Total War: WARHAMMER II

Total War: WARHAMMER II

[OUTDATED] SFO Legions of the Southern Realms (TEB) - Steel Faith Overhaul Ver.
75 Comments
BahamuT  [author] 2 Feb, 2022 @ 10:07am 
Flamboyant Schemer61 made and updated Stand-alone Version of this mod !! :D

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2738646454&searchtext=
WickedHeart 7 Jan, 2022 @ 7:10am 
still waiting and hoping this gets one day updated
溥天之下小灵通 7 Dec, 2020 @ 3:49am 
i think this mod need update ,plz
Marco_Mozzarelli 11 Nov, 2020 @ 5:19pm 
Hi, this looks amazing, would be possible to run it on mixu unlocker? Or just without crynsos? Thx in advance. Great job.
Dzordż 24 Oct, 2020 @ 5:04pm 
update ?
AKB48龙爷 5 Sep, 2020 @ 8:54am 
But it's really good. I don't know if it's due to this. Ha ha ha ha
AKB48龙爷 5 Sep, 2020 @ 8:52am 
Hey guys, I use this mod with a module called dogs is war. There are TEB things in it, but that's disgusting. So is the name!
Αριστομαχος 1 Sep, 2020 @ 7:46am 
No update for the past 2 years
I take it this is dead?
Tiranno Matto 23 Jun, 2020 @ 7:23am 
Also, maybe you should put Mixu's Unlocker as a required mod instead of Crynsos one
Tiranno Matto 23 Jun, 2020 @ 7:22am 
Yo, will you update this compatibility patch on this friday when SFO will be updated?
Daz 26 Apr, 2020 @ 3:20pm 
Love this mod!
2 humble requests;
1. No marines for sfo? am running campaigns trying to simulate napoleonic style rifle line combat and marines were excellent elite southern units for this but seems they have been removed?
2. The Legion camp shows up in Mixu's unlocker for Sudenburg but no units are present. If u looked into this my day would be made.
Thnx for the hard work mate
excelatrate 20 Mar, 2020 @ 7:52pm 
Needs updated SFO has been updated a lot
Tam Kay Chi 14 Feb, 2020 @ 10:33pm 
Got to try the units. Works as intended, nice!

My praetorians don't have face/heads (but their helmets are there). It's the only bug I have now and it's only visual, so I can tolerate.
Tam Kay Chi 14 Feb, 2020 @ 6:00pm 
Subbed to it, still didn't get to build, recruit and use the units. But I look froward to it very much. This is exactly what I need. I got Southern realms because I wanted to play a human gunpowder oriented faction somewhere else than the empire (the only faction matching that description).

While southern realms on its own was/is fine, units-wise, it didn't scratch my gunpowder itch.

Just for precisions, perhaps for people worrying about updates : I have built and can see the buildings' chain, so it looks good for now. Just gotta actually recruit the units.
BaronAceton 9 Oct, 2019 @ 6:15pm 
uppdate pls
steesh86 6 Oct, 2019 @ 7:47am 
Is there an update in the works?? This Crashes Warhammer 2 in its current state.
Verrik 14 Aug, 2019 @ 7:46pm 
Please ;)
Ryriame 28 Jun, 2019 @ 10:24pm 
I would love a uppdate. =P
Aurora 26 May, 2019 @ 3:58pm 
Is this dead? If I can't have the original version, why does it say required items. "Cataph's Southern Realms (TEB) 2.0"
BahamuT  [author] 24 Mar, 2019 @ 5:17am 
@DUUM SLAYER
You can't have the original version and the SFO version of my mod at the same time. Since they are technically the same mod, but with some changes to the stats of the units to fit those in the main mod of SFO.

... I have to update this mod :/ . I will do it in the future when I have some free-time to spare.
Quigmman the Turkey Vulture 23 Mar, 2019 @ 8:30pm 
So if I do have the original mod, would there be some sort of conflict if I have your mod and the original TEB Mod installed and active?
The Salty Meatball 6 Mar, 2019 @ 4:25am 
this mod is boss
Sonny Crocket 22 Feb, 2019 @ 11:25pm 
This still works actually, just tested it. Though HP's might need buffed a bit, to compare against SFO empire units which run around 13 to 14k HPs, these have around 11500. But they are still far superior to the other southern realms units.
Eaglestrike777 27 Jan, 2019 @ 1:15am 
No update i guess :(
^Triumph 21 Jul, 2018 @ 1:46pm 
update please =)
George Droyd 4 Jul, 2018 @ 12:43am 
Update???????????
riki_cappelletti 26 Jun, 2018 @ 2:49pm 
@BahamuT: are you gonna update it ?
Buffalo 18 Jun, 2018 @ 6:16am 
Be sure to update this mod quickly when sfo will be update wednesday please and thanks a lot for your work ;)
BahamuT  [author] 25 Apr, 2018 @ 2:03pm 
@Valheru
No , you don't need the original one. I did it that way to help those who are already in the mod limit and to be able to do changes in each one without affecting the other .
Valheru 25 Apr, 2018 @ 11:43am 
Do you need the orginial mod to play this with sfo (i mean legions)
Johnny 5 21 Apr, 2018 @ 9:45pm 
Thanks, yeah it's loading find not.

Good work.
BahamuT  [author] 21 Apr, 2018 @ 11:37am 
@Johnny 5
Ok , now it work . I tested it a little bit and everything was ok. In the campaing and in the Custom battles. I also changed the "required mod" to the new one instead of the discontinued one. If you still have problems allow me to know. Enjoy :)

@veerender
I revalnced the Ironclad (Steam-Tank) already , I reduce the damge of the Main gun and the secondary attack. Still does more damage than the original but mine is a little weaker in melee. So be more careful, now is not that OP as it was before, good luck :D
Johnny 5 21 Apr, 2018 @ 10:35am 
I mean the Souther Realms SFO2 this relies on is now discontinued and no longer works with SFO, so this one won't work either.
BahamuT  [author] 21 Apr, 2018 @ 8:28am 
@Johny 5
I think they are compatible , but I haven't tested it so I am not sure.
Iwill have it in my "to do list". :)
Johnny 5 21 Apr, 2018 @ 1:56am 
This needs updating to the new Southern Realms SFO submod by the way :)
veerender 10 Apr, 2018 @ 3:22pm 
I saw that mod a while ago :D mods are awesome and conversion to play it on sfo aswell :D
BahamuT  [author] 8 Apr, 2018 @ 3:41pm 
@veerender
My friend StrangeAK47 allow me to use his dwarf steam tank for this mod , that is why is blue and have that fire special attack. ( I mentioned it in the description above )

Here is his original mod :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=709083770&searchtext=dwarf+tank

Oh , and maybe I lower the range attack for this version then, I dont want the steamtank to be too OP . Thank you so much for your ideas and enjoy the mod :D
veerender 8 Apr, 2018 @ 3:08pm 
I guess it's pretty op for both, dunno if you touched the specific stats on the special ranged attack (2nd gun). it shoots 4 fireballs, It got 400 kills within about 30 seconds in combat, instantly routing 6 units. I mean campaign is not much balanced anyway, just wanted to mention it. you might wanna work down the stats of that ranged attack a little bit.
AI isn't able to handle big monsters as they won't focus fire important targets anyway so that's no means for measuring :D
BahamuT  [author] 8 Apr, 2018 @ 12:41pm 
@veerender
If you are trying to defeat it with infantry ... Yes . To fight that machine you need monsters , range units , artillery , or another steamtank . Otherwise it will just burn massive amounts of soldiers .

Also, It gets worse if you try to auto solve the battle since the AI do something weird and ends up making the range based units more powerful than they should be . I recommend to use a mod that fix the autobattles .

... Or you mean that is too powerful for SFO ? If so , then please tell me any ideas to balance it :)
veerender 8 Apr, 2018 @ 9:27am 
Ironclad is hugely op :D
BahamuT  [author] 6 Mar, 2018 @ 11:07pm 
@Nudelholz
@albylouzon

( REALLY IMPORTAN FOR EVERYONE )

I made a unique building chain with were you can all recruit the units from the mod. Also it add a few extra bonus :3 . This will fix the problem about recruitment between the 4 factions , but I am human so if you find any issue with the update please allow me to know so I can solve the problem .

Well that is all , all the datails will be in the descriptions and I hope everyone enjoy ^_^

P.D: If any of you think that the new building is not balanced for SFO please let me hear your ideas , and maybe that way we can imporove the quality and the joy of the campaings :3
Nudelholz 6 Mar, 2018 @ 9:55am 
That would be nice, I really need that steam tank :D
BahamuT  [author] 3 Mar, 2018 @ 6:50pm 
@albylouzon
In the other ver of the mod I fix the problem. I added a new building chain for the 4 factions to be able to recruit all the units , including Ironclad :D
I will include the update in this version here soon , just need some time to balacne the new building for SFO and you will be able to enjoy it too :3
Nicole Belloubet 3 Mar, 2018 @ 5:32am 
Ty man and great great mod these are so badass
BahamuT  [author] 2 Mar, 2018 @ 5:11pm 
@albylouzon
The secondary building is a Wizard's Tower . I made that way because is the only lv5 building that all the 4 factions share in common, otherwise you would be able to get Ironclad in lv4 and that is too early.
Nicole Belloubet 2 Mar, 2018 @ 4:57pm 
Got an issue : can recruit Iron Clad with the New World Colonies. It says "Missing secondary building : " . Nothing is written in the place of the name of the building. why bro ?
BahamuT  [author] 1 Mar, 2018 @ 12:04pm 
@Gnasher
Thank you for letting me know about that issue , and I already fixed it :)
Gnasher 1 Mar, 2018 @ 8:22am 
Got an issue with the warriorpriests face texture. No other texture affecting mods are active.
BahamuT  [author] 27 Feb, 2018 @ 7:27pm 
@[TFM] bh5496
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198978385&searchtext=teb

There you have the SFO of Cataph's Southern Realms :)
Dr. Oz The Great And Powerful 27 Feb, 2018 @ 6:20pm 
@BahamuT I mean a verion without the extra "Legions of the Southern Realms" like all the Roman sounding stuff. To my understanding "Legions" is an addon for Southern Realms, but I can't seem to find a SFO conversion of standard Southern Realms.