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Besides these 2 things, this map has a really good feel to it and a very high skill cap, I know that me and my friends will spend a lot of time mastering it :D.
1) The time it takes for CT and T to get to the bombsites are very T sided. A site is okay because of mid (the cross), but B site is very T sided. The time it takes to get to the wood catwalk for CT takes too long, too. The large variance in spawn postion for both teams does not help, but does make every round different in strategy, which is cool.
~Sorry it took so long, and again, Sorry it's bad quality.
The rest I'll have to find or we're gunna have to work together.
how have you come behind the map where is the error how come man in there?
It's very reminiscent of westwood; with a modern take, something i've always wanted to see. Sometimes I feel like the Ts may have it a bit easier with being able to rush a bombsite using a selected path undetected. (which may actually require further testing of the map)
Overall, save one "bug" i've found, this map has a lot of tools and environment to enable any kind of playstyle; From an smg/rifle rusher to an awper, it allows you to thrive fairly with any style.
(the one bug I found was through climbing around the map, I managed this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1298988487 )
Also its spelt "Forgotten City" unless you for some reason mean Fargotten.