BallisticNG

BallisticNG

Dione IV
30 Comments
chillrend_morphs_high_lod6 20 May @ 6:40pm 
visual part of this map goes fuckikng ballistic *ba-dum-tss*
keep up the great work! :DarkBeams::HerHeart:
X90 20 Apr, 2022 @ 4:06pm 
for me, the AI does not pit at all on this track, or very rarely. At the end of a 12 lap race, it's usually my ship and one or two others.
anna 5 Jul, 2020 @ 10:20pm 
incredible concept for a map!
zelurker 16 Dec, 2018 @ 4:37am 
wow, really impressive track ! I was lost at the end of the lap the few 1st times I did it, it takes some time to get used to it, but it's really excellent, and the psychadelic colors are a good idea !
(I didn't try the glass window !)
Enai Siaion  [author] 30 Oct, 2018 @ 10:54am 
Seen the sign a bit later? :P
Oscillating Bitches 29 Oct, 2018 @ 5:45am 
I manged to pass through it but didn't seem to notice anything. Unless it's a good time saver I didn't catch anything.
Enai Siaion  [author] 15 Sep, 2018 @ 11:52am 
Yes, you can pass through that. I recommend you do so, for a different reason...
Oscillating Bitches 14 Sep, 2018 @ 8:55am 
Just above the entrance to the cave section there's a little glass window/tunnel thing
Enai Siaion  [author] 14 Sep, 2018 @ 8:20am 
Which glass, there's only rocks?
Oscillating Bitches 13 Sep, 2018 @ 9:58am 
Is it possible to break the glass before the cave section?
cozyisaracer 7 Sep, 2018 @ 11:12am 
Awesome visual feast of colours and I especially like the see-through floor!
Enai Siaion  [author] 1 Jun, 2018 @ 5:04pm 
<3
greffmaster 1 Jun, 2018 @ 9:23am 
cool and good.
Enai Siaion  [author] 16 Mar, 2018 @ 12:04pm 
That's intentional :)
evydaemon 13 Mar, 2018 @ 3:24pm 
Well done! I especially like the track layout in combination with the adventurous alien scenery and the confusing pitlane part at the end that's really not easy to get right at first. Very nice artworks. The tracks setting reminds me of the groundbreaking visuals in Unreal back in 1998.
KyraTech 8 Mar, 2018 @ 5:28am 
I really love this track - it throws a series of tricky turns at you, but it doesn't really feel overwhelming. This gives it a very fast paced feel. The changing scenery is great for letting you know which segment of the track you are on, so you really feel like you're progressing around the circuit.
Hideously Conceived 6 Mar, 2018 @ 12:30pm 
I love night tracks
darkmouse20001 6 Mar, 2018 @ 10:07am 
Visually stunning. Great track too.
Enai Siaion  [author] 16 Feb, 2018 @ 8:56am 
> This ought to be on the official rotation for BallisticNG.

If at some point there is a custom campaign creator, then yes. :)
EmilyHellKat 14 Feb, 2018 @ 11:20pm 
I always race your tracks more then the official stuff. Always plenty of interesting scenery, and tricky but not hard track arrangments. I like the 180 turn, reminds me of Amphiseum
Ganjaman 14 Feb, 2018 @ 12:48pm 
another nice track!
Yiryi-Sa 14 Feb, 2018 @ 12:29pm 
This track is an instant classic. This ought to be on the official rotation for BallisticNG.
Enai Siaion  [author] 14 Feb, 2018 @ 4:27am 
<3 Thank you. :)
Victor Prime 13 Feb, 2018 @ 7:12am 
Wow, great ;)
Bunnings sausage sizzle 13 Feb, 2018 @ 1:55am 
10/10, A+ would recommend
Yiryi-Sa 12 Feb, 2018 @ 5:55am 
Ah crap. ;/ Yeah, I noticed they seemed fixed in beta branch, though. I'll be patient. Promise! :P
Enai Siaion  [author] 12 Feb, 2018 @ 5:30am 
Yes, that's actually hard to fix. The problem is that it seems to be EITHER transparent track sections OR shadows and not both. :/ I think the beta branch has a fix though.
Yiryi-Sa 11 Feb, 2018 @ 3:45pm 
Hey Enai,

I'm noticing that the shadows for craft are missing on this map. I hate to bring this up again, as I did for Wellhead Speedway.
Enai Siaion  [author] 11 Feb, 2018 @ 12:33pm 
The pit is much shorter than the main track, so it has to be slower in some way.
fumando alonso 11 Feb, 2018 @ 11:07am 
quit making bad pitlanes you ass