Arma 3
Survive the Apocalypse (RAVAGE)
30 Comments
Dada  [author] 25 Mar, 2019 @ 6:09am 
@Shapiro Deleted copyright issue
Shap_NZ 25 Mar, 2019 @ 1:28am 
videos are 'not available'
Dada  [author] 29 May, 2018 @ 8:11am 
There a new scenario https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1397228228 be prepared for the hunting or be hunted :)
Bunt 12 Apr, 2018 @ 7:48am 
Thank you . I will try
Dada  [author] 11 Apr, 2018 @ 7:14am 
you can't destroy the statue, you need to distance them, they do not move if you watch it.
Bunt 11 Apr, 2018 @ 5:33am 
:steamhappy:Thanks for the great Scenario:steamhappy: ... everything is super ..... just can not understand - how can I escape or destroy a moving statue ??:steamfacepalm:
ROBAX 1 Apr, 2018 @ 2:16am 
Finished this a while back and forgot to review it: People should play this one just for sheer craziness. Definitely one of the more interesting scenarios I've played.
Dada  [author] 18 Mar, 2018 @ 6:38am 
maybe its because you start the scenario without urban rappeling and load a game with it, mods doesnt work if they are not loaded on start, that do the same thing with enhanced movement if its not loaded at mission start it will not work on a loaded a game
ROBAX 18 Mar, 2018 @ 1:59am 
FYI, the holster weapon menu is default Ravage behaviour.
ROBAX 18 Mar, 2018 @ 1:57am 
Thanks Dada. I did wonder if the planes were just a red herring. I do have a boat so I'll get that and finish it. I'm onto the second part now. It's looking good too.
Donivan406 18 Mar, 2018 @ 12:05am 
in the editor mode the holster weapon completely disapears but in mission it comes back
Donivan406 18 Mar, 2018 @ 12:01am 
well from my understanding it seems like it takes a numbered slot or something when you start a mission. because when i used the same mod load on the editor it worked fine
Dada  [author] 17 Mar, 2018 @ 9:10pm 
the only way its too unpbo the mission and change the setting in the ravage module, but its weird i don't think that come from the holster function
Donivan406 17 Mar, 2018 @ 8:02pm 
oh sorry for assuming but thats the problem the scroll isnt there and i dont know how to disable the scroll for the holster weapon
Dada  [author] 17 Mar, 2018 @ 7:47pm 
I don't use custom script for holster weapon, its enabled in ravage module, but with urban rappeling you should have an scroll action when rappeling is avaible
Donivan406 17 Mar, 2018 @ 7:05pm 
i think its somewhere in the scrips you use to make the Scenario but dont know how to change or access it.
Donivan406 17 Mar, 2018 @ 6:59pm 
hey is there any reason you have a scroll action set up for the holster weapon when default arma has it set to the key 0? if not is there a way i can override it because its takeing up the same slot for the advanced urban rappelling im trying to use.
Donivan406 17 Mar, 2018 @ 3:36pm 
ok thanks so much from now on if i have questions i made a discussion and the questions will be there. so i wouldnt annoy anyone;P
Dada  [author] 17 Mar, 2018 @ 3:33pm 
For the vehicle its something with the RHS mods not the mission, if an object stop following something he does no sound
Donivan406 17 Mar, 2018 @ 3:24pm 
also is there a way to tell if the object has stoped following you?
Donivan406 17 Mar, 2018 @ 3:12pm 
hey any idea why the doors on my vehicle keep opening when i hit a bush tree or small rock?
Dada  [author] 17 Mar, 2018 @ 8:01am 
yeah
Donivan406 17 Mar, 2018 @ 7:56am 
so windmils and water silos are 800-1000m than
Dada  [author] 17 Mar, 2018 @ 7:38am 
you need to keep your eyes on it, they don't move if they are in your field of view, and run as far as possible from them, smaller structure like statue you need to be 300-500m away and the taller 800-1000m, but be carefull they are always active they will track anything in range AI and player.
Donivan406 17 Mar, 2018 @ 7:17am 
whats up with all the tall structures wanting to kill me and how do i get them to stop because they keep teleporting when i look away i like the idea just not sure how to overcome it. thnx in advance
Dada  [author] 17 Mar, 2018 @ 7:02am 
Escape to the north of the map with a boat, you need to check the dock and need to refuel with 2 canister cause the escape zone is out of map (for force the player to find fuel). The chopper are just a trap ;)
ROBAX 17 Mar, 2018 @ 2:41am 
Hey DaDa, excellent scenario again, been enjoying it heaps! Just one problem... I don’t know what to do next. I've found the chopper on the rock, the plane on the island. the tower on the road side. and all of them just kill me when I get close. I've been chased around the beach by a big black worm and by huge rocks as well. Can I get a clue about what I'm meant to do? I've been playing over several days on my twitch/robaxx
Dada  [author] 15 Feb, 2018 @ 1:19pm 
Mag repack script is not supported when player load a saved game, now its possible to force initialization with radio menu (0-0)
Dada  [author] 9 Feb, 2018 @ 11:54pm 
no its made with the 1.49 i will update to 1.50 but you should be good cause there a lot of custom thing like loot, garbage...
ROBAX 9 Feb, 2018 @ 11:34pm 
Ravage has just upated to 1.50. Is this that or 1.49? I'm a few days away from playing this and will check back in case it is updated.