Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are there are creatures missing in PQ that this adds? Or should I drop this if I have PQ?
If I subscribe to this in the Workshop, but have PQ in userpatch.ini will PQ overwrite this where there are overlaps?
Example: Ogre's tattered clothing has a silver background
Is there any way to get the undead heads to work on the player character? The skeletons look really great and it would be nice to have my Pale Master slowly turning undead (not just the arm).
The skeleton mage model would be perfect for that - the glowing eyes and hands are really stunning.
Thank You!
It would be really easy to put ProjectQ on the Workshop but I haven't spoken to Maeglyn about it.
These models look great from what I can see so far. Thank you.