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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1944872373
> The units are mostly based around Nehekhara, making a Kathep campaign have none of the modded RORs potentially. Can you make some RoRs recruitable from Kathep's area, or, failing that, make one or two new RoRs for Kathep?
> With the Bone Giant released, can you update your RoR to use the Bone Giant model, but change the weapon to a melee one? I believe that you can use the Giant's skeleton (pun not.intended) and force it to use the melee animation only
Thanks in advance
If theres a way, maybe changing it to something else could help? Like turning it into like a into a 12 unit version, obviously stats would need to be reduced and so would their size but that would give you a different unit.
Stats wise, i could likely make them all more inline with Radious, i would personally add a few things here and there (dunno if they would be lore friendly..) things like poison on Zandri Eturnals for example among other things.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1311021974
I was actually joking about it, but it IS where Nagash is the arch-nemesis of all Tomb Kings for the simple fact that he was the one who killed them and brought them back in the first place.
so I suggest you keep your twisted, ignorant, and deceitful tongue quiet! while your elders speak of greater matters!
(But really, his image is not really related to the TKs, but no need to change)
All to satisfy a self-worth deficiency he'd never be able to fill with any amount of tainted power, even if he'd had the self-insight to realize it.
His image here is of course inappropriate, but unlike the Gods or the Kings who had claim to their thrones, his image is irrelevant.
Even if he stole enough power from entities greater than himself to eat the world whole, he'd do so as the same, cowardly fratricidist he always was.
Leave the picture up. I always feel mirth when gazing upon children in funny hats.
And that one is...truly precious.
I have updated the mod, using information from Selian of which was greatly appreciated and I do believe that the recruitment values should be working correctly, I say this as the other tables do not relate to recruitment and thus should work correctly from now on.
However, if you have already started a campaign, this might mean that the recruitment values might stay, apologies if this causes any inconvenience however, it should be fixed now, if any issues still or further occur, feel free to state them in the comments and I will get to fixing them as soon as I can.
@Cattroc Thanks for the feedback, we'll sort it out soon.
Sure I can see one has more armour than standard chariots or one has magical attacks and another has poison based attacks but many of us don't memorise the symbols off by heart. Would be nice to see the extra passives givenn to them as a list.
P.S. It's kind of lame to just see a giant Ushabti.
I have played the previous title and thought that those mods including the Necrolith Colossus in warhammer 1 were far better atempts at it than those currently in warhammer 2.