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Please use the mod I mentioned below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2421565258
Its mission has been accomplished.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299647282
The mod is fixed now. :)
"..cls/uorkshop-124C647282/scripts/screens..." ]:l5:attenpt to corpare nil with nunber
#LUA_ ERnon stack traceback:
@=[C]:-I in(field) sort C) <-l--1>
../mocls/workshop-120C6(47282/scripts/screens/specialeventp ilckerscreen.lua: 157 in (methoci) UpclateActions(Lua)<142-158>
self =
cal lbacks = table: 64FGAFC8inst =48205-(valid:true)focus = fal se
handlers = table: 64FC3248chilcren = table: 64FGAFAO
onclosefn = function - ../mocls/uorkshop-124G
Mod Crashed. Pls Update.
I don't know how to change the event of an already created world.
Could you please tell me how?
I am not sure how worldgenoverride.lua works. I am assuming it only appears in the Caves folder because by default the game generates the Forest world, and you need to override the setting with the "Caves". So I assume this has nothing to do with server event.
Since Klei has already officially provided the after-creation world configuration settings. I think this mod can finally retire. Thank you everyone who has contributed/participated in this mod.
Best,
Adai
If I change the event, the server reconnects immediately and the new event is applied, but if I reconnect after the game ends, it is changed back to the existing event.
When creating a server for the first time, does this originally occur when creating a winter event?
I also confirmed that'none' is displayed as a console command after event change through mod, and'worldgenoverride.lua' in the dedicated server folder was also changed to'none'.
But one thing I'm curious about is that there is a'worldgenoverride.lua' file in the caves folder, but there is no'worldgenoverride.lua' in the master folder.
If this is the cause, can you solve this problem by copying the'worldgenoverride.lua' file in the caves folder to the master folder?