Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In every situation the chamber design makes the player see what needs to be done next, which I appreciate very much in this map!
I used the intended method of executing a mini jump to cross the shallow pit . After I read about the second method using the cube I come to the conclusion that it must have to do with a short cube juggle in order to get it and then climb on it to exit the pit .
In other words it's either me or the cube being juggled ;D
Thanks to everyone and glad you're enjoying it ! :)
@dven1
https://youtu.be/9fqgrufjVMA
Blind Run: https://youtu.be/f5i2B9UR9X8
Glad you enjoyed it!
I see where you climbed on the cube, not the intended solution but it's a good alternate solution.
And I will make more :P
Got some co-op maps going through my head that I need to put out :blobpeek:
Bullfrog, yes its slightly unreliable if you're unlucky you it either fixes its self or you can fix it with a verry little step, it's okay :)
Williampilgrim, no ninja, logic based it number 1 rule for a good map :)
Jgaultney Thank you <3