Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Creature Override Compilation by Cervantes
27 Comments
Mad Hatter  [author] 1 Dec, 2021 @ 5:00pm 
@enderandrew Use PQ over this. I don't believe this adds anything else. I always played with PQ as a patch hak myself.
enderandrew 30 Nov, 2021 @ 8:26pm 
@Mad Hatter:

Are there are creatures missing in PQ that this adds? Or should I drop this if I have PQ?

If I subscribe to this in the Workshop, but have PQ in userpatch.ini will PQ overwrite this where there are overlaps?
razvedchiki 16 Mar, 2021 @ 7:09pm 
hmm, thanks.
Mad Hatter  [author] 16 Mar, 2021 @ 6:58pm 
@razvedchiki : A lot of overlap with PQ. I would use PQ if you feel comfortable with the patch hak process and resolving any compatibility issues with the 2das.
razvedchiki 16 Mar, 2021 @ 6:29pm 
is this compatible with project q?
blue2leaf 9 Mar, 2021 @ 12:19pm 
The mod works really great, the only problems that I can find are like I said, the translucent part of the ogre textures are silver for some reason, and a trolls frost breath or whatever it is come out as completely square, bright blocks.
Mad Hatter  [author] 8 Mar, 2021 @ 10:16pm 
It's just a 2da merger it appears. That's pretty easy.
blue2leaf 8 Mar, 2021 @ 8:45pm 
I'm looking at ProjectQ and it looks awesome! I hope that it gets added to Steam, I'm not sure how to install mods from the vault site.
Mad Hatter  [author] 8 Mar, 2021 @ 3:48pm 
Ah got it. Very possible the alphas are set up incorrectly for the new renderer. Have you tried ProjectQ as a patch hak? In my opinion it's superior to this compilation, but never got added to Steam (to my knowledge).
blue2leaf 8 Mar, 2021 @ 11:54am 
This mod is really awesome, and there's no missing textures on the ogre. It's just the part of textures that should be translucent. Thanks
Mad Hatter  [author] 8 Mar, 2021 @ 11:20am 
Hey zombniac. With all the renderer work over the years, very possible an older mod like this started to have some cracks. Usually silver backgrounds are missing textures -- unusual.
blue2leaf 8 Mar, 2021 @ 1:09am 
Any reason as to why some of the model textures wouldn't have a translucent background?

Example: Ogre's tattered clothing has a silver background
Mad Hatter  [author] 5 Apr, 2020 @ 4:21pm 
Hey just AxL. That is absolutely doable but outside the scope of a creature override. Check out the NWN Vault and post the question on there.
just AxL 5 Apr, 2020 @ 10:28am 
HI Team!
Is there any way to get the undead heads to work on the player character? The skeletons look really great and it would be nice to have my Pale Master slowly turning undead (not just the arm).
The skeleton mage model would be perfect for that - the glowing eyes and hands are really stunning.
Thank You!
Inconveniente 4 Jan, 2019 @ 3:44pm 
thanks for your answer
Mad Hatter  [author] 4 Jan, 2019 @ 3:43pm 
I don’t use CEP so I have no idea. I believe they included ProjectQ recently which is in many cases better than this compilation anyway.
Inconveniente 4 Jan, 2019 @ 3:41pm 
Are these included in CEP?
Mad Hatter  [author] 10 Jul, 2018 @ 5:58pm 
Just click unsubscribe. This shouldn't cause the types of errors you are describing though.
Tazera 10 Jul, 2018 @ 9:58am 
Hi, I'm seen some strange things on some of my Persistent Worlds, like creatures that don't move. Is it possible that this mod is the cause? Is there a way to uninstall this mod and get back the normal creatures?
Ricardo F. 13 Apr, 2018 @ 6:59am 
This is great! The globins are looking amazing with this mod!
Mad Hatter  [author] 2 Apr, 2018 @ 6:12pm 
This is an override compilation from the Vault (originally compiled by Cervantes).

It would be really easy to put ProjectQ on the Workshop but I haven't spoken to Maeglyn about it.
Bobbarækus 1 Apr, 2018 @ 8:39pm 
This is quite excellent. Mad Hatter, are you part of the Override Compilation team or simply uploading it for them? Do you think Project Q will make it onto the workshop as well?
Mad Hatter  [author] 19 Mar, 2018 @ 1:18pm 
Also, overrides don't show in the toolset.
Mad Hatter  [author] 19 Mar, 2018 @ 1:17pm 
Shouldn't be. Do you have any other mods installed on the module like CEP, etc?
-Ghost- 18 Mar, 2018 @ 5:34pm 
Are there any extra installation steps required for this? I've subscribed but it doesn't appear to be replacing anything. My weapons model replacement works, as does the custom portrait pack I got.
SaintPhillip 10 Feb, 2018 @ 10:54am 
Excellent work here- great additon to my game.

These models look great from what I can see so far. Thank you.
Mad Hatter  [author] 9 Feb, 2018 @ 4:41pm 
Fixed an issue in the folder structure. I uploaded these before any documentation was available. I apologize for the inconvenience.