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Seems to be a known bug, not with this mod, but hte game itself. Damn it.
However I am at a loss for how to add Large Ships and how to add Small & Medium Ships to the DeVries Shipyard.
Don't suppose anyone could assist?
As I understand it, I need to make edits to the xml files in: assets>structures>build_trees>macros and add the Ware ID to both <production wares=" "> and again as an entry under the <queue> in <item ware=" ">.
Questions:
1. Is the above correct? (Are there additional steps?)
2. Where in the main-game files can I find the Ware IDs?
Feel free to point me to any other links to learn. I'm not trying to beg you to make a special mod for me - and do nothing to learn myself. Just trying to learn myself.
And it doesn't matter if you build another cell recharge station at same Sector/Zone. Ships prefer refuel exactly at HQ. Not only your ships btw. NPC will extend queue too.
You have in capital dealers list one dealer not assigned to anything. No L or LX next to dealer name and when you ask about available ships, the list is empty.
If I understand correctly, a seller of ships appears that does not build anything. If you open this seller of ships, his list of ships will be empty.
If this is not the case, then you are talking about another problem.
этот глюк давно проявился и блэкреин его не исправил, просто забил))
У вас "левый" шиптрейдер в ШК сажается. У которого нет своего билдмодуля. Продавец кораблей, который НЕ ПРОДАЕТ корабли. В лигаси меню, между прочим, из-за этого у вас виден "бракованный" шиптрейдер, в то время как исправному - не хватает места.
All this ships stay next to my HQ :D
I have now thousands of NPC's ships in my zone.
Not sure if it's game mechanics or only for this mod?
For some reason there is created adittional dock that is not accessible on the map, not visible anyware but it exists "logically".
I made experiment:
1. Removed "empty" ship dealer from save file.
2. Reloded game from this save.
On place of removed dealer appeared new one.
I guess that script populating empty docks created this new dealer.
Or, it might be wrong conditions in the loop populating docks.
Can't pinpoint exactly where the issue is, too tired right now.
I will try to investigate later. Meanwhile if you could provide any suggestions I would be very gratefull.
I really would like to have both mods working.
For me it's good as I restarted game several times and would like to finish it finally (I know there is no end in this game, I mean to achieve all goals I would like to achieve). But maybe for others might it be a problem.
However if I would build it somewhere else then Home of Light it probably would be not so easy with easy access to scanning arrays and several needed components.
Oh and I noticed that Terran HQ does not produce drones. Is it intended or a bug?
With Ship Building Menu is issue after building L Cradle. M ships production module works fine.
I noticed in communication menu with capital ships dealers that there is empty L slot. There is dealer but no ships are available. It dissapeared briefly when I built XL cradle but returned again.
Maybe it's related to change L to XL you mentioned about? Or maybe for this to work is also needed shipyard mod?
After deploy architect automatically builds first stage.
However I'm not sure if it's related with this mod. I think I have seen similar issue for another station.
It would be great if it could be resolved. This mod is so usefull!
I can't buy ship if I have no money but if I have money for ship I don't pay for it.
When I transfered money to manager I could not buy anything. But now I checked that if I have sufficient money I can "buy" ship but money is not spent on thins ship. It looks like I spend money in buy menu but checked after that, that accout is not changed.
It's OK. Sort of.
Good enough for me.
This is really odd that I have to pay for my own ships. And it's much more expensive as I have to buy resources first. It's better to buy ships in other shipyards as I pay only for ships in this case, not for resources to build this ships.
Do I have to buy my own ships? Have I to pay for that?
Is it intended or is it a bug?
I might have some little time to help if you explain how this mod works. Tried to understand it myself but it's really big script.
I hope you find some time for X Rebirth too. It's long way untill X4 will be worth playing. Usually nowdays games are good enough (with mods and lot of patches) after about year after release but for Egosoft games it's at the very least twice as long.
And even then I think I will like to play also X Rebirth from time to time. I still get back to X3 :D
Oh and I would also put command realy separatelly as in other stations. Not with bunch of other modules that probably will be needed much later.
Something like some container storage at first stage, later another storage types and then the rest of production modules.
At first what is needed the most is storage space.
Just need some space to drop cargo if no buyers present at the moment.
I'm not sure if it is possible to make station factory and warehouse at the same time.
Or make it warehouse at first and later factory in next stages.
If not possible, only storage space without warehouse functionality will do. I mean without ability to define offers in manager menu.
In the list of changes v2.0 there is info about adding Terran HQ to devries. Look carefully.
I wish I did it before buying CV from Teladi.
Did I missed that in mod description or is it outdated? :)
Might be useful to note it in description that teladium is needed for that.
For those who like me don't play Teladi, it may be not obious.
Is it possible to get somehow blueprints for another ships?
I like Teladi, a lot but I really don't like their ships (in X Rebirth, in X3 they are awsome).