Kenshi
Added Better Farms (old)
55 Comments
Cyber Lord  [author] 24 Aug, 2019 @ 5:52pm 
going to make a fish farm mod as well
Cyber Lord  [author] 19 Aug, 2019 @ 2:38pm 
im going to reupload this mod for v1.0 with bug fixes and more balance less op version....
Cyber Lord  [author] 1 Jun, 2019 @ 8:34am 
other mod that edits farming maybe?
Zokuren 1 Jun, 2019 @ 12:12am 
yes, but i dont see the deep well in farming section after i upgrade my tech to 6. so i believe its crash with one of my other mods, im using over 15 mods. but i use only ur mod yes i can find the deep well in farming section.
Cyber Lord  [author] 31 May, 2019 @ 10:58pm 
the deep well is buildable inside and the 3rd upgrade is automatic.
Zokuren 31 May, 2019 @ 9:18pm 
@eares7 somehow at first i use this mod it have deep water but along with the more mod i add somehow ur deep well is gone can u make it seperate deep well were can build inside building with the speed same as urs is auto deep well. i dont know which mod is cause the deep well is gone cause i have around 15 mod i use hehehe.
SirMan 14 May, 2019 @ 8:46pm 
neat mod but i find deep wells and hydro farms to bee too OP. i got over 3 million cats at 30 days in game . ima have to uninstal it but only because it makes kenshi too easy
Cyber Lord  [author] 22 Dec, 2018 @ 10:44am 
No problem ty for the praise
SunnyShey 22 Dec, 2018 @ 2:51am 
thank you for the mod.
Tarsis 22 Apr, 2018 @ 2:57pm 
So many things :) If it does what you want it to do, I will use it anyway, like I said. If you come up with something that does it different, great! Thanks for your time.
Cyber Lord  [author] 22 Apr, 2018 @ 11:53am 
ah well the problem with the irri is that it looks weird with more than 25 cuz they glich and grow on floor i can look into making it spawn length wise not square wise and yes hydro and irri have different use's allso i cant seem to make irri spawn more then 1 crop per plant but i can maybe increase plant count to 45 maybe but i guess change crop harvest to 12 hours....
Tarsis 22 Apr, 2018 @ 8:54am 
Oh, I see what you are saying, you cannot have the bar run up slower and at the end have two or three outputs with each having a crop, or the output being 3 rice at once. The current hydro farm is a neat tradeoff of super labor intensive for a small, fast output, vs. normal hydroponics which requires much less labor but all at once. With normal hydro, 1 farmer can handle 6 farms ok, with hydro farm, that farmer only does 1 farm.

It's the irrigated farms that I wish could have many more crops in them at once, and had a longer cycle than hydroponics, so that I could get more yield from limited floor space/labor time. Much like having an XL Wheat farm takes up the "same" space as a S Wheat farm but has many more plants growing in it.

I feel like a blind man explaining to you your own bedroom having never been there. Lol.
Cyber Lord  [author] 22 Apr, 2018 @ 7:56am 
well i try'd increaseing crop yields for the irrigated farm but it doesnt seem to work but my hydro farm is a water to crop and i think if u want a few farm like one rice hydro and one veg u can make plenty of guhan to feed 50 ppl but a irrigated farms should yield more the higher there farming lvl is allso na im not that good at blender yet to make any thing as good as the pic but that is the dream oh and one lvl 3 deep well should be enuff water for either farm type but i'll see if i can make irrigated farms produce more.......
NexAngelus *X* 22 Apr, 2018 @ 5:30am 
ya would be neat to have one or two farms PER person. could dramatically reduce the size u need to feed ppl, thus making food setups much smaller. saw the irrigation models ingame, but if u can do textures or models maybe try to make something like the pic above u use. and then have THAT as the small high load farming one... just an idea
Tarsis 21 Apr, 2018 @ 10:27pm 
I wouldn't mind slower crops. I would however like to see slightly higher yields to go with slower crops. It would not have to be equal of course.
Cyber Lord  [author] 21 Apr, 2018 @ 7:38pm 
was thinking on decreaseing speed of the crops you get but idk..........
Tarsis 21 Apr, 2018 @ 5:37pm 
The deep well 1-3 that can be placed inside and looks like an actual pumping machine from this mod is possibly my favorite equipment anywhere. The hydro farms also LOOK like something I want to have in my base. It's those little details like that which really add to my game after thousands of hours.

However you should choose to balance it, I would like to build them.
Cyber Lord  [author] 20 Apr, 2018 @ 5:59pm 
ah somthing els i forgot to change thanks for pointing that out and ya i made the deep wells and i now see i didnt increase power use per lvl i guess i'll get on that next.
NexAngelus *X* 20 Apr, 2018 @ 5:36pm 
i would use ur mod for the deep wells alone ;). i love them. not sure how or when i got them but seems i got them a bit earlier than i would of thought. also lets be real, its amazing. 10 power drain is not that much. for how good it is indoor and out, i wouldnt mind paying 20power.

but just a thought to roll around ur head. i just came back after a few years so "balance" is not my cup of tea atm. but i did look at the others what they did and what they took as my quick comparison.

ooo ya and while trying to figure out what was ur mod and default, i noticed the indoor grain silo is fully a hashessh machine. description and all ;) . though it does actually put out flour. its just confusing when trying to figure everything out was all.
Cyber Lord  [author] 20 Apr, 2018 @ 5:09pm 
np i made this mod for indoor/another way to have farms
NexAngelus *X* 20 Apr, 2018 @ 5:01pm 
lol i just moved to a new area from my "outpost" to a full town marker on the map ;) been building it all day. i went from the hub to the border of the eye and stormgap. GREAT spot :). but its so magical i can open air farm everything. i might try to dig into hydros again to compact it or make it more efficent. guess ill poike with the containers and see if i need to craft any of them again :P lol. but im all for perm storage being bigger so not too upset lol :). thx for taking the effort though
Cyber Lord  [author] 20 Apr, 2018 @ 1:24pm 
np glad i could fix
Tarsis 20 Apr, 2018 @ 9:46am 
Thanks for the update.
Cyber Lord  [author] 20 Apr, 2018 @ 7:46am 
okay now i should harvest normaly and crapy copies of storages now the deafult has 250 storage
and cotten stacks to 4 food storage now stack's 8 hope this fix's the stuff that was broken @NexAngelus *X* if there are any other bug's/needs feel free to ask/comment....
Cyber Lord  [author] 20 Apr, 2018 @ 6:59am 
ya for got too fix the few container's and as for the cotten irrigation i'll look into that but the rest of the mod should be working just fine...
NexAngelus *X* 20 Apr, 2018 @ 3:51am 
think cotton irrigation is messed up. they seem to never harvest. had like 6 of them each with ONE person. constantly working till expire then repeats. not sure the supposide rate but those 6 irrigations cant keep ONE manual loom busy? BY FAR. have tons of wheat and bread so i assume its a cotton issue. dont see ppl working wheat any where near as long either and can normally see them collecting plants vs cotton i see work but no product. *obviously some is being produced but it must be very low* also can u make it so ur stuff is easier to tell when building. i have two flours and one holds 50 one holds 100. guessing urs is 100, though name is the same? im just getting to hydro stuff so not sure if same issue but i hope they dont have the same name as well.

overall very nice mod just needs some work.
Doomsday2233 25 Feb, 2018 @ 10:08am 
its actualy fine long as its a trade item still and not a crop
Cyber Lord  [author] 25 Feb, 2018 @ 9:06am 
idk i think sake grog rum and brum are a trade goods meaning there not food and you make them to sell for money..... cuz right now they have no other purpose........ and making them be a small food item changes there sell value for the player and i would like to change that but will it make other foods the same as well or maybe not such a 50-50 player sell cut.....
Cyber Lord  [author] 24 Feb, 2018 @ 2:13pm 
lol man
Doomsday2233 24 Feb, 2018 @ 12:07pm 
if you want you can increase the rate, however i wouldn't suggest it since it made everything over a playthrough of 35min skyrocket so XD
Cyber Lord  [author] 24 Feb, 2018 @ 11:08am 
lol
Doomsday2233 24 Feb, 2018 @ 10:42am 
also if your wondering global settings makes it so player sell price is lower. thats how kenshi keeps from over saturating the game with economics XD
Cyber Lord  [author] 24 Feb, 2018 @ 10:34am 
okay done with nu and pricing injoy all!!!
Cyber Lord  [author] 24 Feb, 2018 @ 10:07am 
but they will still sell for a bit....
Cyber Lord  [author] 24 Feb, 2018 @ 9:55am 
they still have half value for player sell price................
Doomsday2233 24 Feb, 2018 @ 9:47am 
ya make em have a small amm\ount of nutrition. that would make em a viable item to withhold
Cyber Lord  [author] 24 Feb, 2018 @ 9:24am 
should i make it so sake grog and rum have nutrition?? if i do the sell/buy price is like food.......
but i might beable to change price.............
Cyber Lord  [author] 24 Feb, 2018 @ 8:01am 
fixed price for hashish so go be a drug lord!! k kids?
Cyber Lord  [author] 24 Feb, 2018 @ 7:48am 
ps. remember to import games so it all works.....................
Cyber Lord  [author] 24 Feb, 2018 @ 7:48am 
new update fixed" price and other stuff of items and added blood rum still injoy
Cyber Lord  [author] 24 Feb, 2018 @ 6:05am 
oh ty man ill see wut i can do!
Doomsday2233 23 Feb, 2018 @ 9:56pm 
its not rocket science its just kenshi XD
Doomsday2233 23 Feb, 2018 @ 9:55pm 
farming is very simple, although everything for item use is hard coded, you can change their base element, to allow for a more stable price range. change the item from a standard item for food, to a trade item, or something of similarity.
it causes the game to keep the price stagnant except for areas with varying degrees of needs. this is the fastest way to fix and the easiest. just do a couple test runs to see if it works correctly, then implement a stagnant price.
Doomsday2233 23 Feb, 2018 @ 9:53pm 
i can fix the issue, but i have no idea, wether or not i should help with this mod
Cyber Lord  [author] 20 Feb, 2018 @ 5:29pm 
sorry bro..... i can only do so much....
Cyber Lord  [author] 20 Feb, 2018 @ 5:28pm 
wheat is are hard coded to use 4 water in one use i cant change it without messing up the entire code for the price and other things.. So they insta consume water to make 1 i think cotten wheat and rice are the only ones.....
Mr.VVilson 20 Feb, 2018 @ 5:19pm 
It seems Right clicking to load water into the hydro farms makes it vanish into the realm of guitar pics and small screws. I'm not sure where it ends up... love the mod tho, such a headache saver.
Unahku 19 Feb, 2018 @ 7:00pm 
Ive been waiting for someone to make a primitive survival mod, but sadly...nothing yet. No caveman style living for me.
Cyber Lord  [author] 19 Feb, 2018 @ 6:57pm 
oh....lol..
Unahku 19 Feb, 2018 @ 6:55pm 
nope, City Living. adds a few new options for playing as an Urban settler, basically.