Forts
Generator Mod
21 Comments
UnLucky Panda 22 Jun, 2021 @ 5:41am 
there arent many features :(
roxanne!! 27 Aug, 2020 @ 9:20am 
"it's not a bug, it's a feature!"
JajajTec 26 Oct, 2019 @ 9:21am 
oh that is sad cause that will be SUPER cool when there are animations.
Ximsa  [author] 26 Oct, 2019 @ 1:04am 
Of course it is possible, but usually im too lazy to do animations ;)
God Hates Weebs 25 Oct, 2019 @ 6:54pm 
T O R N A D O
T W É Ê Ï Ś ß T Ë R R Ę
JajajTec 25 Oct, 2019 @ 11:04am 
is it possible to give them animations?
Battle Engineer 16 Aug, 2019 @ 10:50pm 
\/ its a mine that just produces power, if your talking irl then it just heats up water to turn a turbine
JohnMelon 2 Jun, 2019 @ 12:07am 
how dos the geothermal plant work?
allo 23 Aug, 2018 @ 4:39pm 
crashed my game :\
Ximsa  [author] 6 May, 2018 @ 3:17am 
Thanks for the notice!
Fixed it now
[DEV] BeeMan  [developer] 5 May, 2018 @ 5:07pm 
Hey Ximsa, there's an issue with your device_list.lua script. Where you insert the "t_plant" device, the MetalCost and EnergyCost values you reference don't exist, so you are setting MetalRepairCost and EnergyRepairCost to nil. This causes some exceptions when using some commanders. I've stopped that, but still the repair cost of it will be zero. I've sent you a note in Discord too.
Timothy_boy2 6 Mar, 2018 @ 7:19am 
true
Ximsa  [author] 6 Mar, 2018 @ 7:02am 
well, you have to decide: do you want to build higher to place exposed turbines, or do you want to have a few generators hidden, protected in the back? same applies to the geothermal generators, except that you have to share space with missiles/mines
Timothy_boy2 6 Mar, 2018 @ 6:56am 
if it slows down ur metal genaration
isnt the normal windmills than beter because metal is harder to get but its an upgrade on skylands if u want a small fort to hide beter
believor in Prawn 21 Feb, 2018 @ 2:42pm 
and if it is a metal to energy then you have a genorator
believor in Prawn 21 Feb, 2018 @ 2:41pm 
mountek the energy to metal is how the mines work :steamfacepalm:
God Hates Weebs 10 Feb, 2018 @ 3:34pm 
;)
Ximsa  [author] 10 Feb, 2018 @ 1:23pm 
nice, i may (or may not) come back to this offer
God Hates Weebs 10 Feb, 2018 @ 12:48am 
great mod my dude and if your ever looking to play just chuck us a freind invite
Ximsa  [author] 8 Feb, 2018 @ 3:46pm 
i dont know. The current mine consumes 5 energy and produces 4 metal. A mine yielding energy (if thats is what you mean) doesnt seem that sound to me. But maybe i ll try implementing solar panels (if not already planned by the devs (nice graphics hehe)). For that i ll wait for the proper modding guide though
Montek 8 Feb, 2018 @ 2:41pm 
great idea (can you make a electric mine energy = metal)?