Garry's Mod

Garry's Mod

red and blue hev helmets
24 Comments
zxnoooo 23 Apr, 2021 @ 11:51pm 
N
O
SPELLS NO
Codesyth 20 Jun, 2018 @ 11:31am 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░
Gordon Freeman The Annoyance 10 Jun, 2018 @ 9:54am 
Speaking of Helmets, contrary to what HL1/2's promotional material (and SP Playermodel) suggests, Gordon Freeman actually DOES wear A Helmet, it's the reason his face is protected, why headcrabs cannot latch onto him, and why the HUD is there. He. Wears. A. Helmet.
That was actually confirmed by Chuck Jones, here's a post about it

"My name is Chuck Jones. I designed Gordon's model and Hev suit, and *yes he does have a helmet on. The game doesn't show it for reasons of realism. The helmet is the reason headcrabs cannot latch onto his head, but also he wouldn't let them in the first place. Also his glasses are not HUD computers or he would have had the HUD from the beginning!"
CyberFan567 23 Jan, 2015 @ 11:10am 
they look like combins!
AMAMA 5 Nov, 2013 @ 5:18pm 
ok thanks ... but why is the red npc missing tuxture
Troxzeh  [author] 5 Nov, 2013 @ 5:13pm 
no, but the other pack is
AMAMA 5 Nov, 2013 @ 5:09pm 
are these npcs?
Troxzeh  [author] 11 Aug, 2013 @ 9:36am 
Just the red one, or both?
Icy Knight 11 Aug, 2013 @ 9:00am 
The red one is pink and black help!
Brain 24 Jul, 2013 @ 8:06am 
Can you make NPC versions red for combine and you probly get it.
JeeKnee 10 Mar, 2013 @ 12:22pm 
These dont work for me, they show up as props in the T pose
Minor Antagonist 9 Mar, 2013 @ 8:59am 
ok thanks for the help
Troxzeh  [author] 9 Mar, 2013 @ 8:40am 
i dont know you may need sbep
mini 9 Mar, 2013 @ 8:33am 
@Chad from Acounting: I know right!?
Minor Antagonist 9 Mar, 2013 @ 7:04am 
can someone help me please? when I spawn these npcs they look like error signs please help!
NotoriousGNK 5 Mar, 2013 @ 1:43pm 
This reminds me of the red and blue recolors from jedi academy
Troxzeh  [author] 1 Mar, 2013 @ 6:43pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=130279018&requirelogin=true

i have Made them into player models thank you star-x you will be on contributors
Troxzeh  [author] 1 Mar, 2013 @ 6:13pm 
thanks
Star-X 1 Mar, 2013 @ 6:03pm 
Rename the text file's extention to LUA. That's what Gmod will read, anyway.

You may need to change your file display settings in Windows to see the correct extention. Given how every version of windows has moved it, I don't feel like explaining it to you, but suffice it to say it's almost always under Folder Options.
Troxzeh  [author] 1 Mar, 2013 @ 6:01pm 
the workshopperer does not let me use .txt files. any ideas?
Star-X 1 Mar, 2013 @ 5:47pm 
// resuming

local NPC = { Name = "Blue HEV Suit",
Class = "npc_citizen",
Model = "models/sbep player models/bluehevsuit.mdl",
Health = "100",
KeyValues = { citizentype = 4 },
Category = "Humans + Resistance" }

list.Set( "NPC", "npc_bluehevsuit", NPC )

local NPC = { Name = "Red HEV Suit",
Class = "npc_citizen",
Model = "models/sbep player models/redhevsuit.mdl",
Health = "100",
KeyValues = { citizentype = 4 },
Category = "Humans + Resistance" }

list.Set( "NPC", "npc_redhevsuit", NPC )

// End code.

Plop that into your LUA file, and both NPCs and playermodels should show up.

Note, I'm not sure if your materials and models are identical in location. I presume they are.
Star-X 1 Mar, 2013 @ 5:47pm 
Lemme copy some excerpts from my gigantic playermodel and NPC pack for you to use:


// All code below this line should be put into an LUA file (which is just a text file with an LUA extention on it) in (youraddonfolderhere)/lua/autorun/
player_manager.AddValidModel( "Blue HEV Suit", "models/sbep player models/bluehevsuit.mdl" );
list.Set( "PlayerOptionsModel", "Blue HEV Suit", "models/sbep player models/bluehevsuit.mdl" );

player_manager.AddValidModel( "Red HEV Suit", "models/sbep player models/redhevsuit.mdl" );
list.Set( "PlayerOptionsModel", "Red HEV Suit", "models/sbep player models/redhevsuit.mdl" );

// That fixes the playermodel half of it, now for the NPC half.
// cont
Troxzeh  [author] 1 Mar, 2013 @ 12:42pm 
i know they work but i dont know how to make them player models. i dont know any coding or modeling
Star-X 28 Feb, 2013 @ 7:28pm 
You didn't try hard enough then, because these two models work FINE as playermodels if you use the ones from SBEP. I should know, they're one of the playermodels I switch to when I don't feel like using an ARC Clone Trooper skin :p