Natural Selection 2

Natural Selection 2

ns2_Jambi
36 Comments
The Boogeyman 11 Nov, 2018 @ 7:25am 
The game doesn't want to start .-.
Mine iga | TOP-CLAN.ru | 4G only 9 Jun, 2018 @ 8:09pm 
xtcmen, hello! Please, rename to true name ns2_jambi
because noob admins (aka me) have problem with mistake name
i tested many maps,your map me very like :))) Good work, good result!
Xale00 23 Apr, 2018 @ 1:33pm 
Very Nice map, all I got to say is that everyrooms tends too look a bit too much the same. Anyway nice map 9/10
The Last Methbender 10 Feb, 2018 @ 1:56am 
wow its been a long time since i worked on this project... is NS2 even still alive?
Mephilles  [author] 12 Feb, 2017 @ 8:36am 
I had a request by NSL to fix some stuck spots in the map. Am I allowed to fix them and publish that as own mod or do you want me to send the file to you for an update?
Putrefax 13 Mar, 2016 @ 9:29pm 
The north side of the map mostly between Pipeworks and Waste Processing and everywhere in between has consistantly had buggy cyst placement. In pub games and even league matches, aliens have often had to reset the game because they couldn't cyst out of their hive because of wierd buggy geometry with all the gantry's and stuff. Surprised it hasn't been fixed yet.
Jamb0t 11 Aug, 2015 @ 5:27pm 
hello xtcmen had reports the rts and comm chairs arnt showing on minimap. Please fix!
-MCG- HiddenSniper 28 Jan, 2015 @ 4:54pm 
Hey xtcmen is there any possibility of a patch to fix the low framerate drops in some rooms around the map? I run it on my 24/man server everyone enjoys the map I would love to see that corrected.
xtcmen  [author] 24 Jan, 2015 @ 1:52am 
pretty much you want it?
Hellrunner 23 Jan, 2015 @ 11:41pm 
so is this map abandoned?
izO 15 Apr, 2014 @ 5:09am 
that is the pictures of the wallhack sponts on this map, please fix it i even added description in pain
http://www29.zippyshare.com/v/715151/file.html
Kilo 14 Apr, 2014 @ 2:11am 
Can you please put the vent in bay wing onto the map please. Also the light changing option doesnt seem to work, the map has NSL lights no matter what setting you have it on...
xtcmen  [author] 13 Apr, 2014 @ 9:32pm 
Message me with pictures
izO 9 Apr, 2014 @ 7:08pm 
i found several bugs/glitches who does fix that?
Kilo 5 Mar, 2014 @ 4:15am 
The vent in bay needs to be added to the map xD
artem 8 Jan, 2014 @ 3:21am 
Mod ID: 7b986f5
AndyA96 28 Dec, 2013 @ 11:50am 
After playing this map, I've determined it to be way too dark....And Much likes NS1, the corridors are way too long. I don't know if it would be easy to fix the brightness but alot of the areas especially the middle of the map is way too dark. The overall play is 50/50 from what i've seen. But aliens have a good advantage early on.
Pav 28 Dec, 2013 @ 11:03am 
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░░░░Add it now UWE!░░░
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░░░Because it's ░░░░░░░
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Wooza 20 Dec, 2013 @ 9:22am 
Mod ID ?
Zimph 12 Nov, 2013 @ 8:37pm 
fun map I wish more people played it :welder:
Samoose 11 Nov, 2013 @ 12:13am 
TSF* :>
remi.D 21 May, 2013 @ 8:26am 
This is a good map. Favoriting. ;)
Kat µC 13 May, 2013 @ 1:40pm 
This map refuses to load. I get dropped from the server giving me the very helpful message that my content does not match the servers' even though I have subscribed. I am displeased.
xtcmen  [author] 25 Apr, 2013 @ 8:19pm 
lol my bad
NG | TechnIckS 25 Apr, 2013 @ 7:53pm 
Thanks for patching it 30 sec before an ENSL game lol
MULKMULKMULK 21 Mar, 2013 @ 11:46am 
guud!
xtcmen  [author] 20 Mar, 2013 @ 12:26pm 
This was recently patched.
siriusly 20 Mar, 2013 @ 3:01am 
Drifter can go through wall in skylights to exit c too.
MULKMULKMULK 17 Mar, 2013 @ 9:50am 
arcs go through wall in skylights to exit c. please fix.
wedge 3 Mar, 2013 @ 5:36am 
Awesome map, seems very balanced after the removal of Electrical Core as an alien spawn.
[8B]-nvvsa-davidro7 3 Mar, 2013 @ 2:40am 
seem to be a map full of danger but not for the humans but the aliens i see what sherlock means not much room to do climbing but its ok for multi person mappers
hearpars 2 Mar, 2013 @ 5:36pm 
map?
eternityComplex 2 Mar, 2013 @ 4:51pm 
I'm personally not a fan of this map. Because each area was made by a different mapper, and then they were placed together like a jigsaw, each area is too intricate and doesn't flow nicely from one to the other. The map would benefit from a "lead mapper" going over the whole build - smoothing transitions from room to room, removing excessive graphical 'niceties' that just serve as distractions, and generally try and make the whole map truly feel like one large complex. It's extremely hard to learn this map as each room throws so much at you.

From a playing perspective, the endless multi-tier rooms and angled ceilings/floors make Alien play extremely difficult.
Retrofraction 1 Mar, 2013 @ 10:59pm 
Thant you! I missed some of the larger Maps from NS1 that I use to play on badclan.

This map is tons of fun!!!
Shimon AA 1 Mar, 2013 @ 10:27pm 
actually the best community map
Darkrapture 1 Mar, 2013 @ 6:03am 
shit looks tight yo!