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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2846541548
Hope it helps anyone!
To all, at this time, I am not working on any changes to this mod. I might in the future, but no promises.
And no, I am not removing reliability, as I feel it adds to the mod, that sometimes, guns jam. Again, I took the reliability rules out of Friday Night Fire Fight.
The mod is not OP in and of itself, but you can make it so with some planning, by end game as with, pretty much every other mod on here, planning and end game you can be a cybernetic beast easy.
I was wondering if you could make this mod work with XND's Proper Shotguns , so that the shotguns added by this mod feel like good ol' buckshot.
Config error in Gun_ASA460_CP: has smeltProducts but has smeltable=false
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
The range values are also based on the source material. In the CP2020 game, for example, a pistol can fire 50 meters, while a sniper rifle can fire 800 meters. I have reflected that in the mod weapon stats. I also modified the vanilla weapon stats with the mod to make them similar to the guns that the mod adds.
Trenchcoat - the heat of these coats is killing people of heatstroke.
I have not had any issues with Prepare Carefully, unless it is something new. I haven't played Rimwold for the last couple months, as I have been pulled in other directions.
@michael-maryn,
Nothing new to report in regards to CEE right now. I'll post something when significant progress is made, but it may be awhile.