Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

UMC Nature Pack
46 Comments
whfang 11 Mar, 2024 @ 8:32am 
Interesting.
i̷çhðR ðf Nyçtαs̷h̷α 13 Jul, 2022 @ 1:34am 
I cant use anything and half the units in editor are gone
calasana 4 Jan, 2022 @ 8:50pm 
Excelent Mod:steamthumbsup:
AlanWake 1 Jul, 2021 @ 4:36pm 
It's been a while, but my forest mod is finally published. You can try to include it in the UMC mod if you want.It could be fun to see AOE III animals interact with the AOE III trees.
AlanWake 7 Jun, 2021 @ 6:36am 
Thanks, I will send a message as soon as it's fully completed. I have already converted %70 percent of the trees, and the underbrush and used them in various mods. Compiling them all for a single Forest mod will be fun.
Callistonian  [author] 7 Jun, 2021 @ 5:03am 
Have at it. The last time I tried to update UMC High Priority, I got an error code indicating that Steam no longer recognizes me as the author of the mod. So I might not be able to add any more UMC packs. But if you want to try, let me know and I can attempt to include the data for your trees.
AlanWake 5 Jun, 2021 @ 11:09pm 
Hi, I am the creator of the Aztec Mod. Is it possible for me to use some of these animals in my Aztec mod? In addition the Aztec units, I converted most of the AOE III Trees, and I can create a UMC forest mod in return. I think that these higher poly animals will look great in AOE III themed maps in my mod.
小蒋 23 Jan, 2021 @ 6:53am 
这是个很棒的mod,但是,如果可能的话,我其实还希望能看到老虎、北极熊和猩猩。
Callistonian  [author] 25 Oct, 2019 @ 12:32pm 
should be, yes
arajagopal97 20 Oct, 2019 @ 9:52pm 
Are the AOE3 predators harvestable for food in AOM?
Callistonian  [author] 27 Sep, 2019 @ 12:29pm 
Hasn't been updated to work with the 2.7 patch. Once 2.7 becomes official I might update the UMC packs and some other mods.
UraNuS 26 Sep, 2019 @ 5:27am 
the mod say its Broken , need updates?
Fenriz 22 Jun, 2019 @ 8:43pm 
Thanks a lot!, i will check your guide. Actually we use some AoM assets in WoL but just buildings (probably there is some unit but without animations), now we're looking for some units incluiding animations. I will try to make reverse engineering according to your tutorial. Cheers and keep the good work!
Callistonian  [author] 22 Jun, 2019 @ 3:47pm 
@Fenriz - Good to see a WoL modder around here! I used this plugin (http://aoe3.heavengames.com/downloads/showfile.php?fileid=3789) with 3ds Max 2016 to import the meshes and animations. I then set up the materials and attachpoints to conform to AoM standards. Finally, I export to BRG or GRN with the AoM Model Plugin. I have included a section on porting from aoe3 --> AoM in my modelling guide (http://aom.heavengames.com/downloads/showfile.php?fileid=11367) , section 5.2.
Callistonian  [author] 22 Jun, 2019 @ 3:46pm 
I have never attempted to port from AoM --> aoe3. I don't see any problem with porting static objects like buildings (although AoM's buildings do not have dynamic destruction animations) or embellishments. Most animated objects in AoM use vertex animations so I don't see how they could be converted to GR2. However, the cinematic units in AoM use GRN which is rigged (at least according to our import/export plugin) using dummy helpers instead of bones. So it would take some creativity to convert to GR2 but it might be easier than BRG --> GR2.

I know that WoL already uses quite a few AoM assets for buildings and units so someone on your team (or at least a former member) must know more than I do.
Fenriz 22 Jun, 2019 @ 12:33pm 
Hey Man! really good job, i'm AoE3 modder (Wars of Liberty). Can you tell me how you imported the models and animations? and if is possible from AoM to AoE3 as well? is there a tutorial?, thanks in advance.
Callistonian  [author] 30 Apr, 2019 @ 10:41am 
I've added the Sheep ported by LightningStorm. But Steam is giving me trouble with the latest subscriber agreement. If anyone could tell me if the Sheep upload worked it would be greatly appreciated.
Callistonian  [author] 15 Dec, 2018 @ 12:51pm 
@Sanguchito - absolutely. Everything in the nature pack was ported by me and is free to use however you wish. Credits are appreciated.
Sanguchito de Jamón Crudo 5 Dec, 2018 @ 3:18pm 
Hi, can I use some models from this mod to make a mod I´m planing ? I would put your name obviously i will subscribe to thread, so please, answer with a comment here :D
Dollynho your little friend 30 Oct, 2018 @ 12:54pm 
Hey could you port the dogs?
GeneralGatos 3 May, 2018 @ 1:46pm 
Nice
Callistonian  [author] 25 Mar, 2018 @ 3:18pm 
I tried to port the beaver's dam/house/thing but it was totally bugged as I recall, I have ported the treasures though so that should work for a beaver dam.
Youngblood 25 Mar, 2018 @ 2:43pm 
lol a beaver
Hadès 16 Mar, 2018 @ 12:00am 
AH ok I understand better now! thanks ;)
Callistonian  [author] 15 Mar, 2018 @ 3:45pm 
That would be because I haven't updated those packs yet. I have an aoe3 pack I'm sitting on because it hasn't been populated with anything other than the Arsenal variations. When you see things like that in the editor, you can usually assume that it's stuff I'm working on but was just too lazy to remove from the High Priority proto before updating. The UMC project is very much being continuously developed.
Hadès 15 Mar, 2018 @ 6:31am 
There is a problem with your nature pack and UMC embellishment: the name of the added models such as "grass A" "Courtyard Plant" and other models are displayed in the editor but could not place them. Looks like they are missing. Would it be UMC High Priority or the 2 packs?
Trueno que Camina 4 Mar, 2018 @ 2:09pm 
MUy bueno !
Callistonian  [author] 3 Mar, 2018 @ 2:53pm 
You just hit subscribe. You will also need UMC High Priority.
灯 Madara Uchiha 3 Mar, 2018 @ 2:36pm 
How do I install it?
Callistonian  [author] 26 Feb, 2018 @ 5:57pm 
Yes, it's on the to do list. I'm also planning on adding some trees from Halo 3.
Joshuastr 26 Feb, 2018 @ 5:46pm 
Great work Callistonian! any chance of importing the AOE3 trees?
Callistonian  [author] 25 Feb, 2018 @ 12:36am 
Yep, simple spelling mistake in the anim. I will be adding a few more animals to this pack and update then so you'll just have to have invisible musk deer until then :)
Callistonian  [author] 24 Feb, 2018 @ 11:38pm 
Some of them don't have useable animations like dolphin (which was cut) and marlin (also cut I think?). But the models were so cool I wanted to put them in there anyway. I may animate them myself some day. The musk deer should not be turning invisible. I probably made a mistake, will check it out. What other animals are missing animations and sounds?
McLerristarr 24 Feb, 2018 @ 10:50pm 
This is great! I've always wanted to see AOE3 units in AOM. Some of these units are missing animations and sounds, but maybe they don't exist in AOE3 either. The most noticeable one is the Musk Deer - it goes invisible when it moves. I look forward to the next stages.
Callistonian  [author] 17 Feb, 2018 @ 4:41pm 
There is a guide on porting from AoMH in the guides section on this workshop.
Hadès 17 Feb, 2018 @ 4:37pm 
Ok, no problem. ;) and do you know how import mod from AoM Heaven to AoM EE and match it (i would like Skypack)
Callistonian  [author] 17 Feb, 2018 @ 4:33pm 
Bloom doesn't improve the quality of the game. If anything it reduces it. I'm looking into a way to possible change the bloom settings in EE but idk if it will work.
Hadès 17 Feb, 2018 @ 4:32pm 
Its because i would want creéte a film with aom with maximum quality
Callistonian  [author] 17 Feb, 2018 @ 3:07pm 
I'm not sure what you mean by "distant fog effect". If you're referring to the obnoxious bloom in aoe3, then no, that can't be implemented in AoM (and honestly I don't know why you would want that, it's one of the worst aspects of aoe3 imo).
Hadès 17 Feb, 2018 @ 1:11pm 
And maybe I'm asking too much or it's not possible but can we create a sort of distant fog effect like in age of empire 3?
Hadès 17 Feb, 2018 @ 12:47pm 
Aaah ok, i had not seen, lol, i'm looking forward to this mod
Callistonian  [author] 16 Feb, 2018 @ 4:55am 
@Tyrannohotep - The black panther unit could be interpreted as being either the leopard (in Asian and Africa) or the jaguar (in South America). "Black panther" refers to both and is somewhat of a misnomer. I feel like the Jaguar unit could be substituted for an African spotted leopard as you said but I think it wouldn't be too much trouble to make a separate unit for the Cheetah that could be slightly smaller and faster and with a different coat pattern.

@Amonium - If you read the first comment on this mod you will see my todo list for this mod. Trees are the very next thing I'm working on. I have actually been porting tall grass from aoe3 but the mip mapping in AoM is making it look pretty terrible so I will have to see what can be done about that.
Hadès 16 Feb, 2018 @ 2:22am 
Hi Callistonian ! Can you next time create a mod including some trees and bushs from AoE 3 please. It will be very nice. However, you create always mods very good ;).
Tyrannohotep 15 Feb, 2018 @ 10:12am 
Nice!

I've always wanted to see leopards in AoM. They'd go well with African jungle maps, especially since they're the apex predator of the African rainforest (lions prefer the savanna). Jaguars and leopards are technically different species, and you can tell them apart by differences in their spots and physiques, but I think the jaguars you've ported from AoE III would make a workable leopard substitute in AoM.
Callistonian  [author] 14 Feb, 2018 @ 4:33am 
Finished porting all the animals that I think I want to. There are about a dozen animals that can't be ported due to script errors and there about half a dozen animals that I just don't want to port because they already exist in AoM. But, if you really want one of those animals from AoE3 for your scenario, please let me know.
Callistonian  [author] 13 Feb, 2018 @ 1:10am 
At just under 30MB on the workshop (70MB total), this pack still has lots of space for porting more content from AoE3 which I fully intend to do.

Next on the todo list:
- finish porting animals from Asian Dynasties (there are only about 5 left)
- port all the trees
- port all the grass and other interesting embellishments (I probably won't port rocks)
- start a new UMC AoE3 pack for buildings and military units (this is very far down the road currently)

My modeling guide has a section specifically on how to port from AoE3 if you want to try porting stuff for yourself, section 5.2: http://aom.heavengames.com/downloads/showfile.php?fileid=11367