Divinity: Original Sin 2

Divinity: Original Sin 2

Make Grenades Great Again
21 Comments
Sir Not Nub 9 Dec, 2018 @ 4:00pm 
Would be nice if you could add the link to the definitive edition in the description :3
J0k3_R  [author] 17 Oct, 2018 @ 2:29am 
Its been out for weeks lol. Just search “make grenades great again- definitive edition”
Captain Wild 16 Oct, 2018 @ 6:12pm 
News on DE?
N.C.V. 2 Sep, 2018 @ 7:39am 
Alright thank you!
J0k3_R  [author] 2 Sep, 2018 @ 7:38am 
Stay tuned, once they release the mod tools ill have one stat
N.C.V. 2 Sep, 2018 @ 7:37am 
update for DE?
Puffus 28 Aug, 2018 @ 12:05pm 
Could you enable the mods for GM mode too? Would be great. Non the less good mod anyway, makes it possible for a decent grenade build.
J0k3_R  [author] 9 Mar, 2018 @ 6:22am 
Bard mod works like that because the weapons require a lute, a weapon that scales off wits. The way you scale weapons and skills in the editor is different unfortunately, so right now it isn't possible to scale skills that way
MrWhite 9 Mar, 2018 @ 1:12am 
Blade master mod in a way tied to leadership and bard mod has skills that scale with wits
Filibuster Rhymes 19 Feb, 2018 @ 3:14pm 
Gotcha. Appreciate the response, dude.
J0k3_R  [author] 19 Feb, 2018 @ 8:35am 
@Filibuster Rhymes in an ideal world, I'd LOVE for them to scale with wits. However the way I got these to scale is by tying the grenade ability to the huntsman skill. As far as I can tell all skills either scale off int, str or fin, meaning I couldn't make it scale off wits. If you find a way to do it let me know though!
Filibuster Rhymes 18 Feb, 2018 @ 8:57pm 
Hey man, I'm liking the mod. I was trying to get it to scale with wits, but can't figure out how to change it. What did you edit, if you don't mind me asking.
Kario 18 Feb, 2018 @ 8:55am 
Okay thank you.
J0k3_R  [author] 18 Feb, 2018 @ 5:29am 
@ParazaR If you're doing it from steam workshop, just lcick subscribe and it'll install automatically! Otherwise find it on on nexusmods and put the .pak file in your mod directory (usually C:/User/username/documents/larian studios/divinity original sin 2/mods

@ Kario About 60 with my reduced number bloat mod turned off. Kept like that because not everyone uses those

@Tigbits Yeah I realised I was looking at the cost to use the grenade skill and not the cost to consume the grenade, which is the skill cost the game uses in combat. Thanks for the info though
Kario 17 Feb, 2018 @ 11:21am 
How much finesse do you have in those screenshots? 200?
ParazaR 17 Feb, 2018 @ 2:43am 
Hello,
I would like to try these grenades. Where to find the files and how to install them in the game, please? In advance, thank you for your answer.
Demi 16 Feb, 2018 @ 8:41pm 
@Thicc Boi - I think it's 1 AP if you have the talent and are not holding an offhand item. Otherwise, I've always known them as 2AP
Kalavinka 16 Feb, 2018 @ 9:04am 
Fantastic mod idea, was hoping for something like this. Thanks!
Warfare 12 Feb, 2018 @ 9:55am 
Great idea, I was thinking about such mode as well.
J0k3_R  [author] 12 Feb, 2018 @ 6:45am 
Huh. So they are. Thats strange because they were coming up as 1ap on the editor
Greenegg 11 Feb, 2018 @ 3:55pm 
haven't grenades always cost 2 to use?