Portal 2

Portal 2

Temple
32 Comments
KyloX  [author] 28 Jun, 2024 @ 8:08am 
Qbeh-1 was one of the main inspirations for these maps, I used the music from it as well.
At first, I was making making a map set in the sky, but didn't finished it.
Mabel1618 28 Jun, 2024 @ 12:48am 
kinda reminds me of qbeh
Lumi Nation 26 Jul, 2023 @ 2:53am 
Again a beautiful map, fun little puzzle
Melody 27 Sep, 2022 @ 12:10pm 
Getting ontop of the temple is super easy but theres nothing to do after that
Caerbannog 18 Apr, 2022 @ 5:04pm 
Great map. Not sure how I could have missed this map for 4 years.
Sloi 5 Feb, 2021 @ 1:14pm 
Awesome
kai angel 2008 30 Dec, 2020 @ 9:44am 
good and beautiful map
johannes 22 Nov, 2020 @ 2:46pm 
Wonderfull map
Koi-o-T 22 Apr, 2020 @ 12:18pm 
i love the art style
jandlml 1 Dec, 2018 @ 5:24pm 
beautiful map!!
Unowninator 25 Jul, 2018 @ 3:10pm 
Oh my god; I was so focused on the cube that I forgot that about the portal gun. *facepalm*
fantasychica37 13 May, 2018 @ 6:34pm 
Magical! Even though I couldn't figure it out so I noclipped!
Turmoil 18 Mar, 2018 @ 11:17pm 
I did a speedrun of your map: https://youtu.be/F9oyuWhxKDM?t=5m17s

Solving the puzzle (Intended) was slow at the start because it was hard to see what was portalable and I had no clue what the fields did but once I got it the solution came quick. The map looks great and it's nice to see all the work put into it.

The embers somtimes looked like little portal walls with the crash test symbol on it. They also looked like broken textures if I played the demo recording without loading up the map first.
chornbuc 26 Feb, 2018 @ 11:05am 
So I know you already noted this, but the portal surfaces are a bit hard to differentiate. I think you could change the color a bit more without losing the aesthetic you're going for.
joe98 25 Feb, 2018 @ 5:30pm 
Fabulous artwork!

Reminds me of the Myst series.

The switch near the start to turn music off does not work.
.


stoddardc 15 Feb, 2018 @ 2:32pm 
This was beautiful. I, too, struggled a bit to find the portalable surfaces. So what!?!? I figured it out and then started to see them . . .
KyloX  [author] 12 Feb, 2018 @ 11:23pm 
Yes, with fitting music.
Malfaction 12 Feb, 2018 @ 1:53pm 
Was this the easter egg? Nice to see opera turet in motor boat! LOL!
KyloX  [author] 12 Feb, 2018 @ 12:49pm 
@diesucherin Sad to hear it and I hope you do come back. If you haven't played Islands yet, then I would suggest to start from it, as there is a small tutorial of what the cube is capable of and what is with the fields.

As well, most of the portable surfaces have a light indication near to it (the yellow lamp), only some of those lamps are used for asthetics.

Good luck
diesucherin 12 Feb, 2018 @ 12:24pm 
I can either give a thumb up nor thumb down, because it is a good architectual work, but I was missing more portable walls. What to do with the cube? Is there an exit? Perhaps I come again later.
club 10 Feb, 2018 @ 11:58pm 
Yea, was a bit awkward trying to figure where you could portal, but overlooking that, it was beautiful. Love trying new things like this. Really gave the game a whole new feel while I was in it. And fun little easter egg.
Jade BGE 10 Feb, 2018 @ 3:11pm 
Beautiful again. Reminds my of the Myst series. Thank you
EndOfPortal 10 Feb, 2018 @ 10:29am 
I did not play this map, I just admired the scenery with noclip. Very impressive !
Sin 10 Feb, 2018 @ 7:41am 
This Level is just beautiful. It contained a hard puzzle and a fancy look. I love this map.
n/a 9 Feb, 2018 @ 5:27pm 
Really beautiful map, unfortunately had a hard time solving it because it was a little too hard to define which surfaces were portalable.
kwinten 9 Feb, 2018 @ 10:21am 
great as the previous one, good use of bumpmapping and very appropriates textures :)
Thanks for the publicity too, glad you liked "the concept of god"
KyloX  [author] 8 Feb, 2018 @ 1:08pm 
@BronzeHeart92 I got around to group up some of the unique maps that I either found very interesting, totally different or just one of a kind. So I would suggest to give it a look (not only the maps, but the creators full workshop).

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=925137171

Have fun.
BronzeHeart92 8 Feb, 2018 @ 12:04pm 
Wow, this map was definitely unique. Not kidding really. It did felt like an another game entirely that just happened to have portal gameplay. Got any other custom map that's as unique as this in mind? It's people like you that can breathe new life to the Workshop in first place. Once again, excellent job!
KyloX  [author] 8 Feb, 2018 @ 10:16am 
Thanks for playing (and the blind run) and enjoying it.

On Islands the portable surfaces were indeed a problem. On this map, what I did to improve it:
* All portable surfaces have the same structure (big white block).
* Textures are more whiter then on the previous map.
* There are some indications about the portable surfaces (like near every portable surface there is a light near by or it might stand out in few places).

It is indeed stressful to see a player miss something that is to me obvious, while to a player - it isn't. But then again, it all ends up to how players understanding and how he views things.

Thank you again everyone.
Psychological Atom 7 Feb, 2018 @ 10:09pm 
Excellent design and a really great puzzle. :D
Polux 7 Feb, 2018 @ 3:20pm 
Nice map.
The main difficulty consists of finding the portalable surfaces, probably that it's a volontary orientation but it makes the progress/adventure quite tedious.
Well, I guess there's a lot of work in there and it's very beautiful, thumbs up.
Blindrun : https://youtu.be/6zXIEVpR1Uk