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Many thanks. Great work.
"Error in Script (Faction Drafter - 1ba40a) function <onload>: chunk_3:(214,3-224,0) attempt to index nil value"
Anyone know of a fix for this?
Many thanks. Great work.
超級感謝模組作者的分享,讓我可以用來拍教學影片
1. Their hand location is often not in front of their board
2. Everyone who is not the host can see each other's hands.
Our workaround is to leave and rejoin the host every single time after picking factions. Is this a known issue? Do we have to pick the right color before picking the faction?
I've experienced this with multiple separate groups of players.
Anyone else tinting the factions' dice, or is that just me? :)
1) Open the mod and create a new saved game right away
2) Load from the new saved game
3) Open the "Modding" and "Scripting" option
4) Scroll down as much as you can
5) Before the text "update_faction_data()", type "-- ".
The editor might show blank the moment you type anything, so don't freak out, just type it all and move the lower scroll bar with the mouse, the text will reappear and you should see the changes.
That line should now be.
"-- update_faction_data()"
6) Click "Save & Play" on the upper left corner.
7) Enjoy
Until this gets solved, you can play using the saved game.
1. Some of the faction boards are not sticky. I like to move the boards closer to the map, so this is apparent. I believe the Marquise de Cat's board is sticky, but the Riverfolk Company board is not, for example.
2. Not sure how difficult it is, as I've never scripted in TTS, but would it be possible to spawn the ruin items for the Vagabonds after the map is selected as well as prior?
3. What about generating the bot priority tokens as well? I'm sure it'd work similarly to the ruin items / clearing markers.
(At this moment, the faction thing is still bugged; so please concern about that first! Keep up the good work. My friend and I absolutely LOVE this mod. Thank you so much for our hours of enjoyment.)
could you consider integrating "Root Battle Mat (Roller)" by AngryPony?
I find it prevents bloat (no need to worry where the dice are, no need to have any dice at all as a matter of fact: will be summoned, and old ones will disappear + act as a dedicated combat area) and prevent some players to play bowling with the board pieces with their dice (happened a few times in my play...).