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That said, nice mod. Felt good to play; didn't feel like it wasn't the base game - and there were no outstanding items that I noticed in my limited experience.
Thanks once again, I think you should make the AI a bit more competent as they cluster Waah towers and can make them a bit more aggressive.
I will investigate tonight and hopefully be able to fix it pretty easily.
Check out the first series between Socite and Weissberv here:
https://www.twitch.tv/videos/726382645
Enemy Ork AI on the other hand, are insane, even on casual. They spam units like crazy.
If you have any questions post comments on the guide and I'll try and answer.
There is some new stuff in this version though. I replaced Jonah's silence on melee with a buff to his Zeal passive ability. Escalation phases give more resource gain which will reduce the Power bottleneck in the mid to late game. I also made it so that Mines that are revealed by a detector will stay permanently revealed. There was a few tweaks to some things like Kommando Konscripts doctrine since it wasn't behaving as intended.
The current changelog can be viewed here:
https://www.evernote.com/l/AWcBHr1J7O1P6andq1Fw5QBjzE2ghhNr3xs/