Total War: WARHAMMER II

Total War: WARHAMMER II

Lothern Sea Helms - SFO Compatible Version
31 Comments
Chrom 16 Nov, 2020 @ 7:24am 
Miss this mod so damn much
DonYohKu 17 May, 2019 @ 8:33am 
Will this be updated for the newest version of SFO?
Chapter Serf 4 Apr, 2019 @ 9:22pm 
Nice mod. Needs a skill dump version tho for +skill point mods.
Wolf 30 Dec, 2018 @ 5:12pm 
nice mod
Sajuuk 25 Oct, 2018 @ 11:15pm 
Hi thx for the SFO Compatible, but your lothern sea helms don't have all Special mounts : Chariot.
Un Poisson Rouge  [author] 26 Aug, 2018 @ 8:44pm 
@gongoozler I uploaded it. It was just a small error I never got around to fixing and I never uploaded it but I finished this a long time ago. I left a shoutout to you in the description :D
Un Poisson Rouge  [author] 26 Aug, 2018 @ 8:24pm 
@gongoozler I actually made one like weeks ago lol but I never fully tested it and kind of forgot about it. I'll try to work on it again though I think :)
gongoozler 26 Aug, 2018 @ 4:35pm 
HI, can u please make a verison for master cannoner plz?
Un Poisson Rouge  [author] 1 Jun, 2018 @ 1:19pm 
@Noah in da House I just tested it, its working on my end. Considering you are using the SFO version of this mod, perhaps your issue is that you are using SFO which has not yet been updated for the new patch. Your game is not going to work with SFO until it is updated.
Noah in da House 1 Jun, 2018 @ 12:16pm 
Update would be awesome :)
Un Poisson Rouge  [author] 26 May, 2018 @ 6:31am 
@yawb Thank you for noticing this, I changed the required level from 0 to 9.
Hannes 18 May, 2018 @ 3:54pm 
How do i recruit this man in the campaing? ^^
Yawb 2 May, 2018 @ 8:34pm 
First of all thank you for your patch! There is one gripe though, the mount is not level capped! I could pick it up at level 2 which seems a bit OP.

It has more HP than the eagle mounts the other lords get so im thinking maybe a level 14 - 15 cap on the mount, but maybe this is a small issue and not worth your time, only a suggestion.
Hotbirt 12 Apr, 2018 @ 10:34am 
Thanks a lot. Ill do that.
Un Poisson Rouge  [author] 12 Apr, 2018 @ 8:50am 
@Hotbirt Sorry it's been like a month lol. You would want to bring that up with Trivi, the original mod creator. I only made this SFO compatible.
Hotbirt 19 Mar, 2018 @ 4:38pm 
Would it be possible to make an alternative Dark Elf Dreadlord? I mean switch male and female weapons
﴾͡๏̯͡๏﴿ 16 Feb, 2018 @ 8:14pm 
so y down vote if he will chage what ever you dont like about the mod creativeworks ur a moron. Also logicly explain urself if ur gonna post stupid opions.
Alan 16 Feb, 2018 @ 1:53pm 
Salty = Moron.
﴾͡๏̯͡๏﴿ 15 Feb, 2018 @ 8:12pm 
Ok so there is nothing wrong with this mod so whoever the hell didnt read the discripion and down voted with no reasoning, ur human garbage or at least explian why the fuck there was a problem.
Un Poisson Rouge  [author] 12 Feb, 2018 @ 9:48am 
@Darkstar113 I found it! It took me a while but its actually under land units under attribute groups. I found the griffon in sfo 2 and took the attribute groups from it and brought them to the sea helm griffon so it now causes fear and terror just like in SFO :D
Darkstar113 12 Feb, 2018 @ 2:55am 
So in order to give the griffon mounts terror, you need to add the line _terror in one of the tables (units?) that list the abilities i.e. hide, fear, etc. The Sea Helm uses a custom griffon so it is not affected by SFO changes to the other empire griffons.
Darkstar113 10 Feb, 2018 @ 2:00pm 
Thanks! the magic attacks just seemed really out of place.
Un Poisson Rouge  [author] 10 Feb, 2018 @ 12:06pm 
@Darkstar113 @Inu The magical attacks for the griffon have been removed
Un Poisson Rouge  [author] 10 Feb, 2018 @ 8:20am 
@Darkstar113 Summeriscoming pointed out that SFO introduces these changes. I will see about removing magic attacks, but I think that terror should remain. However this might not be so easy because the griffon are linked to SFO and I might not be able to edit that without editing SFO
Darkstar113 10 Feb, 2018 @ 4:42am 
The Griffon mount needs Terror added and magic attacks taken off. Unless there's a reason lore-wise for the griffon to have magic attacks? Also is there a possiblity you could make any of Mixu's heroes SFO compatible like the Dragon Mage? Either way thanks for the mod :)
Kou 9 Feb, 2018 @ 11:37am 
@Un Poisson Rouge Ok thanks for the info!
Un Poisson Rouge  [author] 9 Feb, 2018 @ 9:26am 
@Inu

I just looked through the mod and all the effects only affect the Lothern Sea Guard except the "set sail" power which gives all units a buff at sea. While SFO might give benefits to other units with sea guard tech, the mod's sea guard benefits strictly affect the sea guard units.

While I was looking through the mod I gave the melee attack and defense bonus for sea guards a slight buff because all hitpoints are increased in SFO and balanced by increased attack of units, so I think that the effect should increase attack more to keep up with the hitpoint raise.
Kou 9 Feb, 2018 @ 6:50am 
Just to clarify, since in SFO there are some added units that benefits from buffs and techs of Lothern Sea Guard, does the skill tree of the hero actually work for them too? Or just for LSG?
Summeriscoming 8 Feb, 2018 @ 3:25am 
I think in SFO griffons cause fear and terror. By the way I think this mod is great.
PrometheusGER 8 Feb, 2018 @ 2:00am 
amazing :steamhappy:
Kou 7 Feb, 2018 @ 12:33pm 
Thanks for this!!