XCOM 2
Mark Zero Augments
79 Comments
YDH 0112 28 Mar @ 11:11pm 
Is this mod is fixing is done making the Cybernetics solider? And I use the steam game?
Madzak 28 Feb, 2024 @ 7:08am 
update: the soldiers are not actually available, just wound time is gone, they show as available, but they are in fact not.
Madzak 28 Feb, 2024 @ 6:13am 
I don't know if this is my specific mod-setup's doing or by default, but I am able to put augmented eyes on all my soldiers which are wounded (which removes wound time entirely) and I am afterwards able to remove the augmented eyes. So by mistake, I removed wound time on my soldiers and they are now not augmented. I won't do it anymore ofc, since it felt really cheap. Just wanted to report it, if it's default behavior.
joey 15 Jul, 2023 @ 8:25pm 
@Speed_Killer_187 legend for posting this. thank you
Circle of Psi 13 Jul, 2023 @ 1:49am 
Got a small question to ask, is there a way for me to mess with the Config, so I'm only able to use these Augments and not the others that the mod requires?
Speed_Killer_187 27 Jun, 2023 @ 2:06pm 
Now I'm gonna say this I'm not a modder or really even a coder, I was just playing around with some stuff and this seemed to work for me. And I noticed someone saying they got it to work with Iridar's Vest and Plating Overhaul.

I'm pretty sure the that mod has a compatibility file somewhere that reiterates the above mention code but with the RIGHT identifier for the legs. Also idk why but DO NOT DELETE the other legs LINE OF CODE. Idk why but this seems to break every time I try to delete it after I add the new line. It wont break anything as that line of code doesn't seem to be working anwyays.

Anyhow hopefully the mod author fixes whatever the problem seems to be, idk if this was literally all that was wrong but hey if it was thats a pretty easy fix. Hope you have a great rest of your days :)
Speed_Killer_187 27 Jun, 2023 @ 2:05pm 
For those using Steam, First of all JUST DON'T USE STEAM IT ALMOST ALWAYS HAS ISSUES:

1. "C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1294744824\Config\XComGameData.ini"
( For those who have a C-drive that has all their stuff saved you should be able to copy path)

2. Locate the file called (XComGameData.ini)

3. You can edit the config file with notepad

4. Simply add (+BuildItemArmorCategories="augmentation_leg") below the last line of code.

Should look like this;
[XComGame.X2ItemTemplateManager]
+BuildItemArmorCategories="augmentation_head"
+BuildItemArmorCategories="augmentation_torso"
+BuildItemArmorCategories="augmentation_arms"
+BuildItemArmorCategories="augmentation_legs"
+BuildItemArmorCategories="augmentation_leg" <------ You just add this.

5. SAVE
Speed_Killer_187 27 Jun, 2023 @ 2:03pm 
Hello, Seems like everyone is having a similar issues. I believe I've found a fix im pretty sure the problem is just a incorrect name for in the code for the legs. So what you do is:

For those using ----->AML<----- follow the steps below.
1. First Locate Mark Zero Augments Mod

2. Go to the config tab after selecting the mod

3. Locate the file called (Config/XComGameData.ini)

4. Simply add (+BuildItemArmorCategories="augmentation_leg") below the last line of code.

Should look like this;
[XComGame.X2ItemTemplateManager]
+BuildItemArmorCategories="augmentation_head"
+BuildItemArmorCategories="augmentation_torso"
+BuildItemArmorCategories="augmentation_arms"
+BuildItemArmorCategories="augmentation_legs"
+BuildItemArmorCategories="augmentation_leg" <------ You just add this.

5.5. And MAKE SURE TO SAVE
____________________________________________________________________________
TwistedCricket42 18 Feb, 2023 @ 11:23am 
For those with the problem of not being able to build Augmented Legs, you can use the following console command to get them:
additem AugmentationLegs_MkZero 1 (Replace the number with how many you want).
Infinex_Infinity 1 Nov, 2022 @ 3:32pm 
Missing Mark Zero Leg Augments in my modded run--cannot build them at all. However, they were missing whenever I didn't run Iridar's Vest and Plating Overhaul, but when I do run the Overhaul the Mark Zero Leg Augments show up as buildable for me. As a note: I am running the Covert Infiltration mod, so I also was using the Strategy Overhaul Bridge: Vest and Plating Overhaul mod as well, which was, of course, also disabled in the attempts where I was missing the Leg augments. LW2 Utility Plating was also disabled when I had the Overhaul mods disabled and was enabled when the Overhaul mods were enabled, but in summary: with those three mods enabled, the Mark Zero Leg Augmentations showed up as buildable and with those three disabled the legs did not show up.
Dies Irae 19 Sep, 2022 @ 3:52am 
I also have no leg mark zero augmentationsin my mod build.
Malek Deneith 28 Aug, 2022 @ 1:29pm 
For whatever reason Mk0 leg augments seem to not be buildable. The item itself exists since it can be added to inventory via cheats, and the other three appear in engineering properly. Know it's not just me too since someone mentioned that happening to them on modding discord.
Gibbanator 23 Apr, 2022 @ 12:25pm 
getting a error loading the mod using the github launcher.. infact getting them with modluacher and 2k laucher as well...
WeeWoo316 9 Sep, 2021 @ 6:56am 
I'm having a weird issue with this mod. One of my soldiers needs arm augments but he can't use them because he's not Psychic? I can't seem to find what's making it do that.
Skarsatai 2.0 27 Aug, 2021 @ 7:20am 
Am I am correct that this is the right change if I would like to have an agumentation for 95% when a soldier is servere wounded ?
FleshWoundRoll = 95; //the chance for a gravely wounded soldier to need an augmentation, with Only A Flesh Wound active
Dr. Quackers M.D. 19 Apr, 2021 @ 10:40am 
Wont work with WOTC anymore
MrCloista 9 Feb, 2021 @ 5:25pm 
No, but you'll need other cosmetics to fill the gap.
lolcatjunior 6 Feb, 2021 @ 11:50am 
Does this mod need XCOM prosthetics to run?
Valvatorez(Cox Cable = awful ISP 4 Sep, 2020 @ 2:06am 
It seems WOTC no longer wants to run this mod. I get errors in the AML when it tries to run.
Hug0Ghost 21 Jan, 2020 @ 2:56pm 
Okay mb
CrazyMalk 7 Jan, 2020 @ 7:02am 
@TheCrazyGuy "Augments: WOTC Prosthetics" is an addition to "Augments: XCOM Prosthetics". WOTC Prosthetics requires XCOM Prosthetics.
Hug0Ghost 31 Dec, 2019 @ 2:51am 
Why did you not just put the WOTC version of the Augments: XCOM Prosthetics ?
The Augmentations mod has been released a very longtime after the creation of Augments: WOTC Prosthetics.
󰀀Wilson 6 Nov, 2019 @ 2:28pm 
what the fuc k cosmetic change...?
Olof Plays 23 Oct, 2019 @ 6:06am 
This seems to be incompatible with LWOTC sadly as vests vanish completely from the armory with this mod on. =(
SilentVigil 5 Sep, 2019 @ 7:30am 
Appreciate this companion mod for Augmentations. Quick question: is there a way to alter the Second Wave option's conditions. As in it's chance of activating and wound severity?
darkdill 18 Jul, 2019 @ 3:22pm 
I'd personally change the torso piece to give a different bonus than a vest slot. That interferes with a lot of other vest slot mods.
pyratemime 30 Jan, 2019 @ 4:11am 
The vest slot is showing up in the squad select screen but when I click on it and go to the soldier loadout menu the vest slot is not there. I saw a comment somewhere (that I now can't find) about the vest slot in soldier loadout being buried under other mods but not sure how to diagnos or fix that. Thanks for any help.

From all the reading I have done here is the list of mods I have that I think might be releated to this: squad select by robojumper, augmentations by mushashi, mark 0 augmentations by realitymachina, LW2 Utility Plating, and ammo and vest by mythrell.
Jango Bun Bun 16 Jan, 2019 @ 6:48pm 
XCOM Prosthetics works in WOTC, as do many other cosmetic mods.
Dr. Quackers M.D. 20 Dec, 2018 @ 1:21pm 
Why does this mod made for WOTC require a mod that is not made to work with WOTC (Xcom prosthetics)
spiritplumber 16 Nov, 2018 @ 1:22am 
yeah I can't get my stuff to compile...
spiritplumber 14 Nov, 2018 @ 9:17am 
http://f3.to/mARRk-1Augments.zip I've changed the values, but I can't compile the .u file or upload it to the workshop, so here it is :) it's your work anyway so it should be uploaded under your name
spiritplumber 14 Nov, 2018 @ 6:21am 
thank you!
RealityMachina  [author] 14 Nov, 2018 @ 5:43am 
Yeah that's fine.
spiritplumber 13 Nov, 2018 @ 6:50pm 
Works great with TLP.

Actually a "Mark -1" indicating standard (by 2035 tech) prostheses would make a lot of sense. Make them cost 5 supplies each and use them as a way to get someone back in the fight quickly until better tech comes along.

Do I have prmission to edit this and make it so? mARRRRRk-1 augments sound like they make sense.
ultimentra 12 Oct, 2018 @ 9:21pm 
Does this mod need to be updated for TLP?
SheTheTDE 7 Oct, 2018 @ 1:32pm 
I couldn't get them to equip
Victoria on Fire 30 Aug, 2018 @ 7:55pm 
Is there a way to reduce the cost of the augments? Playing on harder difficulties, I spend almost half my income buying augments.
mynameactually 26 Jul, 2018 @ 8:20am 
@thekingsrobotbees What are you looking for? A mod that adds peg legs and hooks for hands? Actually that doesn’t sound so bad. MARRRk -1 Augments. Lol
ctzodiac 20 Jul, 2018 @ 3:50pm 
I wish i knew about this a few days ago lol
Mook 7 Jul, 2018 @ 6:00pm 
I was confused a bit, I thought by vest slot it meant a slot for anything. But the vest slot actually only works for vests, which makes sense, so no problems.
PatientLandBeaver 21 May, 2018 @ 2:36am 
@Gibbons The Mark Zero mod will work along side the Augmentations mod

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1293725945

After you subscribe to the Augmentations mod you can disable the automatic cosmetic changing by opening the ini file with a text editor. It's located here:
%Steam%\SteamApps\workshop\content\268500\1293725945\Config\XComAugmentations.ini

...then change;

bAddCosmeticOnAugmentation=true
to
bAddCosmeticOnAugmentation=false
Gibbons 7 May, 2018 @ 5:52pm 
Is there a way to disable the automatic cosmetic change?
thekingsrobotbees 28 Apr, 2018 @ 10:44pm 
Love this mod, thank you. Could you make a version where the prosthetics give debuffs instead.
miguelmonte2005 9 Apr, 2018 @ 3:09am 
great mod! great great mod! love the mechanics, add so much flavour.

a question, i have a hibryd with a medical marksman class and i cant seem to put a torso augment on him, despite being gravely wonded, it just wont let me place it. any ideas? thkz in advance!
Mice 7 Apr, 2018 @ 6:38pm 
@Borgadan Rager
I had the LW2 utility vest/plate AND tons of utility items clashing with this mod, (I used it for the LW Mecs but they updated it to only use the highlander which avoids you using that mod), removing those makes it work just fine
Valikdu 30 Mar, 2018 @ 5:46am 
I asked for this
Musashi 27 Mar, 2018 @ 5:44pm 
@Arkenor
There are two other mods from the same author that disable the higher tier cosmetics. It helps removing the clutter.
Arkenor 27 Mar, 2018 @ 5:20am 
It would be great if this mod didn't require the Augments: XCOM Prosthetics mod. That adds so many prosthetic appearance options that my machine seems to have trouble coping with it.
Oblivious Naga 22 Mar, 2018 @ 10:53am 
Im not getting the vest slot to appear with the torso aug. I think it has something to do with any mods that give additional utility mods but im not entirely sure
Mice 19 Mar, 2018 @ 3:39am 
I put the augmented eyes augment on my reaper and she doesn't seem to be getting the extra bonus at all?, I can see the model clearly changing for her eyes and it does show up as equipped but does not show up in my stats/skills (or the accuracy bonus when aiming at flanked targets) am I missing something here?