Cities: Skylines

Cities: Skylines

Dynamic Fireworks
47 Comments
Dum 1 Jan @ 12:09am 
happy new year
ccy016 14 Feb, 2024 @ 12:52am 
@StayHungryStayFoolish I have found the repo which is very likely of this mod from the author's GitHub profile. https://github.com/xdedss/CS_Fireworks
76561199260925251 3 Oct, 2023 @ 2:13am 
大佬,我看过一个“我爱你中国的”无人机灯光秀,那是用这个模组做出来的吗
StayHungryStayFoolish 1 Jun, 2023 @ 10:50am 
@sqrl According to SKYVE the source code (GitHub link) is missing so it would be hard to check for example incompatibilities. Please add the source code you SKYVE will not report this nice mod as not recommended to subscribe for.
StayHungryStayFoolish 15 Sep, 2022 @ 2:27pm 

Dynamic Fireworks is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
GilbertRoyAlva 21 Dec, 2021 @ 1:05am 
Hope that you would consider a Firework generator.
jamesbland 7 Feb, 2021 @ 4:48am 
Hey this is awesome. I hope there's a way to place the F button in the menu bar.
ROBINNANNAN 21 Nov, 2020 @ 5:41am 
mac版没法用呜呜呜
Tadoké Is N Aint 19 Jun, 2020 @ 7:18pm 
i have no issues using this mod. Super awesome to join in the firework display at one of my Parklife DLC parks. I like layering the exploding times by pausing and unpausing the game while laying down the firework points. Thanks for sharing this, I really enjoy this mod. :)
The Aussie Don 20 May, 2020 @ 9:41pm 
do not download this will crash your game many times even after a while
中国好公民 6 May, 2020 @ 11:24pm 
哦哦懂了,就是普通烟花和礼花:steamhappy:
晨月微曦 25 Mar, 2020 @ 4:52pm 
啦啦啦啦啦 我发现宝藏啦 哈哈 谢谢
被地狱的业火烧烬吧~ 18 Nov, 2019 @ 7:21am 
need a launcher!XD
_0caz0.P 11 Aug, 2019 @ 3:50pm 
Debbug panel :(
Spyder 5 Jun, 2019 @ 11:41am 
There needs to be a launcher for this. Something like with parklife where the fireworks launch every night. I want that exact system for some of my plazas. Perhaps you already had this planned?
183822486 1 Apr, 2019 @ 8:16am 
非常好看,但为什么是点一下放一个,怎么不能设置在一个地方连续放?
jjcuco 2 Mar, 2019 @ 2:32pm 
2019
𝖓𝖎𝖌𝖌𝖆 𝖇𝖆 24 Dec, 2018 @ 4:25pm 
useless but still the best mod
bremnertx 27 Oct, 2018 @ 5:34am 
useless
Londsw 1 Oct, 2018 @ 8:43am 
Your fireworks are 10 times better than the vanilla ones . I wish you could update yours so the launch could be setup at a certain time and for the best would be to have sound as well .
Seltin 17 Aug, 2018 @ 8:48am 
are the fireworks suppost to explode? because mine arent im just getting fountain fireworks
idszómszmári 3 Jul, 2018 @ 11:43pm 
Yay the fireworks can be celebrated at the 4th of July
Adonis 26 May, 2018 @ 8:03pm 
Does it work in Parklife? 在Parklife的expansion里还能正常用吗?
vitusweb 17 Apr, 2018 @ 2:43am 
Very nice! Would it be possible to make functional fountains with this approach?
kiki_aya ฅ^•ﻌ•^ฅ 9 Apr, 2018 @ 6:40am 
Finally a firework can be played at the harbour
Quik2Kill 22 Mar, 2018 @ 11:26pm 
It works great. Someone soon will add sounds, options for random colors and an automatic show.
good job!
Londsw 16 Mar, 2018 @ 8:23am 
Really well done dude .That would be great to have sound tho too if its possible. BUT GOOD JOB
TAIWAN① 6 Mar, 2018 @ 4:43am 
花火大会を開催するか
DIY360 5 Mar, 2018 @ 1:56am 
刚放完烟花,还没爽够,在游戏里找到了,支持!!
alborzka 26 Feb, 2018 @ 12:51pm 
I too see squares mostly, they turn into fireworks near the end but are big squares first :/
Flancing 23 Feb, 2018 @ 4:25pm 
cool
Bobo Lobo 19 Feb, 2018 @ 8:23am 
giant cubes, so many, giant cubes...
Hafiz 18 Feb, 2018 @ 10:37pm 
Can we get a video showing how it works? This looks great
Bob 18 Feb, 2018 @ 4:15am 
can it be triggered with a specific date ?
xopher425 15 Feb, 2018 @ 5:37pm 
I did get the same error, yes. And I've found that the mod stays activated and so I do not get the error message any when I restart the game. It's still working, though.
donshontz 15 Feb, 2018 @ 10:23am 
@sqrl i uninstalled and reinstalled and still the same error,i looked for that fireworks modsettings thing and didnt see it ,i even ran a search on my computer and i get a not found
sqrl  [author] 15 Feb, 2018 @ 8:17am 
@Dzekins It is possible. Thanks for your advice and I'll add this function soon
Sandiozo 15 Feb, 2018 @ 5:16am 
Yeah thx it fixed the issue, thx :)

I see that the adsjutable height and random colors are alraedy in the plan, which i do feel the need for. But i also was wondering if it would be possible to make that the size of the firework is also adjustable? I find them rather small.
sqrl  [author] 14 Feb, 2018 @ 7:46pm 
@xopher425 Did the error appear again after you resubscribed the mod?
xopher425 14 Feb, 2018 @ 7:02pm 
First time using this mod, and I get the same error when I try to activate it, and don't see the FireworksModSettings.cgs to delete. Even searched for it, and didn't find it.

Then I went to close the game, delete then resubscrive to the mod to see if that helped, and notice that the mod works. I see the "F", clicking it gives me the options, and clicking the city launches the fireworks! Might be annoying if that error pops up every time, though.
sqrl  [author] 14 Feb, 2018 @ 7:01pm 
@leonardoluis1504 @Dzekins I've made some modifications.Hope it would solve the problem.
leonardoluis1504 14 Feb, 2018 @ 11:02am 
Dzekins. Same error
Sandiozo 14 Feb, 2018 @ 5:40am 
getting an error right on the main menu page and when activating the mod

A Mod caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
sqrl  [author] 14 Feb, 2018 @ 3:18am 
@donshontz
It seems that the name 'FireworksModSettings' already exists. Maybe you have another mod that have the same settings file name?
Try deleting C:\Users\(your user name)\AppData\Local\Colossal Order\Cities_Skylines\FireworksModSettings.cgs and see if it works.
donshontz 14 Feb, 2018 @ 1:23am 
i got a message as soon as i started the game about an error and got this from the data txt

An exception occurred (System.ArgumentException: An element with the same key already exists in the dictionary.) trying to load FireworksModSettings. Deleting... [Settings - Internal]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unable to instantiate type CS_Fireworks.FireworksMod in plugin [Mods - Internal]

deleted the mod and the message disappeared,hopefully its something easily fixed would like to try this mod
stmSantana 14 Feb, 2018 @ 12:34am 
Amazing
Ryan15342 13 Feb, 2018 @ 9:46am 
This'll be interesting in some of my maps.