Avorion

Avorion

[Fighter Blueprint] Hiigaran Concept Interceptor [Homeworld 2]
20 Comments
Cirind Chaosdiver 20 Feb, 2018 @ 4:24am 
Yeah Reunion one was looking MUCH better than TC and AP ones.
Velvet  [author] 19 Feb, 2018 @ 1:41pm 
Before I settled on the Tyr, I briefly considered a Reunion:XTM Valhalla. I always liked it a lot more than the TC one. I have some fond memories of the Terran Saitama M1+ as well (from X-Tra Ships, I think).
Cirind Chaosdiver 19 Feb, 2018 @ 1:14pm 
From X-rearm if i rember. Or Rebalance... Thouse ships are really amazing. Especially Fighters :D.
Velvet  [author] 19 Feb, 2018 @ 11:32am 
Oh wow, I hadn't even considered those. Kha'ak capitals were pretty much off my radar, but those might make me take another look.
Cirind Chaosdiver 18 Feb, 2018 @ 3:53am 
I means modded Advenced ones... Because well they looks much better.
Cirind Chaosdiver 18 Feb, 2018 @ 3:52am 
I don't really know which one you should choose.
I would love to see EvE Online ship made by you but already there is quiet few of them.
Hm... What about maybe Kha'Ak vessels?
Velvet  [author] 17 Feb, 2018 @ 4:56pm 
In all honesty, I've not decided on my next big Homeworld build yet. I have several things planned for X3, but besides an eventual Multi-Beam Frigate (waiting on coaxials for ion cannons), I'm not sure where I want to go next with Homeworld capital ships. I've been considering some of the deeper cuts - there are some talented builders already doing Hiigaran and Vaygr ships, so I've been kind of shying away from those ideas.

A Bentusi Tradeship would be cool, but I don't want to touch anything quite that round for a while (the Kadeshi Mothership took forever). The two ships that I was initially kicking around ideas for were the Turanic Raider attack carrier and the Kuun-Lan. If I did the Kuun-Lan, it would be the early-game mining version and then I'd come back to it after the coaxial weapon update with a full set of modules and a working siege cannon.
Velvet  [author] 17 Feb, 2018 @ 3:39pm 
That would take me weeks - but it would be spectacular.
Cirind Chaosdiver 17 Feb, 2018 @ 3:32pm 
[*] The Agamemnon,
Velvet  [author] 17 Feb, 2018 @ 2:12pm 
There's quite a few other unused fighter designs from Homeworld concept art. With how well-received this one was, I might have to do a few more. There's an interesting early Vaygr interceptor concept that looks doable.
Cirind Chaosdiver 17 Feb, 2018 @ 3:57am 
Just... Impressing job Velvet! :D
Ro-Mon'Gerr 16 Feb, 2018 @ 6:34am 
cool thanks, yes, so I have learned playing around with it, was a total noob of it all ..
Velvet  [author] 15 Feb, 2018 @ 11:22pm 
It entirely depends on the turret and the options you select when at the fighter factory. Better turrets and stat upgrades cost more credits, so I can't give you an estimate because it varies wildly from a few thousand credits to millions. The turret and stat upgrades also determine the material and cost when you use the fighter as a blueprint for a production-capable ship or station.
Ro-Mon'Gerr 12 Feb, 2018 @ 7:23am 
Yes, I understand it is a "Fighter blueprint" , and I understand you need a turret , but what does it cost in Credits and rescoures? For Example: "100 Credits, 100 Iron ,10 Avorion" to produce per unit
Velvet  [author] 11 Feb, 2018 @ 2:50pm 
@Ro-Mon'Gerr, it's a fighter blueprint, meant to be used at a fighter factory, where it will cost a turret and credits. You shouldn't use it for anything else, as it doesn't have any internals at all.

@Blackhorse_Six, grid size is the snap interval for placement, scale is the snap interval for changing size. In most situations, grid should be half of scale, or else you'll run into problems with getting things to align nicely. Personally, I build on 0.2 grid, 0.4 scale, going lower if I need finer detail. For bigger ships, I sometimes start on 0.4 grid, 0.8 scale.

@Ulrich_Rüstungsjäger, I'll be happy to give it a shot, it looks doable.
Ro-Mon'Gerr 11 Feb, 2018 @ 8:11am 
what mats are needed? used in build? "trinium engines", hull?
Blackhorse_Six 11 Feb, 2018 @ 6:48am 
Velvet, what is the difference between Grid and Scale in the Build Menu ... I can't see any difference - Everything comes-out Soviet Clunky ...
Ulrich610TEVD 11 Feb, 2018 @ 5:02am 
oops, yea. they are all basically the same. so just go the with the S3. i would do it myself but i fail at building small scale.
Velvet  [author] 10 Feb, 2018 @ 8:54pm 
I googled it and found an FF-3, FF-3F, and FF-S3. Assuming those are correct, do you have a preference?
Ulrich610TEVD 10 Feb, 2018 @ 8:07pm 
would you consider trying to do a FF-7 Saberfish fighter?