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Pros: can revive fresh-non gibbed corpses and it has a great knockback
Cons:-90 percent of dmg dealt to enemies
This actually is kinda cool, i like it.
-40% Attack speed
-60% damage penalty
Damage increases by 10% per hit, up to a maximum of 6 hits. Missing does not remove from the bonus. After 6 successful hits, damage is equal to 20% greater then base.
100% Mini-crits vs wet enemies
Enemies in water, or are wet when hit move 30% slower for 3 seconds.
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▒▒▒Add it now Valve!▒▒▒▒
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░░░░░░Because it's░░░░
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- 90% damage
- With yourself wet ( water, jarate or mad milk ) : Damage Yourself with crit
- Damage yourself underwater
- Uses 80% of your life to revive an friend
+ Can revive friends
+ Critical hits stun enemy
+ Critical hits on wet players
+ Can revive friends
the mod version i mean.
thank you for your wonderfull work
so its possable they could do that with tf2 but i haven't a clue if the would.
One hit on enemy it reacts like if you backstab a razorback
+25 HP on wearer
25% damage penalty
25% slower swing speed
Hits charge unit (4 hits)
On full charge and use- target patient gets 6 seconds of "uber"; cannot fall below 1 hp but can still take damage. Also cannot be healed while in this state (but can still be "healed" by the medibeam, but has no charging of uber) and for 4 seconds after, but can still pick up medkits.
Thats the best I can come up with for something I'd swap my Ubersaw for. It would compliment the Kritzkrieg. Hit the patient and then turn on the Crits.
charges over time
alt fire shoots arc'd chain lightning dealing 75%, 50% 35% damage