Arma 3
GEARSOC - Deluxe Edition
354 Comments
Epstein's List 2 Jul @ 5:05pm 
broken launcher says its failed
Reticuli 20 Jun @ 8:13am 
The two Yamam helmets are the only things I keep in this mod. They're basically a ridiculous Level 3+ and I reserve them for special situations. Not OptTre level, but obviously unrealistic. I tend to use barely full level 3 OpsCores more that I further tweaked, though.
Patriot 22 Mar @ 9:32pm 
any update?
MrMoosehead 11 Mar @ 2:55pm 
Why is there like.. nothing in this mod? a gear mod with no gear?
Lockheed  [author] 25 Jan @ 6:49am 
All projects are on hold, but I might get back this year
Patriot 25 Jan @ 1:23am 
This is awesome. Any update on the TBL? Looking forward to that hard
Skull 23 Jan @ 3:42pm 
dope, thanks
Lockheed  [author] 23 Jan @ 3:26pm 
Sure, just put the credits
Skull 23 Jan @ 1:26pm 
is it okay if i make retextures for a milsim unit?
[S.C.] Raptoid 10 Nov, 2024 @ 6:02pm 
@Kiowa I think RHS are hard dependencies, not exactly optional. It gives me an error on boot. I'm not certain though.
Kiowa 10 Aug, 2024 @ 8:41pm 
Nothing in this mod is showing up in the arsenal, does anyone know why?
type shi 10 Dec, 2023 @ 12:56pm 
can this addon be used on multiplayer?
MoaB 11 Nov, 2023 @ 9:54am 
18:25:29 Cannot load material file gh_heads\data\gsoc_skintac.rvmat.paa

This error message appears on every mission start with an airframe helmet in the mission and keeps the server from starting the mission. The indicated file is not inside the .pbo.
Lockheed  [author] 14 Oct, 2023 @ 9:18am 
It will pass by a rework soon
BoKuRyu 14 Oct, 2023 @ 6:37am 
Hello, is there any chance that the mod can be signed? We have whitelist on our server and we cannot run it, as its not signed.
Jerry Stank 15 Jul, 2023 @ 4:07pm 
i dont work
Young Stroker the Body Snatcher 27 Apr, 2023 @ 9:08pm 
for whatever reason I have no uniforms, do other uniform mods conflict with this?
нравишься так 24 Apr, 2023 @ 10:29am 
gb?
Twitch MrArminZ 7 Apr, 2023 @ 12:30pm 
u didnt sign this mod cant be place in server
Lockheed  [author] 28 Feb, 2023 @ 6:43pm 
Youre welcome, let me know the outcome, cheers.
<b><#8f0>HYPER | DUCK<#f0f>♡ 28 Feb, 2023 @ 6:14pm 
@BravoSix™ its just weird because i can swap between operators from other mods without issue. No biggie though! I'll look into making a trigger to see if that helps. love the mod regardless of the minor issue im having, thanks for the response man.
Lockheed  [author] 28 Feb, 2023 @ 6:04pm 
Because if you are setting up in the attributes tab, everytime the player connect to it, it will be overrided by the player identity set in the profile, its just the way it is, its ArmA. But I think you can use a setIdentity in some trigger or init to solve it.
<b><#8f0>HYPER | DUCK<#f0f>♡ 28 Feb, 2023 @ 5:55pm 
@BravoSix™ the attributes menu in the editor. but i also noticed from a previous reply to someone else you said to use a character that hasn't been copy/pasted, and that didnt seem to work either.
Lockheed  [author] 28 Feb, 2023 @ 5:49pm 
How are you setting the Identities?
<b><#8f0>HYPER | DUCK<#f0f>♡ 28 Feb, 2023 @ 4:40pm 
@BravoSix™ im having an issue with the operators that i can't seem to resolve. when selecting their identity in the editor, it successfully changes to your operator models with the tattoos, but once it's exported to singleplayer and you start the mission, the player model reverts back to the previous identity. Even if I use the actual infantry units from your mod. Any help would be greatly appreciated, the tattooed operators in your mod are one of the finishing touches on something ive been working on for a really long time.
Lockheed  [author] 21 Feb, 2023 @ 2:52pm 
I guess its okay
四季の柔 21 Feb, 2023 @ 5:30am 
Hi, can I export your assets and import them into other games? I will not use them commercially, thank you.
R0BBENKL0PPER 27 Dec, 2022 @ 7:38am 
are there faction mods with this gear?
RxL3gEnD 11 Oct, 2022 @ 11:01am 
I only seem to ever get a few plate carriers and that's it. I have all the optional dependency mods downloaded and everything. No idea what's wrong. Rather unfortunate.
Drift_91 10 Sep, 2022 @ 11:52pm 
@BravoSix™
"Its a possibility, Im really thinkin into make the faces a standalone mod"
That would be greatly appreciated. The faces with hair meshes seem to be spawning on AI with hats and helmets and it looks horrible.
Lockheed  [author] 20 Aug, 2022 @ 7:57am 
if you are using identity in the properties of the AI and then copying and pasting, its normal the properties keeping the modifications made, so place a new AI to copy and paste.
denvehr 19 Aug, 2022 @ 3:10pm 
when putting ia the face of "sueno" is put many times, how could it be fixed?
FATBUB1 15 Aug, 2022 @ 7:05am 
thanks
Lockheed  [author] 14 Aug, 2022 @ 3:26pm 
Alright
FATBUB1 14 Aug, 2022 @ 9:13am 
Is it ok if I just extract the faces for now then?
Lockheed  [author] 13 Aug, 2022 @ 5:51am 
Its a possibility, Im really thinkin into make the faces a standalone mod
FATBUB1 12 Aug, 2022 @ 5:05pm 
Hi, I'm trying to use Gearsoc without RHS but every time I launch it I get an error, I'm wondering if I could open the mod and just take the faces out? or if you could make a standalone Gearsoc with the faces.

I'm wondering because the error message won't work on a dedicated server and the server will fail to launch unless I use RHS but I'd really like to use the faces for my unit.
Lockheed  [author] 10 Aug, 2022 @ 11:29am 
@KilljoyClubhouse thanks for the feedback, yeah indeed they are kind too bright, the camos still in test, I want to make a system where you can change the paint scheme by using ace, or totally remove the camo paint from your face. If you have any field feedback from the camos, pls let me know
Lockheed  [author] 10 Aug, 2022 @ 11:27am 
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Azael-San 8 Jun, 2022 @ 11:03pm 
And uniforms
Azael-San 8 Jun, 2022 @ 11:02pm 
i can't find the vests
Killjoy 13 Apr, 2022 @ 10:22am 
i would like to see more face paint options if possible.the few that are in don't really fit a terrain, there to bright. so maybe either adding more options or darkening them. if thats possible.
Lockheed  [author] 13 Apr, 2022 @ 8:27am 
Some still in DEV, majority of my work at the moment are private mods so... but Im planning in release some stuff and revive the GEARSOC project, what would you like to see?
Killjoy 12 Apr, 2022 @ 6:00pm 
so are the other projects still in development or they get sent to the filing cabinet.Also love ur mod
piggypotpie 18 Mar, 2022 @ 5:27am 
ty man
Lockheed  [author] 16 Mar, 2022 @ 2:56pm 
It can be easily fixed, I will try to remove the hair heads from the ai use
piggypotpie 16 Mar, 2022 @ 1:40pm 
i would but the ai use them too
Lockheed  [author] 16 Mar, 2022 @ 12:39pm 
Only the ones with hair, just use the versions without it
piggypotpie 16 Mar, 2022 @ 11:15am 
not a fan of the custom faces clipping through head gear
12 Mar, 2022 @ 12:32pm 
garbage mod lmao