even more way to goes up and the game told me have to destory the upper floor even i just want to remove the walls at the lower floor :(
thomastopey 24 Feb, 2018 @ 8:28pm 
and then the ppl just stuck at the escalator because they just could not cope with so many ppl :(
and there is no where to expend because it happen at theway to the tram and bus drop off
Electric Dipole  [author] 24 Feb, 2018 @ 6:18am 
lol, I surely hope they do! xD
thomastopey 24 Feb, 2018 @ 1:41am 
after i look at the patch notes i feel that the devs is watching this post and really going to fix the issues happened lol
thomastopey 23 Feb, 2018 @ 9:42am 
and then the moving thing has some bug if they are too close to esclator :( ppl are stuck but i did load the map while i was thinking the game just not going to load it :)
thomastopey 22 Feb, 2018 @ 1:59am 
that is not very good :(
Electric Dipole  [author] 22 Feb, 2018 @ 1:49am 
That's good! I see the updates, but a lot of the zones are messed up. And there is still no one way door! TuT
thomastopey 22 Feb, 2018 @ 1:22am 
the game just updated with better pathfindings :)
and we can have walkways to speed up at the underground sections :)
thomastopey 21 Feb, 2018 @ 2:35am 
anyway i bought airport CEO and that game did not have workshop and i am so stuck with creation :(
also they are not that flexible as this game but they did something sensible like the service road that the normal airport have instead of running at the tarmac,it would be fun and realistic if the game has those thing
thomastopey 21 Feb, 2018 @ 2:30am 
well mine is like just forgot to use the side and the north terminal are spit to three little terminal for the smaller planes as my thought is the airport had more place for smaller planes
Electric Dipole  [author] 20 Feb, 2018 @ 7:42pm 
My current progress: image1 [i.imgur.com]
image2 [i.imgur.com]
image3 [i.imgur.com]
Electric Dipole  [author] 20 Feb, 2018 @ 5:47pm 
@thomastopey I see, yea I agree. That's how airports are usually designed in real life. If only we have the option to make it like that in game, we will just have to wait and see. :)

@elliotcarver The update on Feb20th hugely improved the boarding rate, and I am starting to see congestion in major route. I think that's a good thing, I just need to make some upgrades to deal with it. I would love to see your work, please share pictures here! :D

This airport is intented to give players a good start, then they can modify it as they wish, expand or build other terminals! So feel free to share screen shots here!
elliotcarver 20 Feb, 2018 @ 9:52am 
I started to make some extension to your airport. I wanted to share this if you want.
I added a 3rd XL gate on the right and 2 L gates at the left. Therfore I shifted the whole road/departure to the top. I also put the ticketing on the ground florr and security on the second floor. With so many gates and when all flights will be full your small ticketing and security will be overloaded. Work is still not finished but I tried to keep as many of your layout as possible
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1307977233
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1307977318
elliotcarver 20 Feb, 2018 @ 9:39am 
Of course AI needs improvement. Now with the 20 feb update PAX are smarter. That really helped a lot for much better boarding numbers! Pax still go through most of the airport but when the plane arrives they go straight to their gate!
thomastopey 19 Feb, 2018 @ 11:54pm 
well i feel most of international airport will have drop off zone higher then the pick up zone and i really want the LRT build like -1 floor,at least i travel to many place and this is how it looks like
Electric Dipole  [author] 19 Feb, 2018 @ 4:56pm 
@thomastopey I think I will keep the drop off on the ground floor, because realisticly that's how airports are, right? Although I am also thinking of adding a second door right infront of the existing one. Real airport usually have 2 doors together, I think they are called air doors.

@Aminushki Thank you very much!

@elliotcarver Thank you! I see the same problem as well. By design, PAX should go to their destinged gates using the most direct route. If they decide to use other facilities, they should head to the cloest facilities first, before making their way to their gates. By no means should they end up in other terminals far far away from their gates. Also, the first class lounge is reserved for departure PAX only, and there should not be any route for arrival PAX to return to departure hall, hence the walls around it. The AI surely has a lot of room for improvements and I look forward to see that.
elliotcarver 19 Feb, 2018 @ 9:34am 
Hi, really cool layout. There is one small issue with your airport. pax that go to the C and D gates but schould go to A or B can't get there without exiting and going back trough security. I deleted the wall at the escalators for the first class lounge and added another stair. Unfortunately pax like to walik all over the teminals but dev have to find some way to solve this
Aminushki 18 Feb, 2018 @ 5:04pm 
I really like how ur foundation has the little bits coming out of it for the gates, I really like that.
thomastopey 17 Feb, 2018 @ 8:25pm 
well i also think about how to let the drop off to use the underground instead of crossing the road and i came up with blocking the road around the pickup just like you did at the LRT
Electric Dipole  [author] 17 Feb, 2018 @ 10:41am 
That's very nice! By design, I reserved land on the East for at most 2 more long runways, and if necessary, players might make a few more medium size runway at the North.

I am cautious about making the second terminal right now, because: for 1, I am waiting for PAX transports and one way door; 2, I am seeing flights being delayed because the crews or PAX didn't show up. So, I am just waiting right now, doing some updates on T1, and planning the structure for T2. :D

But by all means, good luck on developing the map. Feel free to link us some pictures! :D
thomastopey 17 Feb, 2018 @ 3:59am 
finally i lag again with a big breand new terminal with 6 XL and 3 the little terminal with S and i made 2 more runway at north as well as expend and build a runway next to old long runway,then i think its nearly all i can do as well as the game is start to lag,also some crew are not going into the plane and cause delay,looks like that is a next issue
at the other side,i could consider shrinking the terminal size as it looks like 40x60 big and i dont even fill 20% of the damn building even i decided to make a big cafe as well as all those kisoks that the game have
thomastopey 17 Feb, 2018 @ 12:51am 
well the new update i can load the larger save quick,so i think its a good time to expend :)
thomastopey 16 Feb, 2018 @ 6:47pm 
well i was loading the damn save and it crashed,not playing and crashed :D
Electric Dipole  [author] 16 Feb, 2018 @ 9:03am 
Haha, oh no. I hope you saved.
thomastopey 16 Feb, 2018 @ 6:28am 
damn it the game crashed D:
thomastopey 16 Feb, 2018 @ 1:28am 
i think the devs made edge build more stable now as i could build a large terminal at the north of the fences all the way and runs not lagging at least
Electric Dipole  [author] 15 Feb, 2018 @ 8:28am 
@captain_nate: are you on the edge build? if not, go to steam library>right click SimAirport>go to properties>Betas tab>click ’Edge’ in the drop down list.
captain_nate 14 Feb, 2018 @ 5:05pm 
hey how do you use this . I tried loading this but it didn't work. Are we suppose to update the game or something.
adas 14 Feb, 2018 @ 5:43am 
This airport is soo good! I like it!
Electric Dipole  [author] 13 Feb, 2018 @ 4:18pm 
@soochie1: Thank you! :)

@thomastopey: Thank you very much for your support! Yea, right now, I think keeping it in a small to medium size may enhance the game play experience a bit. And I think I intalled the PR system there already, they are all over the departure floor.

@TheKoder: Second floor is departure, ground floor is arrivals.

I also noticed that, in the lastest release, three office rooms became inaccesable. That's the reason why my officers couldn't move! It can easily be fixed by moving the belt, the counter and the queue one block to the left.
adas 13 Feb, 2018 @ 9:23am 
On what floor is departure?
thomastopey 13 Feb, 2018 @ 5:50am 
well that is the most creative build while keeping the game not to crash
i also thought to have a new big terminal but it just lag the game to me so i decided to stop it
btw i think u can add PR system into the airport so ppl knows how to use them great,i think
soochie1 12 Feb, 2018 @ 7:23pm 
This is great! Thanks for sharing
Electric Dipole  [author] 7 Feb, 2018 @ 2:58am 
I tried a few new techniques in this airport. Thanks to the hard work of the dev, many of my previous ideas have now became real.

1) I used multi floors to separate the departure and the arrival. 2) I constructed satellite terminals for smaller airplanes. 3) LRT station is connected via tunnel, so passengers don't have to walk on the dangerous roads. 4) Gates are some distance away and connected by bridges, so it looks more real.

The airport has a lot of room for expansion; ie: another terminal on the North for int.flights, but I prefer to keep it in a sensible size for now, so I don't over load the game.

I encountered some problems while running the game; ie: some boarding rate is at 50%, many passengers didn't show up. The cafe was overcrowded, so I only allow First Class passengers to use it now. CTO, COO, FVP not moving.

Aside from the minor problems, the game is very fun, just need a few fixes. Good work, dev team! I look forward to see you future releases.